Tile

Revision as of 12:20, 3 May 2021 by Random 8 (talk | contribs) (grammar)

Tile refers, broadly, to any distinct element within the world of Chip's Challenge. For example, Chip himself, the iconic computer chips, locked doors, and pushable blocks are all tiles.

Other uses of the term include:

  • Elements like the toggle door, which are really a collection of multiple tiles (the "open" and "closed" states are internally distinct in every Chip's Challenge game), but which act like a single entity that changes state.
  • An element and its facing direction, especially when editing for the DAT format. For example, a west-facing glider is an available tile, encoded in DAT as the byte 0x51.
  • A combination of tiles that functions as a single unit, especially if it alters the behavior of its parts. For example, a "fireball cloner" is really a fireball on top of a clone machine (which prevents the fireball from moving), and a "no green keys" sign is really a green key beneath a no sign (which prevents the key from being picked up).
  • One of the square positions within the grid of a level, which may contain multiple elements. For example, "invalid tile" can refer to a stack of tiles expressible in a DAT level but that would be impossible on the original Lynx game. More pedantically known as a cell.
  • One individual square of artwork used by any version of the game. Also known as a sprite.

In Chip's Challenge 1

  Chip   Computer chip   Chip socket   Exit
  Floor   Hint   Thin wall   Wall
  Invisible wall   Hidden wall   Recessed wall   Blue wall
  Water   Fire   Ice   Force floor
  Dirt   Gravel   Ice corner   Random force floor
  Flippers   Fire boots   Ice skates   Suction boots
  Blue key   Red key   Green key   Yellow key
  Blue lock   Red lock   Green lock   Yellow lock
  Block   Teleporter   Thief   Bomb
  Green button   Red button   Blue button   Brown button
  Toggle wall   Cloner   Tank   Trap
  Fireball   Glider   Bug   Paramecium
  Ball   Walker   Teeth   Blob

MS also has the clone block, used to indicate the direction of a block cloner. This is a tile in the sense that it can be placed within a level, but it exists as an editing trick and is not intended as a distinct game element. In all other rulesets, dirt blocks have a direction like every other moving object, so a separate clone block is unnecessary.

Invalid tiles

These tiles are possible to place in a level due to quirks of the DAT format, and may have interesting properties, but only exist as accidents and aren't defined within the normal rules of the game.

One of the unused tiles found new life in the "pgchip" patch for MSCC, which replaced it with the ice block from CC2.

See also