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Object: Difference between revisions
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'''Objects''' as defined in [[Chip's Challenge]] are [[tile]]s which can move. In CC1, this is limited to [[Chip]], [[monster]]s and [[block]]s. Other tiles only move in situations involving the [[Multiple Tank Glitch]]. In [[Chip's Challenge 2]], the list is slightly expanded | '''Objects''' as defined in [[Chip's Challenge]] are [[tile]]s which can move. In CC1, this is limited to [[Chip]], [[monster]]s and [[block]]s. Other tiles only move in situations involving the [[Multiple Tank Glitch]]. In [[Chip's Challenge 2]], the category is split into '''movable objects''', or '''moving objects''', and '''static objects'''; objects from CC1 are now movable objects, and the list is slightly expanded with tiles like [[bowling ball]]s and [[player mirror]]s. | ||
Objects run most of Chip's Challenge itself, hitting [[button]]s, removing [[water]] and [[bomb]]s, and performing other menial tasks for Chip (since although Chip is an object, he cannot do some things). Each object has specific rules allowing it certain abilities and writing up its "can"s and "can't"s. | Objects run most of Chip's Challenge itself, hitting [[button]]s, removing [[water]] and [[bomb]]s, and performing other menial tasks for Chip (since although Chip is an object, he cannot do some things). Each object has specific rules allowing it certain abilities and writing up its "can"s and "can't"s. | ||
Objects can only be created from [[clone machine]]s, or by advanced glitches, and can only be destroyed by touching [[destructive obstacle]]s. All destructive obstacles kill Chip unequipped with the correct boot; bombs kill all monsters, and water and fire kill all monsters other than [[fireball]]s, [[walker]]s, [[bug]]s and [[glider]]s in special cases. Blocks are only destroyed by water and bombs. | Objects can only be created from [[clone machine]]s, by dropping certain [[item]]s in CC2, or by advanced glitches, and can only be destroyed by touching [[destructive obstacle]]s. All destructive obstacles kill Chip unequipped with the correct boot; bombs kill all monsters, and water and fire kill all monsters other than [[fireball]]s, [[walker]]s, [[bug]]s and [[glider]]s in special cases. Blocks are only destroyed by water and bombs. | ||
== Object behavior in CC1 == | == Object behavior in CC1 == | ||
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* Skate over [[ice]] corners. | * Skate over [[ice]] corners. | ||
* Use [[boosting]] of any type. | * Use [[boosting]] of any type. | ||
* [[ | * [[Exit]] a level. | ||
=== Things only Chip cannot do === | === Things only Chip cannot do === | ||
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== Objects in CC2 == | == Objects in CC2 == | ||
[[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: '''static objects''' and ''' | [[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: '''static objects''' and '''movable objects'''. Static objects, moving objects, and [[terrain]] are allowed on a single tile at once, making combinations like a block on a key on [[gravel]] now possible. | ||
Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages. | Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages. | ||
=== | === Movable objects === | ||
* [[Chip]] and [[Melinda]] | * [[Chip]] and [[Melinda]] | ||
* [[Monster]]s | * [[Monster]]s |
Revision as of 05:23, 11 March 2020
Objects as defined in Chip's Challenge are tiles which can move. In CC1, this is limited to Chip, monsters and blocks. Other tiles only move in situations involving the Multiple Tank Glitch. In Chip's Challenge 2, the category is split into movable objects, or moving objects, and static objects; objects from CC1 are now movable objects, and the list is slightly expanded with tiles like bowling balls and player mirrors.
Objects run most of Chip's Challenge itself, hitting buttons, removing water and bombs, and performing other menial tasks for Chip (since although Chip is an object, he cannot do some things). Each object has specific rules allowing it certain abilities and writing up its "can"s and "can't"s.
Objects can only be created from clone machines, by dropping certain items in CC2, or by advanced glitches, and can only be destroyed by touching destructive obstacles. All destructive obstacles kill Chip unequipped with the correct boot; bombs kill all monsters, and water and fire kill all monsters other than fireballs, walkers, bugs and gliders in special cases. Blocks are only destroyed by water and bombs.
Object behavior in CC1
Things only Chip is permitted to do
- Collect and remove items, locks, blue walls, sockets, and dirt.
- Pass recessed walls and thieves.
- Push blocks.
- Skate over ice corners.
- Use boosting of any type.
- Exit a level.
Things only Chip cannot do
- Remove bombs.
- Affect the sliplist.
- Be cloned from a clone machine.
- Direct monsters in another direction.
Things only monsters can do
Things only monsters cannot do
Things only blocks are permitted to do
- Cross-check over ice corners.
- Remove water from the grid.
Things only blocks cannot do
- Move independently.
Objects in CC2
Chip's Challenge 2 greatly expanded the object list and splits them into two types: static objects and movable objects. Static objects, moving objects, and terrain are allowed on a single tile at once, making combinations like a block on a key on gravel now possible.
Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages.
Movable objects
- Chip and Melinda
- Monsters
- Dirt blocks, ice blocks, and directional blocks