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A '''decade message''' is a special small window containing a short message, which pops up after each ten levels in [[Chip's Challenge]]; however, the MS version lacks the first four and they only begin at level 50. Some of the messages offer insight into the upcoming challenge, while some are solely inspirational backstory to egg Chip on. [[Tile World]] does not display decade messages; instead, Tile World uses specially formatted [[CCX | .ccx]] files to display customized messages between any two levels (as specified in the .ccx file). | A '''decade message''' is a special small window containing a short message, which pops up after each ten levels in [[Chip's Challenge]]; however, the MS version lacks the first four and they only begin at level 50. Some of the messages offer insight into the upcoming challenge, while some are solely inspirational backstory to egg Chip on. [[Tile World]] does not display decade messages; instead, Tile World uses specially formatted [[CCX | .ccx]] files to display customized messages between any two levels (as specified in the .ccx file). | ||
The messages are stored in the MS CC game executable (.exe) rather than in the level set (.dat), as Chip's Challenge was never intended to play apart from [[CC1]] (a programming design that also caused the [[Termination Glitch]]). They can be edited using [[CCHack]] or a hex editor to patch the CHIPS.EXE file. The designer of a [[custom level set]] can change them as desired to fit the set's storyline (if any), up to level 149, where they end even if the level set does not. Since the changes would apply to other level sets played with the patched .exe as well, this can become difficult to manage. | The messages are stored in the MS CC game executable (.exe) rather than in the level set (.dat), as Chip's Challenge was never intended to play apart from [[Chip's Challenge 1|CC1]] (a programming design that also caused the [[Termination Glitch]]). They can be edited using [[CCHack]] or a hex editor to patch the CHIPS.EXE file. The designer of a [[custom level set]] can change them as desired to fit the set's storyline (if any), up to level 149, where they end even if the level set does not. Since the changes would apply to other level sets played with the patched .exe as well, this can become difficult to manage. | ||
In [[CCLP2]], the decade messages simply repeat the originals, which causes a lack of continuity in the story. [[CCLP3]], however, does have a storyline, as a .ccx for Tile World. | In [[Chip's Challenge Level Pack 2|CCLP2]], the decade messages simply repeat the originals, which causes a lack of continuity in the story. [[Chip's Challenge Level Pack 3|CCLP3]], however, does have a storyline, as a .ccx for Tile World. | ||
== Lynx-only messages == | == Lynx-only messages == | ||
These messages are absent from the MS version for an unknown reason. According to [[Brian Raiter]]'s [http://www.muppetlabs.com/~breadbox/software/tworld/rulecomp.html article] describing the differences between the MS and Lynx versions, this was probably because the programmer(s) for the MS version were working off [[Jaime | These messages are absent from the MS version for an unknown reason. According to [[Brian Raiter]]'s [http://www.muppetlabs.com/~breadbox/software/tworld/rulecomp.html article] describing the differences between the MS and Lynx versions, this was probably because the programmer(s) for the MS version were working off [[Jaime Villacorte's notes]] on the Lynx game, which neglected to mention the first four messages. | ||
===Level 10 - [[Brushfire]]=== | ===Level 10 - [[Brushfire]]=== |
Latest revision as of 04:14, 3 June 2019
A decade message is a special small window containing a short message, which pops up after each ten levels in Chip's Challenge; however, the MS version lacks the first four and they only begin at level 50. Some of the messages offer insight into the upcoming challenge, while some are solely inspirational backstory to egg Chip on. Tile World does not display decade messages; instead, Tile World uses specially formatted .ccx files to display customized messages between any two levels (as specified in the .ccx file).
The messages are stored in the MS CC game executable (.exe) rather than in the level set (.dat), as Chip's Challenge was never intended to play apart from CC1 (a programming design that also caused the Termination Glitch). They can be edited using CCHack or a hex editor to patch the CHIPS.EXE file. The designer of a custom level set can change them as desired to fit the set's storyline (if any), up to level 149, where they end even if the level set does not. Since the changes would apply to other level sets played with the patched .exe as well, this can become difficult to manage.
In CCLP2, the decade messages simply repeat the originals, which causes a lack of continuity in the story. CCLP3, however, does have a storyline, as a .ccx for Tile World.
Lynx-only messages[edit]
These messages are absent from the MS version for an unknown reason. According to Brian Raiter's article describing the differences between the MS and Lynx versions, this was probably because the programmer(s) for the MS version were working off Jaime Villacorte's notes on the Lynx game, which neglected to mention the first four messages.
Level 10 - Brushfire[edit]
After warming up on the first levels of the challenge, Chip is raring to go! 'This isn't so hard,' he thinks.
This and the next are simply for back story.
Level 20 - Tossed Salad[edit]
But the challenge turns out to be harder than Chip thought. The Bit Busters want it that way -- to keep out lobotomy heads.
Level 30 - Mishmesh[edit]
Chip's thick-soled shoes and pop-bottle glasses speed him through the mazes while his calculator watch keeps track of time.
This references the next level, Knot, which has a time limit of only 29.
Level 40 - Floorgasborg[edit]
Chip reads the clues so he won't lose.
This is a hint to I.C. You, guiding the player to read the hint which contains the level's solution.
[edit]
Level 50 - Digdirt[edit]
Picking up chips is what the challenge is all about. But on the ice, Chip gets chapped and feels like a chump instead of a champ.
The next level, I Slide, is almost completely made of ice.
Level 60 - Scoundrel[edit]
Chip hits the ice and decides to chill out. Then he runs into a fake wall and turns the maze into a thrash-a-thon!
The next level, Rink, is a maze of ice and blue walls.
Level 70 - Nightmare[edit]
Chip is halfway through the world's hardest puzzle. If he succeeds, maybe the kids will stop calling him computer breath!
The actual halfway point is at Playtime in Lynx and Steam in MS, and the contiguous 144's midpoint is at Reverse Alley.
Level 80 - Vanishing Act[edit]
Chip used to spend his time programming computer games and making models. But that was just practice for this brain-buster!
This and the remaining messages simply advance the story.
Level 90 - Playhouse[edit]
"I can do it! I know I can!" Chip thinks as the going gets tougher. Besides, Melinda the Mental Marvel waits at the end!
Level 100 - Colony[edit]
Besides being an angel on earth, Melinda is the top scorer in the Challenge—and the president of the Bit Busters.
Level 110 - Chiller[edit]
Chip can't wait to join the Bit Busters! The club's already figured out the school's password and accessed everyone's grades!
Level 120 - Alphabet Soup[edit]
If Chip's grades aren't as good as Melinda's, maybe she'll come over to his house and help him study!
Level 130 - Ice Cube[edit]
I've made it this far,' Chip thinks. 'Totally fair, with my mega-brain.' Then he starts the next maze. 'Totally unfair!' he yelps.
Level 140 - Icedeath[edit]
Groov-u-loids! Chip makes it almost to the end. He's stoked!
Levels 144 and 149 - Fireflies and Special - special ending message[edit]
Melinda herself offers Chip membership in the exclusive Bit Busters computer club, and gives him access to the club's computer system. Chip is in heaven!