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(terminology info in opener, section rename, other minor edits)
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== Objects in CC2 ==
== Objects in CC2 ==
[[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: '''static objects''' and '''movable objects'''. Static objects, moving objects, and [[terrain]] are allowed on a single tile at once, making combinations like a block on a key on [[gravel]] now possible.
[[Chip's Challenge 2]] greatly expanded the object list and splits them into two types: '''movable objects''' (or '''actors''') and '''static objects'''. Static objects, moving objects, and [[terrain]] form their own layers, and one from each layer is allowed on a single tile at once, making combinations like a block on a key on [[gravel]] now possible.


Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages.
Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages.
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=== Movable objects ===
=== Movable objects ===
* [[Chip]] and [[Melinda]]
* [[Chip]] and [[Melinda]]
* [[Monster]]s
* [[Monster]]s, including activated [[bowling ball]]s and [[time bomb]]s
* [[Dirt block]]s, [[ice block]]s, and [[directional block]]s
* [[Dirt block]]s, [[ice block]]s, and [[directional block]]s


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* [[Computer chip]]s
* [[Computer chip]]s
* [[Key]]s
* [[Key]]s
* [[Item]]s
* [[Item]]s (occasionally, this term is used to refer to all static objects)
* [[Bomb]]s
* [[Bomb]]s
* [[Toggle chip and bomb|Toggle chips and bombs]]
* [[Toggle chip and bomb|Toggle chips and bombs]]

Latest revision as of 10:04, 26 April 2021

Objects as defined in Chip's Challenge are tiles which can move. In CC1, this is limited to Chip, monsters and blocks. Other tiles only move in situations involving the Multiple Tank Glitch. In Chip's Challenge 2, the category is split into movable objects, or moving objects, and static objects; objects from CC1 are now movable objects, and the list is slightly expanded with tiles like bowling balls and player mirrors.

Objects run most of Chip's Challenge itself, hitting buttons, removing water and bombs, and performing other menial tasks for Chip (since although Chip is an object, he cannot do some things). Each object has specific rules allowing it certain abilities and writing up its "can"s and "can't"s.

Objects can only be created from clone machines, by dropping certain items in CC2, or by advanced glitches, and can only be destroyed by touching destructive obstacles. All destructive obstacles kill Chip unequipped with the correct boot; bombs kill all monsters, and water and fire kill all monsters other than fireballs, walkers, bugs and gliders in special cases. Blocks are only destroyed by water and bombs.

Object behavior in CC1[edit]

Things only Chip is permitted to do[edit]

Things only Chip cannot do[edit]

Things only monsters can do[edit]

  • Erase the lower layer of the grid when the upper layer is floor.

Things only monsters cannot do[edit]

Things only blocks are permitted to do[edit]

Things only blocks cannot do[edit]

  • Move independently.

Objects in CC2[edit]

Chip's Challenge 2 greatly expanded the object list and splits them into two types: movable objects (or actors) and static objects. Static objects, moving objects, and terrain form their own layers, and one from each layer is allowed on a single tile at once, making combinations like a block on a key on gravel now possible.

Object behaviors in CC2 are more complex than CC1. More details about object interactions can be found on their individual pages.

Movable objects[edit]

Static objects[edit]