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  • |difficulty ms = 1 |bold difficulty ms = 1
    4 KB (620 words) - 05:25, 18 November 2022
  • ...Since the title kindly points out that the level is in a spiral, the only difficulty is being smart enough to foresee the [[glider]]s and know where to wait. ...n wait the required [14] by retreating over this slide and adding another [2] on top (which is easiest when done ''before'' the third slide). Continue o
    1 KB (253 words) - 04:42, 30 April 2020
  • |chips available = 50 (2 cannot be obtained) |difficulty = 5
    3 KB (494 words) - 15:59, 8 March 2021
  • ...y can easily be seen, even from a full map. This is a trait of all 5-rated levels, and pushes this level just over the top. In order to complete it, [[Chip]] ...e block]]s, thus revealing three of the four hidden buttons; press buttons 2 and 3 before moving the block R 5U. Now, play the other block created 5L 5U
    3 KB (460 words) - 04:51, 30 April 2020
  • '''Block Away!''' is the 21st level in [[Chip's Challenge Level Pack 2]]. ...extremely difficult, and places this level far beyond its neighbors on the difficulty scale.
    2 KB (266 words) - 04:29, 30 April 2020
  • ...ying to achieve the highest time (or sometimes score in [[Chip's Challenge 2|CC2]]) in a [[Chip's Challenge]] level. One who is interested in optimizati ...han their overall score, and as such simply do not report scores at all on levels for which they do not have the bold on.
    2 KB (271 words) - 01:34, 29 April 2021
  • ...lias '''ajmiam''', is a [[Chipsters|Chipster]] notable for having the most levels in [[Chip's Challenge Level Pack 1|CCLP1]] of any designer. ...vels. These two sets were submitted for CCLP1 consideration, and 31 of the levels between them were voted into the final set. The full version of ''The Other
    5 KB (600 words) - 05:22, 10 March 2024
  • ...nown), regardless of what I put in a level's template. This doesn't happen with the rest of the cells; I would like to know how to do this. Many levels have a personal voice. They use "you" and often are biased on whether it's
    9 KB (1,503 words) - 03:29, 17 January 2019
  • ...= This level is my revenge against insanity I suffered playing through bad levels. Good luck! |difficulty = 5
    6 KB (1,214 words) - 01:52, 29 April 2021
  • ...tch to perform two [[ram]]s, but the latter - in addition to the increased difficulty of using the mouse - requires several alterations which make the route more ...resulting dirt. This U move loses no time, as the boost will catch Chip up with the other theoretical path, similar to the mechanics of the spring step.
    5 KB (847 words) - 04:41, 30 April 2020
  • ...[[CCLP5]], for designing 52 levels for and beta testing [[Chips Challenge 2]], and for ongoing design work in his "Walls of Chip's Challenge" CC2 level ...as intended in that ruleset. This set, designed in 2005, originally had 37 levels, 31 of which were eligible for inclusion in CCLP3. Fifteen of them were vot
    7 KB (937 words) - 04:11, 5 April 2024
  • ...nd tied first place in [[Chip's Challenge Level Pack 4|CCLP4]] (6,111,370) with [[Jeffrey Bardon]]. He also has first place in four of the five [[Lynx rule ...taff leader for [[Chip's Challenge Level Pack 1|CCLP1]], and had 13 of his levels make it into the final set.
    7 KB (1,000 words) - 05:28, 10 March 2024
  • '''Lot of Danger''' is the 59th level in [[Chip's Challenge Level Pack 2]]. Indeed, there is a lot of danger in this level, and there is, some say, ...chip for a slightly slower route if you must. In total, a loss of only [1/2] allows Chip to exit the area onto the force floor strip at 398.8 precisely
    5 KB (916 words) - 00:32, 4 May 2024
  • ...g]]), and the first to attempt a run through [[Chip's Challenge Level Pack 2|CCLP2]] and to complete it. In addition to this accomplishment, he is respo == Levels in official packs ==
    8 KB (1,291 words) - 05:35, 10 March 2024
  • It's tough to explain, but in some of the maps to the levels, I found that there wasn't a 32x32 grid on them. The others did have it. [[ : Yeah, I know what you mean. There are at least 20 other levels that don't use most of the level.
    15 KB (2,480 words) - 03:07, 18 May 2019
  • ...ane has released several custom level sets for both Chip's Challenge 1 and 2. ...esign quality. In 2016 and 2017, he updated his first three CC1 level sets with major changes to both gameplay and design. In January 2024, he began a majo
    13 KB (1,999 words) - 03:32, 19 March 2024
  • ...level]]s, [[glitch]] demonstrations, and other famous [[Chip's Challenge]] levels. ...oster of all online AVIs. Mike deleted them from his channel and teamed up with Craig to upload all the AVIs.
    6 KB (864 words) - 11:26, 26 April 2021
  • '''Wormwood''' is the 144th level in [[Chip's Challenge Level Pack 2]]. Being the 144th level, it has the same pseudo-ending sequence as [[Firef ...step]]. The cloning is controlled by a [[glider]] that can only be stopped with a [[block]], and only afterwards can Chip release the [[toggle wall]] safel
    4 KB (651 words) - 22:21, 5 May 2024
  • ...level set called [[TCCLP]]. Tyler's first known appearance or interaction with the Chip's Challenge community began in 2006 when he appeared on the newsg ...ge Level Pack 4|CCLP4]] staff, and is the leader of the [[Chip's Challenge 2 Level Pack 1|CC2LP1]] staff.
    10 KB (1,483 words) - 04:21, 8 April 2024
  • ...[[Lynx ruleset|Lynx]]-compatible version of [[Chip's Challenge Level Pack 2]]. ...are unplayable in Lynx, generally due to [[invalid tile]]s. 21 additional levels are playable in Lynx but cannot be solved.
    9 KB (1,130 words) - 20:19, 3 May 2021
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