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User:Keiya/Game Elements
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Chip's Challenge 2 | Chuck's Challenge 3D | Lexy's Labyrinth | Notes |
---|---|---|---|
Chip McCallahan | Woop | Lexy | |
Melinda | - | Cerise | |
Hint | Hint | Hint | Not placable in CC3D's official editor. Often does cutscenes in CC3D. |
Floor | Floor | Floor | |
Wall | Wall | Wall | |
Thin wall | Thin Wall | Thin Wall | |
IC chip | Blue F.I.S.H. | Heart | |
Extra IC chip | Yellow F.I.S.H. | Extra Heart | |
IC Chip socket | Red F.I.S.H. Door | Socket | |
- | Blue F.I.S.H. Door | - | Opens immediately when Woop gets the F.I.S.H counter to zero |
Exit | Exit | Exit | |
Recessed wall | Pop-Up Wall | Popwall | |
Steel wall | - | Steel Wall | |
Invisible wall | - | Invisible Wall | Quickly returns to being invisible |
Hidden wall | Invisible Wall | Reveal Wall | Once bumped into, stays visible |
Fake blue wall | Fake Wall | Fake Floor | Instead of real/fake blue walls, CC3D has a fake version of regular walls. On closer inspection, they look darker and slightly cracked. |
Real blue wall | - | Fake Wall | |
Pop-down wall | - | Popdown Floor | |
Stay-up wall | - | Popdown Wall | |
Letter tile | - | Letter Tile | |
Gravel | Gravel, Sand | Gravel | CC3D Gravel can't have monsters placed on it. Sand, and gravel in other games, can. |
Dirt | Mud | Dirt | |
Slime | Slime | Slime | |
Key thief | Red Security Gate | Key Thief | |
Tool thief | Blue Security Gate | Tool Thief | |
Male-only sign | - | "No Bunnies" Sign | |
Female-only sign | - | "No Foxes" Sign | |
Custom wall | - | Custom Wall | |
Custom floor | - | Custom Floor | |
Blue door | Blue Door | Blue Door, Blue Gate | CC3D Doors and LL Gates can be placed on tiles other than floor. |
Red door | Red Door | Red Door, Red Gate | CC3D Doors and LL Gates can be placed on tiles other than floor. |
Yellow door | Yellow Door | Yellow Door, Yellow Gate | CC3D Doors and LL Gates can be placed on tiles other than floor. |
Green door | Green Door | Green Door, Green Gate | CC3D Doors and LL Gates can be placed on tiles other than floor. |
Swivel door | - | Swivel Door | |
Train track | - | Railroad Track | |
Track switch | - | Track Switch | |
Water | Water | Water | CC3D draws water around the edges of the stage, but that acts like level boundary, not water. |
Turtle | Bridge | Lilypad | |
Fire | Lava | Fire | |
Ice | Ice | Ice | |
Ice corner | Ice Corner | Ice Corner | |
Force floor | Conveyor Belt | Force Floor | |
Random force floor | Spinning Gear | All-Way Force Floor | Not actually random. |
Canopy | - | Canopy | |
Blue key | Blue Key | Blue Key | In CC3D, monsters and dirt blocks cannot enter a tile with a blue key. In CC2/LL, they will pick it up. Just to be extra confusing, in MSCC it acted like floor for monsters! |
Red key | Red Key | Red Key | In CC3D, monsters and dirt blocks cannot enter a tile with a red key. In other games, they will simply go over it. |
Yellow key | Yellow Key | Yellow Key | |
Green key | Green Key | Green Key | |
Flippers | Water Orb | Mermaid Tail | |
Fire boots | Fire Orb | Fire Boots | |
Ice cleats | Tack Orb | Ice Cleats | |
Magno shoes | Magnet Orb | Suction Boots | |
Hiking boots | - | Hiking Boots | |
Speed boots | Lightning Orb | Speed Boots | In CC3D, slows down everything but Woop. In other games, including older versions of CC3D, speeds up the player holding it. |
Lightning bolt | - | Lightning Boots | |
RR sign | - | RR Crossing Sign | |
Helmet | - | Helmet | |
Steel foil | - | Steel Foil | |
Hook | - | Hook | |
Secret eye | - | X-Ray Glasses | |
Bribe | - | Bribe | |
Bowling ball | - | Bowling Ball | |
Time bomb | - | Time Bomb | |
No sign | - | 'No' Sign | |
Bonus flag | - | Bonus Candy | LL has an extra "x5" candy that CC2 doesn't have as a flag. |
Blue tank | Blue Golem | Blue Tank | |
Blue tank button | Blue Golem Switch | Blue Button | |
Yellow tank | Yellow Golem | Yellow Tank | |
Yellow tank control | Yellow Golem Joypad | Yellow D-Pad | |
Ball | Bouncer | Bouncy Ball | |
Walker | Blue Legs | Atom | |
Fire box | Baby Screamers | Fireball | Baby Screamers are meant to emulate CC2 fireballs, but are immediately destroyed upon impact with an ice gem. |
- | Green Legs | - | Green Legs moves like a fireball, but will not enter lava and does not melt ice gems. |
- | Screamer | - | Screamer moves like a fireball, except it ignores ice and is not moved by conveyor belts, but does voluntarily move in the indicated direction. Unlike the Fireball, it is immediately destroyed upon impact with an ice gem. |
Ship | Baby Blinkies | Glider | |
- | Red Legs | - | Red Legs moves like a glider, but dies in water. |
- | Blinky | - | Blinky moves like a glider, except it ignores ice and is not moved by conveyor belts, but does voluntarily move in the indicated direction. |
Ant | Limpa | Beetle | |
Centipede | Limpy | Millipede | |
Mirror Chip | - | Dopple-Lexy | |
Mirror Melinda | - | Dopple-Cerise | |
Angry teeth | Snappy | Red Chomper | |
Timid teeth | Nibbles | Blue Chomper | |
Floor mimic | - | Floor Mimic | |
Ghost | - | Ghost | |
Rover | - | Rover | |
Blob | Omni | Blob | |
- | Spitter | - | Does not move, acts like a wall. Spits a seed that can destroy Woop or Monsters when a linked Spitter button is pushed. |
- | Spitter Button | - | Causes a spitter to spit a seed when pushed. Seems to affect the nearest, euclidean distance? |
- | Reflector | - | Pushable block, filling one of the four diagonal halves of its space. Destroyed in water or lava. When hit on the diagonal face by a spitter seed, the seed bounces 90 degrees. |
- | Blue Squishy | - | Spits Woop- and Monster-destroying gas 3 spaces ahead of it. Can be pushed like a block. |
- | Red Squishy | - | Spits Woop- and Monster-destroying gas 3 spaces ahead of it. Can be pushed like a block. Rotates counterclockwise once every 5 seconds. |
- | Green Squishy | - | Spits Woop- and Monster-destroying gas 3 spaces ahead of it. Can be pushed like a block. Rotates clockwise once every 5 seconds. |
- | Yellow Squishy | - | Spits Woop- and Monster-destroying gas 3 spaces in all four directions. Might be pushable, if you could get close? Definitely rides on conveyor belts. |
Dirt block | Mound | Dirt Block | |
Ice block | Ice Gem | Ice Block | |
Directional block | - | Frame Block | |
Toggle wall | Push Gate | Toggle Wall | Comes in four colors in CC3D, each linked with colored buttons |
Toggle IC chip | - | Toggle Heart | |
Toggle bomb | - | Toggle Mine | |
Toggle button | Push Button | Green Button | Comes in four colors in CC3D, each linked with colored walls |
Cherry bomb | Bomb | Mine | |
Clone machine | Clone Machine | Clone Machine | In CC3D, the output direction comes from the machine. In all other games, it comes from the thing on it. |
Clone button | Clone Button | Red Button | In CC3D, seems to affect the nearest, euclidean distance? In all other games, reading order. |
Trap | Cage | Trap | |
Trap button | Cage Button | Brown Button | |
Flame jet | - | Flame Jet | |
Flame jet button | - | Orange Button | |
Transformer | - | Transmogrifier | |
Blue teleport | Blue Teleport | Blue Teleporter | |
Red teleport | Red Teleport | Red Teleporter | In CC3D, the player is not able to override their exit direction. |
Green teleport | - | Green Teleporter | |
Yellow teleport | - | Yellow Teleporter | |
Time bonus | - | Time Bonus | |
Time penalty | - | Time Penalty | |
Time toggle | - | Stopwatch | |
Wire | - | Wire | |
NOT gate | - | NOT Gate | |
AND gate | - | AND Gate | |
OR gate | - | OR Gate | |
XOR gate | - | XOR Gate | |
NAND gate | - | NAND Gate | |
Latch | - | Latch | Has both 'clockwise' and 'counterclockwise' versions |
Counter | - | Counter | |
Logic button | - | Pink Button | |
Reverse logic button | - | Black Button | |
On/Off Switch | - | Lightswitch | |
Closed switch door | - | Switch Wall | |
Open switch door | - | Switch Floor | |
Area control button | - | Grey Button | |
- | - | Circuit Block | Pushable. May contain wires, which connect and conduct as normal. Turns into floor with wires when pushed into water. |
- | - | Gift Bow | Allows anything to pick up attached item |
- | - | Skeleton Key | Considered a tool. Opens any door. Normal keys are preferred. |
- | - | Sand | Anything walking on it moves at half speed |
- | - | Dash Floor | Anything on it moves at double speed. Stacks with speed shoes for all your Lexy Kart dreams |
- | - | Spikes | Stops players and dopplegangers unless they have hiking boots. Everything else can pass. |
- | - | Cracked Ice | Ice. Turns into water when stepped off of. |
- | - | Hole | Destroys everything that steps onto it. Weirdly, this includes gliders. |
- | - | Cracked Floor | Turns into a hole when stepped off of. |
- | - | Turntable | Has clockwise and counterclockwise versions. Turns things that enter it. If wired, only works if powered. |
- | - | Blue Teleporter Exit | A blue teleporter, but you can only exit it. |
- | - | Electrified Floor | Conducts power as a 4-way wire. When powered, destroys anything not wearing lightning boots, except dirt blocks. |
- | - | Ankh | Tool. When dropped, marks the tile it's dropped on. If the player dies, they're instead returned there and the mark is removed. |
- | - | Boulder | Like a dirt block, but keeps rolling. Has Ice Block-like pushing. Transfers momentum to other boulders if it hits directly. Turns to gravel in water. |
- | - | Glass Block | Pushable block. Picks up an item if empty. If cloned, clones the item in it too. |
- | - | Diode | Repeats wire power in one direction. |
- | Colored Block | Sokoban Block | Pushable block. CC3D: Turns into floor in water. LL: Turns into appropriately colored custom floor in water, can't go over wrong-colored custom floor. |
- | Pressure Pad | Sokoban Button | Lowers appropriate Pressure Gate/Sokoban Wall if all pressed. Ignores wrong-colored colored blocks/sokoban blocks. CC3D: Legs treat it somewhat like a turntable (from Lexy's Labyrinth, see above). |
- | Pressure Gate | Sokoban Wall | Lowered if all appropriate pressure pads/sokoban buttons are pressed. |
- | - | One-Way Thin Wall | Acts like a thin wall, but can be passed through 'into' the tile but not 'out' of it. |
- | Shirt Block | - | Seems to be a reskin of red blocks? |