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  • [[File:BHLS1screenshot.jpg|frame|Part of one of Ben's favorite levels he's made, level 41 of BHLS1]] ...n his set, ChipHomeIS.dat. He is currently LPing ArchieP1. He has released 2 sets, BHLS1 and BHLS2, and is currently working on BHLS3. Ben was on the CC
    3 KB (474 words) - 17:08, 27 February 2019
  • |chips required = 2 |chips available = 2
    1 KB (176 words) - 21:51, 2 May 2021
  • ...or inclusion in [[Chip's Challenge 2]], but were rejected; the remaining 7 levels were submitted past the deadline and could not be included in voting. ...were ordered by the difficulty rating they received during initial voting, with minor changes. In Joshua's words, "This turns out to be not always very acc
    3 KB (372 words) - 23:08, 26 November 2020
  • |difficulty ms = 1 |bold difficulty ms = 1
    4 KB (620 words) - 05:25, 18 November 2022
  • ...Since the title kindly points out that the level is in a spiral, the only difficulty is being smart enough to foresee the [[glider]]s and know where to wait. ...n wait the required [14] by retreating over this slide and adding another [2] on top (which is easiest when done ''before'' the third slide). Continue o
    1 KB (253 words) - 04:42, 30 April 2020
  • |chips available = 50 (2 cannot be obtained) |difficulty = 5
    3 KB (494 words) - 15:59, 8 March 2021
  • ...y can easily be seen, even from a full map. This is a trait of all 5-rated levels, and pushes this level just over the top. In order to complete it, [[Chip]] ...e block]]s, thus revealing three of the four hidden buttons; press buttons 2 and 3 before moving the block R 5U. Now, play the other block created 5L 5U
    3 KB (460 words) - 04:51, 30 April 2020
  • '''Block Away!''' is the 21st level in [[Chip's Challenge Level Pack 2]]. ...extremely difficult, and places this level far beyond its neighbors on the difficulty scale.
    2 KB (266 words) - 04:29, 30 April 2020
  • ...ying to achieve the highest time (or sometimes score in [[Chip's Challenge 2|CC2]]) in a [[Chip's Challenge]] level. One who is interested in optimizati ...han their overall score, and as such simply do not report scores at all on levels for which they do not have the bold on.
    2 KB (271 words) - 01:34, 29 April 2021
  • ...lias '''ajmiam''', is a [[Chipsters|Chipster]] notable for having the most levels in [[Chip's Challenge Level Pack 1|CCLP1]] of any designer. ...vels. These two sets were submitted for CCLP1 consideration, and 31 of the levels between them were voted into the final set. The full version of ''The Other
    5 KB (600 words) - 05:22, 10 March 2024
  • ...= This level is my revenge against insanity I suffered playing through bad levels. Good luck! |difficulty = 5
    6 KB (1,214 words) - 01:52, 29 April 2021
  • ...tch to perform two [[ram]]s, but the latter - in addition to the increased difficulty of using the mouse - requires several alterations which make the route more ...resulting dirt. This U move loses no time, as the boost will catch Chip up with the other theoretical path, similar to the mechanics of the spring step.
    5 KB (847 words) - 04:41, 30 April 2020
  • ...[[CCLP5]], for designing 52 levels for and beta testing [[Chips Challenge 2]], and for ongoing design work in his "Walls of Chip's Challenge" CC2 level ...as intended in that ruleset. This set, designed in 2005, originally had 37 levels, 31 of which were eligible for inclusion in CCLP3. Fifteen of them were vot
    7 KB (937 words) - 04:11, 5 April 2024
  • ...nd tied first place in [[Chip's Challenge Level Pack 4|CCLP4]] (6,111,370) with [[Jeffrey Bardon]]. He also has first place in four of the five [[Lynx rule ...taff leader for [[Chip's Challenge Level Pack 1|CCLP1]], and had 13 of his levels make it into the final set.
    7 KB (1,000 words) - 05:28, 10 March 2024
  • '''Lot of Danger''' is the 59th level in [[Chip's Challenge Level Pack 2]]. Indeed, there is a lot of danger in this level, and there is, some say, ...chip for a slightly slower route if you must. In total, a loss of only [1/2] allows Chip to exit the area onto the force floor strip at 398.8 precisely
    5 KB (916 words) - 00:32, 4 May 2024
  • ...g]]), and the first to attempt a run through [[Chip's Challenge Level Pack 2|CCLP2]] and to complete it. In addition to this accomplishment, he is respo == Levels in official packs ==
    8 KB (1,291 words) - 05:35, 10 March 2024
  • ...ane has released several custom level sets for both Chip's Challenge 1 and 2. ...esign quality. In 2016 and 2017, he updated his first three CC1 level sets with major changes to both gameplay and design. In January 2024, he began a majo
    13 KB (1,999 words) - 03:32, 19 March 2024
  • ...level]]s, [[glitch]] demonstrations, and other famous [[Chip's Challenge]] levels. ...oster of all online AVIs. Mike deleted them from his channel and teamed up with Craig to upload all the AVIs.
    6 KB (864 words) - 11:26, 26 April 2021
  • '''Wormwood''' is the 144th level in [[Chip's Challenge Level Pack 2]]. Being the 144th level, it has the same pseudo-ending sequence as [[Firef ...step]]. The cloning is controlled by a [[glider]] that can only be stopped with a [[block]], and only afterwards can Chip release the [[toggle wall]] safel
    4 KB (651 words) - 22:21, 5 May 2024
  • ...level set called [[TCCLP]]. Tyler's first known appearance or interaction with the Chip's Challenge community began in 2006 when he appeared on the newsg ...ge Level Pack 4|CCLP4]] staff, and is the leader of the [[Chip's Challenge 2 Level Pack 1|CC2LP1]] staff.
    10 KB (1,483 words) - 04:21, 8 April 2024
  • ...[[Lynx ruleset|Lynx]]-compatible version of [[Chip's Challenge Level Pack 2]]. ...are unplayable in Lynx, generally due to [[invalid tile]]s. 21 additional levels are playable in Lynx but cannot be solved.
    9 KB (1,130 words) - 20:19, 3 May 2021
  • ...]s, and [[hidden wall]]s is up to the discretion of the designer. Walls Of levels are not considered [[level clone]]s and thus are allowed in official level == Official Walls Of levels ==
    8 KB (1,068 words) - 03:03, 3 March 2024
  • ...boardWielder.dat: the solution requires an almost endless array of puzzles with often unusual, convoluted solutions that have to be set up such that a [[te This level is one of the three untimed levels in CCLP3 due to its complexity. This comes as a relief to many competitive
    7 KB (1,325 words) - 23:36, 28 July 2021
  • |num levels = 149 |difficulty = 5
    17 KB (1,995 words) - 19:58, 3 May 2021
  • |num levels = 149 |difficulty = 4
    18 KB (2,261 words) - 11:19, 6 March 2021
  • ==[[:Category:Levels designed by Josh Lee|Levels in official packs]]== ===[[Chip's Challenge 2 Level Pack 1|CC2LP1]]===
    27 KB (4,296 words) - 21:40, 24 April 2024
  • |num levels = 200 |difficulty = 3
    15 KB (1,638 words) - 01:42, 7 May 2021
  • |num levels = 200 |difficulty = 4
    18 KB (2,053 words) - 05:34, 18 February 2024
  • |num levels = 149 |difficulty = 4
    17 KB (1,968 words) - 19:56, 3 May 2021
  • ...lag when stepping on a [[hint]] tile. The hint is displayed in white text with a black background, over the middle of the gameplay area. ..., rather than the usual 9 by 9. This has the side effect of making several levels, notably [[Cellblocked]], much easier. The level number, [[computer chip|ch
    12 KB (1,646 words) - 06:15, 30 July 2021
  • ...ip's Challenge Level Pack 3|CCLP3]]. The Steam-released [[Chip's Challenge 2]] ruleset is virtually identical to the Lynx ruleset, except where otherwis ...92 port of the game to the PC, which is the game most players are familiar with. Because of software limitations (it was developed for Windows 3.1), this r
    14 KB (2,471 words) - 18:14, 14 May 2021
  • ...s page is specifically about the '''original set of levels''' that shipped with Chip's Challenge. For the game itself, see [[MSCC]] (for the popular 1992 |num levels = 149
    21 KB (2,357 words) - 20:16, 11 May 2024
  • |num levels = 149 |difficulty = 4
    15 KB (1,750 words) - 05:17, 1 May 2024
  • |num levels = 149 |difficulty = 3
    22 KB (2,491 words) - 19:54, 3 May 2021
  • ...s can be uploaded directly to the Steam Workshop from the Chip's Challenge 2 editor. Mind Games: a voyage through new staggering levels supplementing selected and revised ones from my other sets amounting to mor
    24 KB (3,624 words) - 22:50, 17 May 2019
  • A '''busted level''' is a popular term used by most [[Chipsters]] to identify levels, in whole or part, that are solvable in a way different from how the level ...the basic elements of the level design and, chiefly, are written into the levels for the inquisitive [[Chipster]]. [[Castle Moat]] and its hidden [[flippers
    29 KB (4,790 words) - 11:55, 15 May 2024