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Category:Levels quicker in Lynx than MS: Difference between revisions

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There are four levels in [[Chip's Challenge 1|CC1]] which can be completed faster in Lynx than in MS. There are also eleven in [[Chip's Challenge Level Pack 2|CCLP2]], three in [[Chip's Challenge Level Pack 3|CCLP3]], and five in [[Chip's Challenge Level Pack 4|CCLP4]].
There are four levels in [[Chip's Challenge 1|CC1]] which can be completed faster in [[Lynx]] than in [[MS Ruleset|MS]]. There are also nine in [[Chip's Challenge Level Pack 1|CCLP1]], eleven in [[Chip's Challenge Level Pack 2|CCLP2]], three in [[Chip's Challenge Level Pack 3|CCLP3]], and five in [[Chip's Challenge Level Pack 4|CCLP4]].


Though most of the timing differences between [[Lynx]] and MS favor the latter, there are a couple reasons how a level can be quicker to complete in the former. A main requirement is that the MS route has very little or no [[boosting]]. One would think that [[block slapping]] would often allow for gains in Lynx compared to MS, but surprisingly this rarely helps in the end, since often pushing [[block]]s is accompanied by [[animation delay]]. The most common cause for a level to be solved quicker in Lynx than MS is the speed advantage offered by [[trap sliding]] in Lynx. Differences in [[monster]] behavior also account for many timing differences, but these are not due to any single cause.
Though most of the timing differences between Lynx and MS favor the latter, there are a couple reasons how a level can be quicker to complete in the former. A main requirement is that the MS route has very little or no [[boosting]]. One would think that [[block slapping]] would often allow for gains in Lynx compared to MS, but surprisingly this rarely helps in the end, since often pushing [[block]]s is accompanied by [[animation delay]]. The most common cause for a level to be solved quicker in Lynx than MS is the speed advantage offered by [[trap sliding]] in Lynx. Differences in [[monster]] behavior also account for many timing differences, but these are not due to any single cause.


Several levels remain that could possibly belong in this category but currently it is unknown if more optimal [[Lynx]] solutions are possible. Determining this difference is most difficult in levels with abundant monster collision possibilities, such as [[Red, Green and Blue]], [[Caves]], [[Bustin' Out]], and [[Divide and Conquer]]. Other candidates contain lots of [[block slapping]] possibilities, like [[Writers Block]]. An interesting case by itself is [[BlockSlide]], which has sliding [[block]]s, no [[slide delay]], no [[boosting]] for Chip as he has the [[skates]], and different rules for pushing sliding blocks while on ice; so it is difficult to tell how quick the best possible Lynx solution might be.
Several levels remain that could possibly belong in this category but currently it is unknown if more optimal [[Lynx]] solutions are possible. Determining this difference is most difficult in levels with abundant monster collision possibilities, such as [[Red, Green and Blue]], [[Caves]], [[Bustin' Out]], and [[Divide and Conquer]]. Another interesting case is [[BlockSlide]], as there is no [[slide delay]], [[block slapping]], and different rules for pushing sliding [[block]]s while on [[ice]]; so it is difficult to tell how quick the best possible Lynx solution might be.

Revision as of 23:58, 11 March 2019

There are four levels in CC1 which can be completed faster in Lynx than in MS. There are also nine in CCLP1, eleven in CCLP2, three in CCLP3, and five in CCLP4.

Though most of the timing differences between Lynx and MS favor the latter, there are a couple reasons how a level can be quicker to complete in the former. A main requirement is that the MS route has very little or no boosting. One would think that block slapping would often allow for gains in Lynx compared to MS, but surprisingly this rarely helps in the end, since often pushing blocks is accompanied by animation delay. The most common cause for a level to be solved quicker in Lynx than MS is the speed advantage offered by trap sliding in Lynx. Differences in monster behavior also account for many timing differences, but these are not due to any single cause.

Several levels remain that could possibly belong in this category but currently it is unknown if more optimal Lynx solutions are possible. Determining this difference is most difficult in levels with abundant monster collision possibilities, such as Red, Green and Blue, Caves, Bustin' Out, and Divide and Conquer. Another interesting case is BlockSlide, as there is no slide delay, block slapping, and different rules for pushing sliding blocks while on ice; so it is difficult to tell how quick the best possible Lynx solution might be.