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Partial posting: Difference between revisions
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Partial posting does not always apply using two blocks. It can be a block followed by any block-[[acting wall]], such as a normal [[wall]], a [[lock]], a [[computer chip]], [[dirt]], a closed [[toggle wall]], or very rarely, a passing [[monster]]. | Partial posting does not always apply using two blocks. It can be a block followed by any block-[[acting wall]], such as a normal [[wall]], a [[lock]], a [[computer chip]], [[dirt]], a closed [[toggle wall]], or very rarely, a passing [[monster]]. | ||
== CCLP uses == | == CCLP uses == |
Revision as of 21:27, 25 January 2019
Partial posting is a technique involving teleports, named after the level it is first used in Chip's Challenge 1. In a partial post, you must block the exit of one teleport, usually with blocks, to appear out of the next teleport. Here is a basic example:
Normally, traveling left through teleport 3 would bring Chip to [5, 1]; to the left of teleport 2. To skip that teleport and win the level, Chip must block teleport 2's exit. First, Chip must push block 1 through the teleport to [4,1]. Then he must push block 2 through the teleport. It will appear at [5,1]. Since normally attempting to push two consecutive blocks will result in an "oomph", teleport 2 is blocked from exiting on the left side. If Chip enters teleport 3, he will now skip teleport 2 and exit out of teleport 1 to the exit.
Partial posting does not always apply using two blocks. It can be a block followed by any block-acting wall, such as a normal wall, a lock, a computer chip, dirt, a closed toggle wall, or very rarely, a passing monster.
CCLP uses
In CC1, the only level where partial posting is require is Partial Post itself. It is seen several more times in CCLP1, CCLP2, CCLP3, and CCLP4.
CCLP1
CCLP2
CCLP3
- Entrance Examination
- Thieves and Teleports
- Every Trick in the Book
- All About Blocks
- The Aftermath
- No End in Sight
- Hidden Depths
- Shattered
- Pushy
- Mini Challenges
- We'll Be Right Back
- Diabolical
CCLP4
- Suburban Legend
- Sealed Doors in the Spacecraft
- Strandquist
- Life Is Not a Puzzle
- Bam Thwok (using the intended solution)
- Gimmick Isle