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  • ...g devilishly difficult levels in the later portion of the set rivaling the difficulty of even the final decades of [[Chip's Challenge Level Pack 3]]. Little othe == [[:Category:Levels designed by Archie Pusaka|Levels in official packs]] ==
    1 KB (158 words) - 05:39, 19 October 2019
  • ...or inclusion in [[Chip's Challenge 2]], but were rejected; the remaining 7 levels were submitted past the deadline and could not be included in voting. ...were ordered by the difficulty rating they received during initial voting, with minor changes. In Joshua's words, "This turns out to be not always very acc
    3 KB (372 words) - 23:08, 26 November 2020
  • ...vels got into official packs and [[Lounge Act]] gained recognition for its difficulty. == List of levels ==
    1 KB (202 words) - 03:54, 3 June 2019
  • |levelset = Chip's Challenge 1 |chips required = 1<br>''(specified, but not required)''
    4 KB (620 words) - 05:25, 18 November 2022
  • '''Block Party''' is the 4th level in [[Chip's Challenge Level Pack 1]], and the fourth of the [[lesson level]]s. In this level, the player will Block Party is slightly more complicated than the previous three levels, but not by a particularly large margin. For the sake of being concise, her
    2 KB (263 words) - 04:08, 30 April 2020
  • '''Frozen Labyrinth''' is the 44th level in [[Chip's Challenge Level Pack 1]]. It was created by [[Josh Lee]]. ...ed by Josh, titled "''Frozen Labyrinth Remixed''" which is a lot higher in difficulty and is more complex than the original. 
    854 bytes (133 words) - 04:30, 30 April 2020
  • ...work: take the chips from the top, then zigzag up and down and move block 1 onto the [[green button]], then take the last column and then wipe out the ...extremely difficult, and places this level far beyond its neighbors on the difficulty scale.
    2 KB (266 words) - 04:29, 30 April 2020
  • ...Since the title kindly points out that the level is in a spiral, the only difficulty is being smart enough to foresee the [[glider]]s and know where to wait. ...out of the way. It is safe to step onto row 30 at 222.8, but Chip can be [1] late for 220.
    1 KB (253 words) - 04:42, 30 April 2020
  • |levelset = Chip's Challenge 1 |difficulty ms = 5
    6 KB (962 words) - 05:27, 26 July 2021
  • '''Present Company''' is the 3rd level in [[Chip's Challenge Level Pack 1]], and the third of the [[lesson level]]s. It was created by [[Henry Potts] ...[[Computer chip|chip]]s in this room going clockwise, making sure to wait [1] for the fireball upon collecting the second chip.
    2 KB (342 words) - 04:39, 30 April 2020
  • ...y can easily be seen, even from a full map. This is a trait of all 5-rated levels, and pushes this level just over the top. In order to complete it, [[Chip]] Remove dirt 1, then DR and remove dirt 2, and DR again, then wait for the tanks to switch
    3 KB (460 words) - 04:51, 30 April 2020
  • ...ster]] notable for having the most levels in [[Chip's Challenge Level Pack 1|CCLP1]] of any designer. ...final set. The full version of ''The Other 100 Tiles'' was released on May 1, 2013.
    5 KB (600 words) - 05:22, 10 March 2024
  • ...hallenge 1]]. The structure of Colony is composed of 49 3x3 cells peppered with [[fireball]]s and [[glider]]s in a 7x7 square, plus another seven 2x3 cells ...and the monsters are completely reined into predictable patterns, its only difficulty is patience, which isn't a big obstacle. In this 88-second route, run in th
    1 KB (208 words) - 04:24, 30 April 2020
  • ...s the amount of guesswork and luck that plagued the previous sets. It ends with the famous [[Final Destination]]. Tom started work on TomP4.dat, which he p ...would later become the primary location for [[Chip's Challenge Level Pack 1]] voting in 2013.
    3 KB (447 words) - 05:08, 15 August 2022
  • ...han their overall score, and as such simply do not report scores at all on levels for which they do not have the bold on. ...ing]] or the exploitation of glitches like the [[Mouse Panel Glitch]]. The difficulty in finding and route and executing it are often independent: routing [[Doub
    2 KB (271 words) - 01:34, 29 April 2021
  • ...= This level is my revenge against insanity I suffered playing through bad levels. Good luck! |difficulty = 5
    6 KB (1,214 words) - 01:52, 29 April 2021
  • ...tch to perform two [[ram]]s, but the latter - in addition to the increased difficulty of using the mouse - requires several alterations which make the route more ...resulting dirt. This U move loses no time, as the boost will catch Chip up with the other theoretical path, similar to the mechanics of the spring step.
    5 KB (847 words) - 04:41, 30 April 2020
  • ...nd tied first place in [[Chip's Challenge Level Pack 4|CCLP4]] (6,111,370) with [[Jeffrey Bardon]]. He also has first place in four of the five [[Lynx rule ...taff leader for [[Chip's Challenge Level Pack 1|CCLP1]], and had 13 of his levels make it into the final set.
    7 KB (1,000 words) - 05:28, 10 March 2024
  • == Levels in official packs == === [[Chip's Challenge Level Pack 1|CCLP1]] ===
    8 KB (1,291 words) - 05:35, 10 March 2024
  • '''Totally Unfair''' is the 131st level in [[Chip's Challenge 1]]. Aside from the removal of a [[glider]] and second [[teeth]], Totally Unf ...Totally Unfair remains extremely hard and will still be worthy of a 5-star difficulty rating. Since Chip cannot enter the teeth room, to change it would make the
    2 KB (339 words) - 19:44, 11 May 2021
  • ...st chip for a slightly slower route if you must. In total, a loss of only [1/2] allows Chip to exit the area onto the force floor strip at 398.8 precise Take the yellow, red, and [[blue key]]s, and then wait [1/2] in front of the green to avoid the [[Transparency Glitch]]. Hold the wes
    5 KB (916 words) - 00:32, 4 May 2024
  • ...hen, Zane has released several custom level sets for both Chip's Challenge 1 and 2. ...esign quality. In 2016 and 2017, he updated his first three CC1 level sets with major changes to both gameplay and design. In January 2024, he began a majo
    13 KB (1,999 words) - 03:32, 19 March 2024
  • ...ositions included in [[CCLP3]], [[CCLP4]], and [[CCLP5]], for designing 52 levels for and beta testing [[Chips Challenge 2]], and for ongoing design work in ...as intended in that ruleset. This set, designed in 2005, originally had 37 levels, 31 of which were eligible for inclusion in CCLP3. Fifteen of them were vot
    7 KB (937 words) - 04:11, 5 April 2024
  • ...level set called [[TCCLP]]. Tyler's first known appearance or interaction with the Chip's Challenge community began in 2006 when he appeared on the newsg ...4|CCLP4]] staff, and is the leader of the [[Chip's Challenge 2 Level Pack 1|CC2LP1]] staff.
    10 KB (1,483 words) - 04:21, 8 April 2024
  • ...are unplayable in Lynx, generally due to [[invalid tile]]s. 21 additional levels are playable in Lynx but cannot be solved. ...[[Chip's Challenge Level Pack 3|CCLP3]] and [[Chip's Challenge Level Pack 1|CCLP1]] would be Lynx-compatible. However, 69 of CCLP2's remained unplayabl
    9 KB (1,130 words) - 20:19, 3 May 2021
  • ...level]]s, [[glitch]] demonstrations, and other famous [[Chip's Challenge]] levels. ...oster of all online AVIs. Mike deleted them from his channel and teamed up with Craig to upload all the AVIs.
    6 KB (864 words) - 11:26, 26 April 2021
  • ...boardWielder.dat: the solution requires an almost endless array of puzzles with often unusual, convoluted solutions that have to be set up such that a [[te This level is one of the three untimed levels in CCLP3 due to its complexity. This comes as a relief to many competitive
    7 KB (1,325 words) - 23:36, 28 July 2021
  • ...step]]. The cloning is controlled by a [[glider]] that can only be stopped with a [[block]], and only afterwards can Chip release the [[toggle wall]] safel ...locks hide [[bomb]]s, with the safe block 25 directly in the center. The 4 difficulty rating is due to the large number of unsafe blocks, despite the obvious loc
    4 KB (651 words) - 22:21, 5 May 2024
  • |image = [[File:CCLP3 Level 1.png|300px|link=Entrance Examination]] |num levels = 149
    17 KB (1,995 words) - 19:58, 3 May 2021
  • ...]s, and [[hidden wall]]s is up to the discretion of the designer. Walls Of levels are not considered [[level clone]]s and thus are allowed in official level == Official Walls Of levels ==
    8 KB (1,068 words) - 03:03, 3 March 2024
  • |image = [[File:CCLP4 Level 1.png|300px|link=Molecule]] |num levels = 149
    18 KB (2,261 words) - 11:19, 6 March 2021
  • ==[[:Category:Levels designed by Josh Lee|Levels in official packs]]== ===[[Chip's Challenge Level Pack 1|CCLP1]]===
    27 KB (4,296 words) - 21:40, 24 April 2024
  • |image = [[File:CC2 Level 1.png|link=Lesson 1 (CC2 level)]] |num levels = 200
    15 KB (1,638 words) - 01:42, 7 May 2021
  • |image = [[File:Cc2lp1 level 1 thumbnail.png|link=Island Beginnings]] |num levels = 200
    18 KB (2,053 words) - 05:34, 18 February 2024
  • ...The CC2 ruleset also applies to the Steam re-release of [[Chip's Challenge 1]], even if the Microsoft-style tiles are being used. ...liar with. Because of software limitations (it was developed for Windows 3.1), this ruleset lacks animated gameplay, and instead [[object]]s jump from s
    14 KB (2,471 words) - 18:14, 14 May 2021
  • |image = [[File:CCLP5 Level 1 Starting Map.png|300px|link=Lesson Zero]] |num levels = 149
    15 KB (1,750 words) - 05:17, 1 May 2024
  • ...lag when stepping on a [[hint]] tile. The hint is displayed in white text with a black background, over the middle of the gameplay area. ..., rather than the usual 9 by 9. This has the side effect of making several levels, notably [[Cellblocked]], much easier. The level number, [[computer chip|ch
    12 KB (1,646 words) - 06:15, 30 July 2021
  • |image = [[File:CCLP2 Level 1.png|300px|link=A Fleeting Memory]] |num levels = 149
    17 KB (1,968 words) - 19:56, 3 May 2021
  • |image = [[File:CCLP1 Level 1.png|300px|link=Key Pyramid]] |num levels = 149
    22 KB (2,491 words) - 19:54, 3 May 2021
  • ...s page is specifically about the '''original set of levels''' that shipped with Chip's Challenge. For the game itself, see [[MSCC]] (for the popular 1992 |name = Chip's Challenge 1
    21 KB (2,359 words) - 21:40, 19 October 2023
  • Mind Games: a voyage through new staggering levels supplementing selected and revised ones from my other sets amounting to mor | 1 || BLUE EYED || H. || mg/be.c2m
    24 KB (3,624 words) - 22:50, 17 May 2019
  • A '''busted level''' is a popular term used by most [[Chipsters]] to identify levels, in whole or part, that are solvable in a way different from how the level ...the basic elements of the level design and, chiefly, are written into the levels for the inquisitive [[Chipster]]. [[Castle Moat]] and its hidden [[flippers
    29 KB (4,790 words) - 21:43, 1 May 2024