Please create an account or Login! Have fun!
Object: Difference between revisions
(→Objects in CC2: terminology; some clarity) |
m (→Objects in CC2: clarity pt. 2) |
||
Line 34: | Line 34: | ||
== Objects in CC2 == | == Objects in CC2 == | ||
[[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: ''' | [[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: '''movable objects''' (or '''actors''') and '''static objects'''. Static objects, moving objects, and [[terrain]] form their own layers, and one from each layer is allowed on a single tile at once, making combinations like a block on a key on [[gravel]] now possible. | ||
Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages. | Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages. | ||
Line 46: | Line 46: | ||
* [[Computer chip]]s | * [[Computer chip]]s | ||
* [[Key]]s | * [[Key]]s | ||
* [[Item]]s | * [[Item]]s (occasionally, this term is used to refer to all static objects) | ||
* [[Bomb]]s | * [[Bomb]]s | ||
* [[Toggle chip and bomb|Toggle chips and bombs]] | * [[Toggle chip and bomb|Toggle chips and bombs]] |
Latest revision as of 10:04, 26 April 2021
Objects as defined in Chip's Challenge are tiles which can move. In CC1, this is limited to Chip, monsters and blocks. Other tiles only move in situations involving the Multiple Tank Glitch. In Chip's Challenge 2, the category is split into movable objects, or moving objects, and static objects; objects from CC1 are now movable objects, and the list is slightly expanded with tiles like bowling balls and player mirrors.
Objects run most of Chip's Challenge itself, hitting buttons, removing water and bombs, and performing other menial tasks for Chip (since although Chip is an object, he cannot do some things). Each object has specific rules allowing it certain abilities and writing up its "can"s and "can't"s.
Objects can only be created from clone machines, by dropping certain items in CC2, or by advanced glitches, and can only be destroyed by touching destructive obstacles. All destructive obstacles kill Chip unequipped with the correct boot; bombs kill all monsters, and water and fire kill all monsters other than fireballs, walkers, bugs and gliders in special cases. Blocks are only destroyed by water and bombs.
Object behavior in CC1[edit]
Things only Chip is permitted to do[edit]
- Collect and remove items, locks, blue walls, sockets, and dirt.
- Pass recessed walls and thieves.
- Push blocks.
- Skate over ice corners.
- Use boosting of any type.
- Exit a level.
Things only Chip cannot do[edit]
- Remove bombs.
- Affect the sliplist.
- Be cloned from a clone machine.
- Direct monsters in another direction.
Things only monsters can do[edit]
Things only monsters cannot do[edit]
Things only blocks are permitted to do[edit]
- Cross-check over ice corners.
- Remove water from the grid.
Things only blocks cannot do[edit]
- Move independently.
Objects in CC2[edit]
Chip's Challenge 2 greatly expanded the object list and splits them into two types: movable objects (or actors) and static objects. Static objects, moving objects, and terrain form their own layers, and one from each layer is allowed on a single tile at once, making combinations like a block on a key on gravel now possible.
Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages.
Movable objects[edit]
- Chip and Melinda
- Monsters, including activated bowling balls and time bombs
- Dirt blocks, ice blocks, and directional blocks
Static objects[edit]
- Computer chips
- Keys
- Items (occasionally, this term is used to refer to all static objects)
- Bombs
- Toggle chips and bombs
- Time modifiers
- Bonus flags