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Category:Levels quicker in Lynx than MS: Difference between revisions

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There are four levels in [[Chip's Challenge 1|CC1]] which can be completed faster in Lynx than in MS. There are eleven known in [[Chip's Challenge Level Pack 2|CCLP2]], and three in [[Chip's Challenge Level Pack 3|CCLP3]].
There are four levels in [[Chip's Challenge 1|CC1]] which can be completed faster in Lynx than in MS. There are also eleven in [[Chip's Challenge Level Pack 2|CCLP2]], three in [[Chip's Challenge Level Pack 3|CCLP3]], and five in [[Chip's Challenge Level Pack 4|CCLP4]].


Though most of the timing differences between [[Lynx]] and MS favor the latter, there are a couple reasons how a level can be quicker to complete in the former. A main requirement is that the MS route has very little or no [[boosting]]. One would think that [[block slapping]] would often allow for gains in Lynx compared to MS, but surprisingly this rarely helps in the end, since often pushing [[block]]s is accompanied by [[animation delay]]. The most common cause for a level to be solved quicker in Lynx than MS is the speed advantage offered by [[trap sliding]] in Lynx. Differences in [[monster]] behavior also account for many timing differences, but these are not due to any single cause.
Though most of the timing differences between [[Lynx]] and MS favor the latter, there are a couple reasons how a level can be quicker to complete in the former. A main requirement is that the MS route has very little or no [[boosting]]. One would think that [[block slapping]] would often allow for gains in Lynx compared to MS, but surprisingly this rarely helps in the end, since often pushing [[block]]s is accompanied by [[animation delay]]. The most common cause for a level to be solved quicker in Lynx than MS is the speed advantage offered by [[trap sliding]] in Lynx. Differences in [[monster]] behavior also account for many timing differences, but these are not due to any single cause.


Of the eighteen levels in this category, seven are mainly the results of different [[trap sliding|trap]] functionality, six are because of different [[monster]] timing, two for [[Glider]]s not dying in [[fire]], two are due to [[block slapping]] short-cuts, and one is for differences in [[tank]] behavior. Can you figure out which ones are which?
Several levels remain that could possibly belong in this category but currently it is unknown if more optimal [[Lynx]] solutions are possible. Determining this difference is most difficult in levels with abundant monster collision possibilities, such as [[Red, Green and Blue]], [[Caves]], [[Bustin' Out]], and [[Divide and Conquer]]. Other candidates contain lots of [[block slapping]] possibilities, like [[Writers Block]]. An interesting case by itself is [[BlockSlide]], which has sliding [[block]]s, no [[slide delay]], no [[boosting]] for Chip as he has the [[skates]], and different rules for pushing sliding blocks while on ice; so it is difficult to tell how quick the best possible Lynx solution might be.
 
Several levels remain that could possibly belong in this category but currently the optimal [[Lynx]] solutions are unknown. Determining this difference is most difficult in levels with abundant [[monster collision]] possibilities, such as [[Red, Green and Blue]], [[Caves]], [[Bustin' Out]], and [[Divide and Conquer]]. Other candidates contain lots of [[block slapping]] possibilities, like [[Writers Block]]. An interesting case by itself is [[BlockSlide]], which has sliding [[block]]s, no [[Slide Delay|slide delay]], and no [[boosting]] for Chip as he has the [[skates]], so it is difficult to tell how quick the best possible Lynx solution might be.

Revision as of 07:18, 5 March 2019

There are four levels in CC1 which can be completed faster in Lynx than in MS. There are also eleven in CCLP2, three in CCLP3, and five in CCLP4.

Though most of the timing differences between Lynx and MS favor the latter, there are a couple reasons how a level can be quicker to complete in the former. A main requirement is that the MS route has very little or no boosting. One would think that block slapping would often allow for gains in Lynx compared to MS, but surprisingly this rarely helps in the end, since often pushing blocks is accompanied by animation delay. The most common cause for a level to be solved quicker in Lynx than MS is the speed advantage offered by trap sliding in Lynx. Differences in monster behavior also account for many timing differences, but these are not due to any single cause.

Several levels remain that could possibly belong in this category but currently it is unknown if more optimal Lynx solutions are possible. Determining this difference is most difficult in levels with abundant monster collision possibilities, such as Red, Green and Blue, Caves, Bustin' Out, and Divide and Conquer. Other candidates contain lots of block slapping possibilities, like Writers Block. An interesting case by itself is BlockSlide, which has sliding blocks, no slide delay, no boosting for Chip as he has the skates, and different rules for pushing sliding blocks while on ice; so it is difficult to tell how quick the best possible Lynx solution might be.