Chuck's Challenge 3D, often abbreviated to CC3D, is a game developed by Niffler Ltd. released on 28 February 2014.[1] It was intended to be a spiritual successor to Chip's Challenge, as Chip's Challenge 2 was unable to be released for copyright reasons at the time. The game originated on mobile platforms as simply Chuck's Challenge, but it was later approved through Steam Greenlight and funded through a Kickstarter campaign.[2] Chuck Sommerville was involved in the project by holding an advisory role and designing most of the levels.[citation needed]
Chuck's Challenge is generally not documented here, due to it appealing to a different audience than classic Chip's Challenge. Information about it can be found at the Chuck's Challenge Wiki.
In the mobile version of Chuck's Challenge, the first level pack (Asida) was free with the game, but the second, third and fourth level packs (Bebinca, Clottie, and Dobos) were included as DLC. In the PC version, all four of these packs were included automatically, along with a fifth level pack (Eclair). A sixth level pack (Flummery) was added in an update on November 12, 2014.[3] Two additional packs (Gelato and Haupia), consisting of levels mostly made by the community, were released on September 21, 2020 as DLC.[4]
# |
Name |
Notes
|
A1
|
A to B
|
Introduces Woop, walls, fake walls, hints and the exit
|
A2
|
F.I.S.H.ING
|
Introduces colored blocks, F.I.S.H, and blue F.I.S.H gates
|
A3
|
DoOrbs
|
Introduces keys, locks, magnet orbs, and conveyor belts
|
A4
|
Hot & Cold
|
Introduces fire and fire orbs, water and water orbs, and ice and nail orbs
|
A5
|
Blocky Party
|
Introduces ice blocks
|
A6
|
Hello Nibbles
|
Introduces Nibbles
|
A7
|
Slip and Slide
|
|
A8
|
Bridgette
|
Introduces bridges and colored round buttons
|
A9
|
Yes Master
|
Introduces blue Golems and yellow Golems
|
A10
|
Switcharoo
|
|
A11
|
Under Pressure
|
Introduces colored square buttons
|
A12
|
Labyrinth
|
Introduces appearing walls
|
A13
|
Omni Job
|
Introduces gravel and Omnis
|
A14
|
Space Invader
|
Introduces blue teleports and thin walls
|
A15
|
Dizzy
|
Introduces Limpa and Limpy
|
A16
|
Building Bridges
|
Introduces bombs
|
A17
|
Snappy Unhappy
|
Introduces Snappy
|
A18
|
Toxic Waste
|
Introduces slime
|
A19
|
Bounced
|
Introduces Bouncer
|
A20
|
Clutter
|
|
A21
|
Mind the Gap
|
|
A22
|
Teleport Trouble
|
Introduces red teleports
|
A23
|
Treasure Hunt
|
|
A24
|
Unhappier Snappy
|
|
A25
|
Elegant
|
Introduces Blinky
|
# |
Name |
Notes
|
B1
|
Not Enough
|
|
B2
|
Roundabout
|
Introduces Screamer and random force floors
|
B3
|
In a Corner
|
|
B4
|
Watch Your Step
|
|
B5
|
Musical Chairs
|
|
B6
|
One Way Only
|
|
B7
|
Careful
|
|
B8
|
Switchtastic
|
|
B9
|
Commute
|
|
B10
|
No Swimming
|
|
B11
|
Golem Go Boom
|
|
B12
|
Clone
|
Introduces clone machines. Port of Ice Threat from CC2
|
B13
|
Lined Up
|
|
B14
|
Up & Down
|
|
B15
|
Simples
|
|
B16
|
Release Me
|
|
B17
|
Swap
|
|
B18
|
More Treasure
|
|
B19
|
Run Away
|
Introduces speed orbs
|
B20
|
Ice Link
|
|
B21
|
Search & Destroy
|
|
B22
|
Puzzle Isle
|
|
B23
|
Bouncy Bouncy
|
|
B24
|
Lemmings
|
|
B25
|
Junction
|
|
# |
Name |
Notes
|
C1
|
Clockwise
|
|
C2
|
Warmup
|
|
C3
|
Hello Blinky
|
|
C4
|
Booby Trap
|
Similar to Pearl Diving from CCLP3
|
C5
|
Death Slide
|
|
C6
|
Stuck in the Mud
|
Introduces mud
|
C7
|
Connect 5
|
|
C8
|
Follow Me
|
|
C9
|
Here Boy
|
|
C10
|
Odd & Even
|
Similar to the start of Oh-Ho! from CCLP3
|
C11
|
Cross
|
|
C12
|
Golem March
|
Port of Tank Blocker from CC2
|
C13
|
Pretty
|
|
C14
|
Reveal
|
|
C15
|
Recycle
|
|
C16
|
Through the Ice
|
|
C17
|
Just In Time
|
|
C18
|
Incoming
|
|
C19
|
Prisoner
|
|
C20
|
In & Out
|
Similar to east section of Beachballs from CCLP3
|
C21
|
Gently
|
|
C22
|
Bingo
|
Similar to middle section of Mixed Nuts from CC1
|
C23
|
Round & Round
|
Similar to Suction Ride from CCLP2
|
C24
|
Dodgeball
|
Similar to Dodgeball from CC2
|
C25
|
In a Pickle
|
|
# |
Name |
Notes
|
D1
|
Warming Up
|
|
D2
|
Left & Right
|
Similar to start section of Paranoia from CC1
|
D3
|
Shuffle
|
|
D4
|
Scaredy Cat
|
|
D5
|
Gears
|
Port of Gears from CC2
|
D6
|
Diamond
|
|
D7
|
Come Get Me
|
|
D8
|
Traffic Light
|
|
D9
|
Link
|
|
D10
|
Dodgem Golems
|
|
D11
|
Boiling Point
|
Similar/sequel to Warming Up (D1)
|
D12
|
Run Rabbit
|
|
D13
|
Gloem Dance
|
Similar to start section of Clear the Way from CCLP3
|
D14
|
Let Me Out
|
|
D15
|
Freeway
|
|
D16
|
Cubed
|
|
D17
|
Skills
|
|
D18
|
Blocks vs Bombs
|
Similar to Warehouse I from CCLP2
|
D19
|
Ice Skating
|
|
D20
|
Block Fortress
|
Similar to Key Color from CCLP2
|
D21
|
Round Them Up
|
|
D22
|
Ninja Thief
|
Similar to Security Breach from CCLP2
|
D23
|
Air Raid
|
Similar to Kablam from CC1
|
D24
|
In the Slime
|
Port of In the Slime from CC2
|
D25
|
First Flat
|
|
# |
Name |
Notes
|
E1
|
Islands
|
|
E2
|
4x4
|
Introduces rotating green Squishy
|
E3
|
Smiley
|
|
E4
|
Spit
|
Introduces Spitter
|
E5
|
Hanoi
|
|
E6
|
Spitting
|
Introduces reflector
|
E7
|
Boats
|
|
E8
|
Infinity
|
Introduces four-way yellow Squishy
|
E9
|
Boom
|
|
E10
|
Invader
|
Introduces static blue Squishy
|
E11
|
Zig Zag
|
|
E12
|
Bowtie
|
|
E13
|
Two by Two
|
|
E14
|
Run
|
|
E15
|
ZX Spectrum
|
|
E16
|
Wall Hug
|
|
E17
|
Swap
|
|
E18
|
Timing
|
|
E19
|
Help Me 3
|
|
E20
|
Little Fish
|
|
E21
|
Plank
|
|
E22
|
Weave
|
|
E23
|
Hello
|
|
E24
|
Candy Wrapper
|
|
E25
|
CS
|
|
# |
Name |
Notes
|
F1
|
Whorls Wars
|
Introduces rotating red Squishy
|
F2
|
I Fly Again
|
Similar to Oversea Delivery from CC1
|
F3
|
Spiral
|
|
F4
|
Excuse Me
|
|
F5
|
Tight Border
|
|
F6
|
Swirl
|
Similar to the start of Corridor from CC1
|
F7
|
Central Control
|
|
F8
|
Pretzel Pier
|
Similar to Sea Turtles from CC2
|
F9
|
Wing
|
Port of Wing and a Prayer from CC2
|
F10
|
Companion
|
|
F11
|
Breaking In
|
Port of Breaking In from CC2
|
F12
|
Three Ways
|
Similar to Trinity from CC1
|
F13
|
Important Decision
|
|
F14
|
Port v Starboard
|
|
F15
|
Warren Run
|
|
F16
|
Chippin' Away
|
|
F17
|
Firing
|
Port of Firing Range from CC2
|
F18
|
Tricked Ya
|
Port of Tricked Ya! from CC2
|
F19
|
Go!
|
|
F20
|
Blockage
|
|
F21
|
Seeing Double
|
|
F22
|
Caverns
|
Port of Caverns from CC2
|
F23
|
Rows
|
Port of bottom section of Ice Castle from CC2
|
F24
|
Ort Gold Ego
|
Sequel to Oorto Geld from CC1
|
F25
|
Stock Options
|
|
# |
Name |
Designer |
Notes
|
H1
|
In the Pipeline
|
Jeffrey Bardon
|
Port of a custom CC1 level
|
H2
|
Square Legs
|
Barn Cleave
|
Introduces a unique interaction between Legs and square buttons
|
H3
|
The Mall
|
Tyler Sontag
|
Port of a custom CC1 level
|
H4
|
Bowling Alleys
|
Adrenalin Dragon
|
Port of Bowling Alleys from CCLP1
|
H5
|
Suburban Legend
|
Jeffrey Bardon
|
Port of Suburban Legend from CCLP4
|
H6
|
Move in formation
|
Paul Sommerville
|
|
H7
|
Tiny Isle
|
Jeffrey Bardon
|
Port of a custom CC1 level
|
H8
|
Sheep to the Slaughter
|
Bowman
|
|
H9
|
Recycle II
|
Ryan J.
|
Based on Recycle (C15)
|
H10
|
Laser
|
Tyler Sontag
|
|
H11
|
Shambles
|
J.B. Lewis
|
Port of a custom CC1 level
|
H12
|
Bigger Fish
|
Ryan J.
|
Based on Little Fish (E20)
|
H13
|
40 by Lowe
|
QuadFather
|
|
H14
|
Walled Garden
|
Jeffrey Bardon
|
|
H15
|
Perpetual Motion
|
J.B. Lewis
|
Port of a custom CC1 level which later appeared in CCLP5 (see You Break It, You Buy It)
|
H16
|
Fire At Will
|
PwPrntd
|
|
H17
|
The World Has Turned
|
Tyler Sontag
|
Port of a custom CC1 level which later appeared in CCLP5 (see The World Has Turned and Left Me Here)
|
H18
|
Big Blue
|
Tyler Sontag
|
Based on the northwest corner of Snowbound, which later appeared in CCLP5
|
H19
|
Ordeal
|
Tenshi Shikigami
|
|
H20
|
Impedance
|
Ryan J.
|
Port of a custom CC1 level
|
H21
|
20 Squares
|
Secret Agent
|
|
H22
|
RD13X
|
Glowackos
|
|
H23
|
Closed Circuit
|
J.B. Lewis
|
Port of a custom CC1 level which later appeared in CCLP5 (see Closed Circuit)
|
H24
|
Passage
|
Tyler Sontag
|
|
H25
|
Corked
|
Not A Hyrax
|
|
Ben 10 Game GeneratorEdit
In 2016, a re-themed version of Chuck's Challenge 3D, known as Ben 10 Game Generator, based on Cartoon Network's Ben 10 franchise, was released as a tie in to the reboot of the franchise.[5] It featured gameplay similar to that of Chuck's Challenge 3D, but with different graphics, the player controlling Ben 10's main character, Ben Tennyson. The game has since been discontinued and is no longer available for purchase.
- ↑ These were introduced to more accurately emulate fireballs and gravel from Chip's Challenge, respectively. By contrast, Screamers (and Blinkies) ignore ice and conveyors and can't press buttons, while gravel doesn't allow blocks or monsters to move onto or off of it.
- ↑ More accurate versions of traps in Chip's Challenge. By contrast, colored square gates are walls when closed, and only open when all square buttons of the same color are held down.
- ↑ These have the movement patterns of Blinkies and Screamers but the element interactions of blue Legs.
- ↑ More accurate versions of chip sockets in Chip's Challenge. By contrast, blue F.I.S.H. gates open as soon as enough F.I.S.H. are collected, allowing monsters and blocks to pass through without the player having to clear the gate first.
ReferencesEdit