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{{Infobox Levelset | |||
|image = [[File:Cc2lp1 level 1 thumbnail.png|link=Island Beginnings]] | |||
|creator = N/A | |||
|num levels = 200 | |||
|release = 9 October 2020 | |||
|location = N/A | |||
|difficulty = 4 | |||
}} | |||
'''Chip's Challenge 2 Level Pack 1''' or '''CC2LP1''' is a community-created [[level set]], the first sequel to [[Chip's Challenge 2]]. It was released on October 9, 2020. | '''Chip's Challenge 2 Level Pack 1''' or '''CC2LP1''' is a community-created [[level set]], the first sequel to [[Chip's Challenge 2]]. It was released on October 9, 2020. | ||
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On September 25, it was announced that the final set would be released on October 9, 2020. The trailer was released on September 27 and the final set as planned on October 9, 2020. | On September 25, it was announced that the final set would be released on October 9, 2020. The trailer was released on September 27 and the final set as planned on October 9, 2020. | ||
== List of designers == | |||
{| class="wikitable sortable" | |||
!Name | |||
!Number of Levels | |||
|- | |||
|[[Jeffrey Bardon]] | |||
|38 | |||
|- | |||
|[[Joshua Bone]] | |||
|27 | |||
|- | |||
|[[chipster1059]] | |||
|7 | |||
|- | |||
|[[Donnie B.]] | |||
|1 | |||
|- | |||
|[[H2O]] | |||
|25 | |||
|- | |||
|[[Indyindeed]] | |||
|2 | |||
|- | |||
|[[Zane Kuecks]] | |||
|2 | |||
|- | |||
|[[Josh Lee]] | |||
|25 | |||
|- | |||
|[[Kacper Leszczyński]] | |||
|1 | |||
|- | |||
|[[J.B. Lewis]] | |||
|8 | |||
|- | |||
|[[Andrew Menzies]] | |||
|19 | |||
|- | |||
|[[mobius]] | |||
|9 | |||
|- | |||
|Mueller | |||
|1 | |||
|- | |||
|ncrecc | |||
|1 | |||
|- | |||
|[[random 8]] | |||
|1 | |||
|- | |||
|[[Eric Schmidt]] | |||
|3 | |||
|- | |||
|[[Tyler Sontag]] | |||
|30 | |||
|- | |||
|[[Ruben Spaans]] | |||
|2 | |||
|- | |||
|[[David Stolp]] | |||
|1 | |||
|- | |||
|[[Miika Toukola]] | |||
|1 | |||
|- | |||
|[[Vehudur]] | |||
|2 | |||
|} | |||
== List of CC2LP1 levels == | == List of CC2LP1 levels == | ||
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| 10 || [[Blocksmith]] || 500 || [[Tyler Sontag]] | | 10 || [[Blocksmith]] || 500 || [[Tyler Sontag]] | ||
|- | |- | ||
| 11 || [[When One Door Closes]] || --- || [[mobius]]<br> | | 11 || [[When One Door Closes]] || --- || [[mobius]]<br>Knut Müller | ||
|- | |- | ||
| 12 || [[Spreading Like Wildfire]] || 450 || [[Jeffrey Bardon]] | | 12 || [[Spreading Like Wildfire]] || 450 || [[Jeffrey Bardon]] | ||
Line 422: | Line 499: | ||
Voting was hosted on a private server owned by H2O, before it was moved to bitbusters.club, with voters logging in through [[David Stolp]]'s site. | Voting was hosted on a private server owned by H2O, before it was moved to bitbusters.club, with voters logging in through [[David Stolp]]'s site. | ||
As with [[Chip's Challenge Level Pack 1|CCLP1]] and [[Chip's Challenge Level Pack 4|CCLP4]], the levels were randomly sorted in voting packs of 50 levels each; level designers were removed to prevent bias. [[C2G]] scripting | As with [[Chip's Challenge Level Pack 1|CCLP1]] and [[Chip's Challenge Level Pack 4|CCLP4]], the levels were randomly sorted in voting packs of 50 levels each; level designers were removed to prevent bias. [[C2G]] scripting was used to randomize the level order, so that no two voters would get the same level order. This new voting method was negatively received by several members of the community, so fixed-order packs were also made available. | ||
Unlike CCLP1 and CCLP4 voting, for which packs were gradually released over time, for CC2LP1 all 28 voting packs were released at once. Each voter | Unlike CCLP1 and CCLP4 voting, for which packs were gradually released over time, for CC2LP1 all 28 voting packs were released at once. Each voter was first presented with a randomly-selected pack. In order to unlock another randomly-selected pack, they must vote on at least 90% of each pack already unlocked (45 levels per pack). | ||
=== Voting packs === | === Voting packs === | ||
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* Roundabout | * Roundabout | ||
* Symphony | * Symphony | ||
* Trench | |||
* Tumbling | * Tumbling | ||
* Urchin | * Urchin | ||
* Vinyl | * Vinyl | ||
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== Trivia == | == Trivia == | ||
* CC2LP1 is the first level pack not to contain [[secret level]]s or [[Category:Levels containing passwords|a Cypher level]], due to CC2 not supporting passwords. CC2 levels can have "secret exits" leading further in the set with advanced [[C2G]] scripting, but this avenue was not explored. | * CC2LP1 is the first level pack not to contain [[secret level]]s or [[:Category:Levels containing passwords|a Cypher level]], due to CC2 not supporting passwords. CC2 levels can have "secret exits" leading further in the set with advanced [[C2G]] scripting, but this avenue was not explored. | ||
== External links == | == External links == |
Latest revision as of 05:34, 18 February 2024
Number of levels | 200 |
---|---|
Release | 9 October 2020 |
Difficulty | ***** |
CC1 • CCLP1 • CCLP2 • CCLP3 • CCLP4 • CCLP5 CC2 • CC2LP1 |
Chip's Challenge 2 Level Pack 1 or CC2LP1 is a community-created level set, the first sequel to Chip's Challenge 2. It was released on October 9, 2020.
History[edit]
Shortly after Chip's Challenge 2's release, there were discussions about creating a fan-made sequel to the main CC2 set, similar to CCLP2 for CC1. Such plans were soon put on hold in favor of CCLP4.
Several more discussions on the subject took place, until October 1, 2018, when Tyler Sontag started a survey regarding the potential set to determine, among other things, how many levels the set should have, what its name should be, and what levels should be allowed. Following the results of the survey, submissions were opened on October 31, 2018. Following further discussions, the full rules for submissions were posted on February 5, 2019. On February 14, it was announced that submissions would close on May 31.
Submissions closed on June 1, 2019; a total of 1,406 levels by 35 designers were submitted. However, a few designers later withdrew some of their levels from consideration; as a consequence, exactly 1,400 appeared in voting.
From June 1 to July 12, there was a "fixing period" where designers could make slight modifications to their levels to fix busts or just to make small aesthetic improvements. Voting began on July 16 and ultimately closed on June 7, 2020. Voting was initially scheduled to end on May 2, 2020, but following unexpected downtime of the voting site, the deadline was extended to May 16. Following further issues, and lack of cooperation from voting administrator H2O, the voting site was transferred to bitbusters.club, and the deadline was extended again to June 7.
On September 25, it was announced that the final set would be released on October 9, 2020. The trailer was released on September 27 and the final set as planned on October 9, 2020.
List of designers[edit]
Name | Number of Levels |
---|---|
Jeffrey Bardon | 38 |
Joshua Bone | 27 |
chipster1059 | 7 |
Donnie B. | 1 |
H2O | 25 |
Indyindeed | 2 |
Zane Kuecks | 2 |
Josh Lee | 25 |
Kacper Leszczyński | 1 |
J.B. Lewis | 8 |
Andrew Menzies | 19 |
mobius | 9 |
Mueller | 1 |
ncrecc | 1 |
random 8 | 1 |
Eric Schmidt | 3 |
Tyler Sontag | 30 |
Ruben Spaans | 2 |
David Stolp | 1 |
Miika Toukola | 1 |
Vehudur | 2 |
List of CC2LP1 levels[edit]
Voting[edit]
Voting was hosted on a private server owned by H2O, before it was moved to bitbusters.club, with voters logging in through David Stolp's site.
As with CCLP1 and CCLP4, the levels were randomly sorted in voting packs of 50 levels each; level designers were removed to prevent bias. C2G scripting was used to randomize the level order, so that no two voters would get the same level order. This new voting method was negatively received by several members of the community, so fixed-order packs were also made available.
Unlike CCLP1 and CCLP4 voting, for which packs were gradually released over time, for CC2LP1 all 28 voting packs were released at once. Each voter was first presented with a randomly-selected pack. In order to unlock another randomly-selected pack, they must vote on at least 90% of each pack already unlocked (45 levels per pack).
Voting packs[edit]
- Aerosol
- Bamboo
- Bunny
- Chronicle
- Derby
- Dominion
- Ember
- Flora
- Genie
- Harpsichord
- Interstellar
- Jazz
- Knight
- Lightning
- Monsoon
- Nitrogen
- Ostrich
- Pirate
- Quarry
- Roundabout
- Symphony
- Trench
- Tumbling
- Urchin
- Vinyl
- Winter
- Yield
- Zen
Staff[edit]
Tyler Sontag is the leader of the staff. The rest of the staff was announced on February 14, 2019.
Name |
---|
chipster1059 |
H2O |
random 8 |
Ruben Spaans |
The Architect |
Zane Kuecks joined the staff on February 26, but was later removed due to lack of participation.
Timeline of events[edit]
Date | Event |
---|---|
2018-10-01 | Survey posted about possible details for a CC2 sequel set, including name, length, and level restrictions |
2018-10-31 | Level submissions opened |
2019-02-05 | Full rules for submissions posted |
2019-02-14 | Forum post announces the CC2LP1 staff, and a submissions deadline of May 31, 2019 |
2019-05-31 | Level submissions closed. 1406 levels by 36 designers were submitted. Level fix period begins |
2019-07-12 | Level fix period finishes |
2019-07-16 | CC2LP1 Voting begins. All 28 voting packs released to the public with 50 levels per pack, making a total of 1400 levels |
2020-01-02 | End date for voting set to May 2, 2020 |
2020-04-07 | End date extended by two weeks due to complications with the voting server |
2020-05-04 | End date reset to May 11, 2020 after further complications with the voting server |
2020-05-13 | Voting reopens as the voting server complications have been fixed. End date for voting set to June 7, 2020 |
2020-06-07 | Voting ended at 08:00 UTC. 34 users voted casting 27057 votes in the process |
2020-08-19 | Staff confirms that all 200 levels for the pack have been selected |
2020-09-03 | Leaks and spoilers start getting released about the set |
2020-09-25 | CC2LP1 release date set to October 9th 2020 |
2020-09-27 | Official CC2LP1 trailer video released to the public as the final leak |
2020-10-09 | CC2LP1 released |
Trivia[edit]
- CC2LP1 is the first level pack not to contain secret levels or a Cypher level, due to CC2 not supporting passwords. CC2 levels can have "secret exits" leading further in the set with advanced C2G scripting, but this avenue was not explored.