Partial posting: Difference between revisions

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{{otheruses4|the technique|the 138th level in [[CC1]]|Partial Post}}
{{otheruses4|the technique|the 138th level in [[Chip's Challenge 1|CC1]]|Partial Post}}
 
'''Partial posting''' is a technique involving [[teleport]]s, named after the [[Partial Post|level it is first used]] in [[Chip's Challenge 1]]. In a partial post, you must block the exit of one teleport, usually with [[block]]s, to appear out of the next teleport. Here is a basic example:
'''Partial posting''' is a technique involving [[teleport]]s, named after the [[Partial Post|level it is first used]] in [[Chip's Challenge 1]]. In a partial post, you must block the exit of one teleport, usually with [[block]]s, to appear out of the next teleport. Here is a basic example:


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Partial posting does not always apply using two blocks. It can be a block followed by any block-[[acting wall]], such as a normal [[wall]], a [[lock]], a [[computer chip]], [[dirt]], a closed [[toggle wall]], or very rarely, a passing [[monster]].
Partial posting does not always apply using two blocks. It can be a block followed by any block-[[acting wall]], such as a normal [[wall]], a [[lock]], a [[computer chip]], [[dirt]], a closed [[toggle wall]], or very rarely, a passing [[monster]].
== ''Abednego'' ==
A famous example of a partial post using a monster is the now-legendary level by [[Eric Schmidt]] named ''Abednego'', which is the third of three [[fire]] levels with the names of the Three Young Men from the Book of Daniel (Shadrach, Meshach and Abednego).
At the start, Chip is forced to run away from a [[bug]] on top of a [[computer chip]] at [31, 0] and moves through several teleports to escape the fire areas. Hordes of [[monster]]s guard the other chips in the level, but to reach the chip at the start, Chip has to specifically move the single [[block]] in the level to coordinate [13, 5], and at the ''exact'' moment that a monster moves onto coordinate [13, 6], Chip has to teleport south from [21, 5] into [21, 6], and therefore move to [31, 1] and around to the last chip.
Since Chip is unable to see [13, 6] from [21, 5] and requires a ''minimum'' walk of [23], possibly more due to a random [[force floor]], to be able to see it - not to mention the difficulty of the rest of the level - the level is all but impossible and was never solved until it was fixed. The current version can be downloaded at [[David Stolp]]'s website.


== CCLP uses ==
== CCLP uses ==
In CC1, the only level where partial posting is require is Partial Post itself. It is seen several more times in [[CCLP1]], [[CCLP2]], [[CCLP3]], and [[CCLP4]].
In CC1, the only level where partial posting is required is Partial Post itself. It is seen several more times in [[Chip's Challenge Level Pack 1|CCLP1]], [[Chip's Challenge Level Pack 2|CCLP2]], [[Chip's Challenge Level Pack 3|CCLP3]], and [[Chip's Challenge Level Pack 4|CCLP4]].
===CCLP1===
===CCLP1===
* [[Teleport Trouble]]
* [[Teleport Trouble]]
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== See also ==
== See also ==
* [[Teleport Skip Glitch]]
* [[Twice Step Glitch]]
[[Category:Terminology]]
[[Category:Terminology]]

Latest revision as of 09:21, 6 April 2021

Partial posting is a technique involving teleports, named after the level it is first used in Chip's Challenge 1. In a partial post, you must block the exit of one teleport, usually with blocks, to appear out of the next teleport. Here is a basic example:

Partialpostsimple.png

Normally, traveling left through teleport 3 would bring Chip to [5, 1]; to the left of teleport 2. To skip that teleport and win the level, Chip must block teleport 2's exit. First, Chip must push block 1 through the teleport to [4,1]. Then he must push block 2 through the teleport. It will appear at [5,1]. Since normally attempting to push two consecutive blocks will result in an "oomph", teleport 2 is blocked from exiting on the left side. If Chip enters teleport 3, he will now skip teleport 2 and exit out of teleport 1 to the exit.

Partial posting does not always apply using two blocks. It can be a block followed by any block-acting wall, such as a normal wall, a lock, a computer chip, dirt, a closed toggle wall, or very rarely, a passing monster.

CCLP usesEdit

In CC1, the only level where partial posting is required is Partial Post itself. It is seen several more times in CCLP1, CCLP2, CCLP3, and CCLP4.

CCLP1Edit

CCLP2Edit

CCLP3Edit

CCLP4Edit

See alsoEdit