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{{otheruses4|the technique|the 138th level in [[CC1]]|Partial Post}}
{{otheruses4|the technique|the 138th level in [[Chip's Challenge 1|CC1]]|Partial Post}}
 
'''Partial posting''' is a technique involving [[teleport]]s, named after the [[Partial Post|level it is first used]] in [[Chip's Challenge 1]]. In a partial post, you must block the exit of one teleport, usually with [[block]]s, to appear out of the next teleport. Here is a basic example:
'''Partial posting''' is a technique involving [[teleport]]s, named after the [[Partial Post|level it is first used]] in [[Chip's Challenge 1]]. In a partial post, you must block the exit of one teleport, usually with [[block]]s, to appear out of the next teleport. Here is a basic example:


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Partial posting does not always apply using two blocks. It can be a block followed by any block-[[acting wall]], such as a normal [[wall]], a [[lock]], a [[computer chip]], [[dirt]], a closed [[toggle wall]], or very rarely, a passing [[monster]].
Partial posting does not always apply using two blocks. It can be a block followed by any block-[[acting wall]], such as a normal [[wall]], a [[lock]], a [[computer chip]], [[dirt]], a closed [[toggle wall]], or very rarely, a passing [[monster]].


== CCLP uses ==
== Official pack uses ==
In CC1, the only level where partial posting is require is Partial Post itself. It is seen several more times in [[CCLP1]], [[Chip's Challenge Level Pack 2|CCLP2]], [[CCLP3]], and [[CCLP4]].
In CC1, the only level where partial posting is required is Partial Post itself. It is seen several more times in subsequent official level packs.
===CCLP1===
===CCLP1===
* [[Teleport Trouble]]
* [[Teleport Trouble]]
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* [[Bam Thwok]] (using the intended solution)
* [[Bam Thwok]] (using the intended solution)
* [[Gimmick Isle]]
* [[Gimmick Isle]]
===CCLP5===
* [[Press Any Button to Continue]]
* [[Hue and Saturation]]
* [[Capim Town]]
* [[Elastic Energy]]
* [[Sealed Chamber]]
* [[Charmed Ridge]]
* [[Exit Exaggeration]]
* [[Mysterious Geoglyph]]
* [[Instigate and Exfiltrate]]
* [[Warehouse of Lost Hopes and Dreams]]
* [[Fuego Ironworks]]
* [[Unlock Block]]
* [[Party Trap]]
* [[Tornado Alley]]
* [[PPPuzzles]]
* [[Room of Requirement]]
* [[Expanding Warehouse]]
* [[Dig Me Out]]
* [[Emblazoned Altar]]
* [[Crown Jewels]]
* [[Lounge Act]]
* [[Shadow of the Day]]
===CC2===
* [[Lesson 5 (CC2 level)|Lesson 5]]
* [[Room 9|Room #9]]
* [[Breaking In]]
===CC2LP1===
* [[Trans-Pachipic Partnership]]
* [[Prism Prison]]
* [[Powder Monkey]]
* [[Present Push]]
* [[Waterfall]]
* [[Total Eclipse of the Port]]
* [[Blocko's Modern Life]]
* [[Sequence]]
* [[Swivel Castle]]


== See also ==
== See also ==
* [[Twice Step Glitch]]
* [[Twice Step Glitch]]
[[Category:Terminology]]
[[Category:Terminology]]

Latest revision as of 00:12, 17 June 2024

Partial posting is a technique involving teleports, named after the level it is first used in Chip's Challenge 1. In a partial post, you must block the exit of one teleport, usually with blocks, to appear out of the next teleport. Here is a basic example:

Partialpostsimple.png

Normally, traveling left through teleport 3 would bring Chip to [5, 1]; to the left of teleport 2. To skip that teleport and win the level, Chip must block teleport 2's exit. First, Chip must push block 1 through the teleport to [4,1]. Then he must push block 2 through the teleport. It will appear at [5,1]. Since normally attempting to push two consecutive blocks will result in an "oomph", teleport 2 is blocked from exiting on the left side. If Chip enters teleport 3, he will now skip teleport 2 and exit out of teleport 1 to the exit.

Partial posting does not always apply using two blocks. It can be a block followed by any block-acting wall, such as a normal wall, a lock, a computer chip, dirt, a closed toggle wall, or very rarely, a passing monster.

Official pack uses[edit]

In CC1, the only level where partial posting is required is Partial Post itself. It is seen several more times in subsequent official level packs.

CCLP1[edit]

CCLP2[edit]

CCLP3[edit]

CCLP4[edit]

CCLP5[edit]

CC2[edit]

CC2LP1[edit]

See also[edit]