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Chipster1059 (talk | contribs) (→Chip's Challenge 2: these are official names, various additional changes) |
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== Chip's Challenge 2 == | == Chip's Challenge 2 == | ||
While [[Chip's Challenge 2]] is coded much more professionally than MSCC, it has its fair share of bugs and bizarre behaviors as well. Most of these behaviors do not have wiki pages yet, | While [[Chip's Challenge 2]] is coded much more professionally than MSCC, it has its fair share of bugs and bizarre behaviors as well. Most of these behaviors do not have wiki pages yet. | ||
=== Spring mining === | |||
{{main|Spring mining}} | |||
This glitch lets Chip (or other monsters that can push) move onto a tile with a block when pushing the block, in cases where they would normally stay behind while the block moves forward. The glitch is named after the level [[Spring Mines]], in which it can easily be triggered. | |||
=== Item Bestowal === | |||
{{main|Item Bestowal}} | |||
This glitch makes it possible for [[monster]]s to pick up items when they normally should not be able to. | |||
=== Block Deletion === | === Block Deletion === | ||
This glitch sometimes causes pushed [[ice block|ice]] and [[directional block]]s to mysteriously vanish. | |||
[[File:BlockDeletion.gif]] | [[File:BlockDeletion.gif]] | ||
In slightly altered circumstances, directional blocks may ignore [[railroad track]] directions without vanishing. This is just a special case of [[Spring Mining]]. | In slightly altered circumstances, directional blocks may ignore [[railroad track]] directions without vanishing. This is just a special case of [[Spring Mining]]. An alternate method using [[swivel door]]s is demonstrated [https://www.youtube.com/watch?v=Wunm7N-j-NQ here]. | ||
An alternate method using [[swivel door]]s is demonstrated [https://www.youtube.com/watch?v=Wunm7N-j-NQ here]. | |||
=== Explosion Sneaking === | === Explosion Sneaking === | ||
This glitch allows [[movable object]]s within the explosion radius of a [[time bomb]] to escape unharmed if moving at the precise [[tick]] of the explosion. The Chip and Melinda variant is banned in [[optimization]], but the monster variant remains legal. | |||
=== Monster Hooking === | === Monster Hooking === | ||
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=== Salmon === | === Salmon === | ||
{{main|Salmon Glitch}} | {{main|Salmon Glitch}} | ||
This glitch makes it possible to override [[force floor]]s in directions that would normally be impossible. A demonstration can be found [https://www.youtube.com/watch?v=Al5CGczBpNY here]. | |||
=== Simultaneous Character Movement === | === Simultaneous Character Movement === | ||
By switching between playable characters at high speed in-between tiles, it can be possible to essentially move several characters at once. This glitch is banned in [[optimization]]. | |||
=== Turtle Invisibility === | === Turtle Invisibility === | ||
If the player drops a [[bowling ball]] while on a [[turtle]], they will become invisible, and the turtle will turn to water. If a monster passes over the water tile while the player is invisible, they will survive the encounter. Visibility will be restored at the player's next valid move (pressing an acting wall does not count). Attempting to drop another item, regardless of whether there is one in the inventory or not, will crash the game. This glitch can also sometimes result in the Waterbirth Glitch (see below). | |||
=== Waterbirth === | === Waterbirth === | ||
https://www.youtube.com/watch?v=T15oEC9Mocg | https://www.youtube.com/watch?v=T15oEC9Mocg | ||
=== | === Despawning and Respawning === | ||
{{main| | {{main|Despawning and Respawning Glitch}} | ||
This glitch causes entities starting on a turtle to disappear if a block is [[Spring Mining|spring mined]] off that turtle. | |||
{{stub}} | {{stub}} |