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  • ...g devilishly difficult levels in the later portion of the set rivaling the difficulty of even the final decades of [[Chip's Challenge Level Pack 3]]. Little othe == [[:Category:Levels designed by Archie Pusaka|Levels in official packs]] ==
    1 KB (158 words) - 05:39, 19 October 2019
  • ...or inclusion in [[Chip's Challenge 2]], but were rejected; the remaining 7 levels were submitted past the deadline and could not be included in voting. ...were ordered by the difficulty rating they received during initial voting, with minor changes. In Joshua's words, "This turns out to be not always very acc
    3 KB (372 words) - 23:08, 26 November 2020
  • ...vels got into official packs and [[Lounge Act]] gained recognition for its difficulty. == List of levels ==
    1 KB (202 words) - 03:54, 3 June 2019
  • |levelset = Chip's Challenge 1 |chips required = 1<br>''(specified, but not required)''
    4 KB (620 words) - 05:25, 18 November 2022
  • '''Block Party''' is the 4th level in [[Chip's Challenge Level Pack 1]], and the fourth of the [[lesson level]]s. In this level, the player will Block Party is slightly more complicated than the previous three levels, but not by a particularly large margin. For the sake of being concise, her
    2 KB (263 words) - 04:08, 30 April 2020
  • '''Frozen Labyrinth''' is the 44th level in [[Chip's Challenge Level Pack 1]]. It was created by [[Josh Lee]]. ...ed by Josh, titled "''Frozen Labyrinth Remixed''" which is a lot higher in difficulty and is more complex than the original. 
    854 bytes (133 words) - 04:30, 30 April 2020
  • ...work: take the chips from the top, then zigzag up and down and move block 1 onto the [[green button]], then take the last column and then wipe out the ...extremely difficult, and places this level far beyond its neighbors on the difficulty scale.
    2 KB (266 words) - 04:29, 30 April 2020
  • ...Since the title kindly points out that the level is in a spiral, the only difficulty is being smart enough to foresee the [[glider]]s and know where to wait. ...out of the way. It is safe to step onto row 30 at 222.8, but Chip can be [1] late for 220.
    1 KB (253 words) - 04:42, 30 April 2020
  • |levelset = Chip's Challenge 1 |difficulty ms = 5
    6 KB (962 words) - 05:27, 26 July 2021
  • '''Present Company''' is the 3rd level in [[Chip's Challenge Level Pack 1]], and the third of the [[lesson level]]s. It was created by [[Henry Potts] ...[[Computer chip|chip]]s in this room going clockwise, making sure to wait [1] for the fireball upon collecting the second chip.
    2 KB (342 words) - 04:39, 30 April 2020
  • ...y can easily be seen, even from a full map. This is a trait of all 5-rated levels, and pushes this level just over the top. In order to complete it, [[Chip]] Remove dirt 1, then DR and remove dirt 2, and DR again, then wait for the tanks to switch
    3 KB (460 words) - 04:51, 30 April 2020
  • ...ster]] notable for having the most levels in [[Chip's Challenge Level Pack 1|CCLP1]] of any designer. ...final set. The full version of ''The Other 100 Tiles'' was released on May 1, 2013.
    5 KB (600 words) - 05:22, 10 March 2024
  • ...hallenge 1]]. The structure of Colony is composed of 49 3x3 cells peppered with [[fireball]]s and [[glider]]s in a 7x7 square, plus another seven 2x3 cells ...and the monsters are completely reined into predictable patterns, its only difficulty is patience, which isn't a big obstacle. In this 88-second route, run in th
    1 KB (208 words) - 04:24, 30 April 2020
  • ...s the amount of guesswork and luck that plagued the previous sets. It ends with the famous [[Final Destination]]. Tom started work on TomP4.dat, which he p ...would later become the primary location for [[Chip's Challenge Level Pack 1]] voting in 2013.
    3 KB (447 words) - 05:08, 15 August 2022
  • ...han their overall score, and as such simply do not report scores at all on levels for which they do not have the bold on. ...ing]] or the exploitation of glitches like the [[Mouse Panel Glitch]]. The difficulty in finding and route and executing it are often independent: routing [[Doub
    2 KB (271 words) - 01:34, 29 April 2021
  • ...= This level is my revenge against insanity I suffered playing through bad levels. Good luck! |difficulty = 5
    6 KB (1,214 words) - 01:52, 29 April 2021
  • ...st chip for a slightly slower route if you must. In total, a loss of only [1/2] allows Chip to exit the area onto the force floor strip at 398.8 precise Take the yellow, red, and [[blue key]]s, and then wait [1/2] in front of the green to avoid the [[Transparency Glitch]]. Hold the wes
    4 KB (755 words) - 04:40, 30 April 2020
  • ...tch to perform two [[ram]]s, but the latter - in addition to the increased difficulty of using the mouse - requires several alterations which make the route more ...resulting dirt. This U move loses no time, as the boost will catch Chip up with the other theoretical path, similar to the mechanics of the spring step.
    5 KB (847 words) - 04:41, 30 April 2020
  • ...nd tied first place in [[Chip's Challenge Level Pack 4|CCLP4]] (6,111,370) with [[Jeffrey Bardon]]. He also has first place in four of the five [[Lynx rule ...taff leader for [[Chip's Challenge Level Pack 1|CCLP1]], and had 13 of his levels make it into the final set.
    7 KB (1,000 words) - 05:28, 10 March 2024
  • == Levels in official packs == === [[Chip's Challenge Level Pack 1|CCLP1]] ===
    8 KB (1,291 words) - 05:35, 10 March 2024
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