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[[File:Chucks Challenge Logo.png|thumb|right|Chuck's Challenge logo]]
{{Distinguish|Chip's Challenge Level Pack 3}}
{{Distinguish|Chip's Challenge Level Pack 3}}
'''Chuck's Challenge 3D''', often abbreviated to '''CC3D''', is a game developed by Niffler Ltd. released on 28 February 2014.<ref>
[https://steamcommunity.com/sharedfiles/filedetails/updates/92968847/1393603708 "Chuck's Challenge 3D launches today on the Steam store".] ''Steam Community'' (''Steam''). Retrieved 3 July 2019.</ref> It was intended to be a spiritual successor to [[Chip's Challenge]], as [[Chip's Challenge 2]] was unable to be released for copyright reasons at the time. The game originated on mobile platforms as simply '''Chuck's Challenge''', but it was later approved through [https://steamcommunity.com/greenlight/ Steam Greenlight] and funded through a Kickstarter campaign.<ref>[https://www.kickstarter.com/projects/niffler/chucks-challenge-3d "Chuck's Challenge 3D".] ''Kickstarter''. Retrieved 3 July 2019.</ref> [[Chuck Sommerville]] was involved in the project by holding an advisory role and designing most of the levels.{{fact}}


[[File:Chucks Challenge Logo.png|thumb|right|Chuck's Challenge logo]]
Chuck's Challenge is generally not documented here, due to it appealing to a different audience than classic Chip's Challenge. Information about it can be found at the [http://wiki.chuckschallenge.com/ Chuck's Challenge Wiki.]


'''Chuck's Challenge 3D''', often abbreviated to '''CC3D''', is a game developed by Niffler Ltd. released on 28 February, 2014. It was intended to be a spiritual successor to [[Chip's Challenge]], as [[Chip's Challenge 2]] was unable to be released for copyright reasons at the time. The game originated on mobile platforms as simply '''Chuck's Challenge''', but it was later approved through [https://steamcommunity.com/greenlight/ Steam Greenlight] and funded through a [https://www.kickstarter.com/projects/niffler/chucks-challenge-3d Kickstarter campaign ]. [[Chuck Sommerville]] was involved in the project by holding an advisory role and designing most of the levels.
== Levels ==
In the mobile version of Chuck's Challenge, the first level pack (Asida) was free with the game, but the second, third and fourth level packs (Bebinca, Clottie, and Dobos) were included as DLC. In the PC version, all four of these packs were included automatically, along with a fifth level pack (Eclair). A sixth level pack (Flummery) was added in an update on November 12, 2014.<ref>[https://steamcommunity.com/games/262590/announcements/detail/186099789527371563 "Flummery Update with loads of new content".] ''Steam Community'' (''Steam''). Retrieved 27 November 2020.</ref> Two additional packs (Gelato and Haupia), consisting of levels mostly made by the community, were released on September 21, 2020 as [https://store.steampowered.com/app/1406190/Chucks_Challenge_3D_2020__DLC_2__Extra_Woop/ DLC.]<ref>[https://steamcommunity.com/games/262590/announcements/detail/5278738040560478583 "Chuck's Challenge 3D 2020: The new remastered desktop version of Chuck's Challenge".] ''Steam Community'' (''Steam''). Retrieved 27 November 2020.</ref>


== Levels ==
=== Asida ===
=== Asida ===
{| class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Notes
! # !! Name !! class="unsortable" | Notes
|-
|-
! A to B
! A1
| Introduces Woop, walls, thin walls, hints and the exit
| A to B
| Introduces Woop, [[wall]]s, fake walls, [[hint]]s and the [[exit]]
|-
|-
! F.I.S.H.ING
! A2
| Introduces colored blocks, F.I.S.H, and F.I.S.H gates
| F.I.S.H.ING
| Introduces colored [[block]]s, [[Computer chip|F.I.S.H]], and [[Socket|blue F.I.S.H gates]]
|-
|-
! Doorbs
! A3
| Introduces keys, suction boots, and force floors
| DoOrbs
| Introduces [[key]]s, [[lock]]s, [[Suction boots|magnet orbs]], and [[Force floor|conveyor belts]]
|-
|-
! Hot & Cold
! A4
| Introduces the four elements and their boots
| Hot & Cold
| Introduces [[fire]] and [[Fire boots|fire orbs]], [[water]] and [[Flippers|water orbs]], and [[ice]] and [[Ice skates|nail orbs]]
|-
|-
! Blocky Party
! A5
| Introduces ice blocks
| Blocky Party
| Introduces [[ice block]]s
|-
|-
! Hello Nibbles
! A6
| Introduces Nibbles
| Hello Nibbles
| Introduces [[Blue teeth|Nibbles]]
|-
|-
! Slip and Slide
! A7
| Slip and Slide
|
|
|-
|-
! Bridgette
! A8
| Introduces bridges and colored round buttons
| Bridgette
| Introduces bridges and colored [[Toggle button|round buttons]]
|-
|-
! Yes Master
! A9
| Introduces Blue Golems and Yellow Golems
| Yes Master
| Introduces [[Tank|blue Golems]] and [[Yellow tank|yellow Golems]]
|-
|-
! Switcharoo
! A10
| Switcharoo
|
|
|-
|-
! Under Pressure
! A11
| Introduces colored square buttons
| Under Pressure
| Introduces colored [[Trap button|square buttons]]
|-
|-
! Labyrinth
! A12
| Introduces invisible walls and fake walls
| Labyrinth
| Introduces [[appearing wall]]s
|-
|-
! Omni Job
! A13
| Introduces gravel and Omnis
| Omni Job
| Introduces [[gravel]] and [[Blob|Omnis]]
|-
|-
! Space Invader
! A14
| Introduces blue teleports
| Space Invader
| Introduces [[blue teleport]]s and [[thin wall]]s
|-
|-
! Dizzy
! A15
| Introduces Limpa and Limpy
| Dizzy
| Introduces [[Bug|Limpa]] and [[Paramecium|Limpy]]
|-
|-
! Building Bridges
! A16
|
| Building Bridges
| Introduces [[bomb]]s
|-
|-
! Snappy Unhappy
! A17
| Introduces Snappy
| Snappy Unhappy
| Introduces [[Teeth|Snappy]]
|-
|-
! Toxic Waste
! A18
| Introduces slime
| Toxic Waste
| Introduces [[slime]]
|-
|-
! Bounced
! A19
| Introduces Bouncer
| Bounced
| Introduces [[Pink ball|Bouncer]]
|-
|-
! Clutter
! A20
| Clutter
|
|
|-
|-
! Mind the Gap
! A21
| Mind the Gap
|
|
|-
|-
! Teleport Trouble
! A22
| Introduces red teleports
| Teleport Trouble
| Introduces [[red teleport]]s
|-
|-
! Treasure Hunt
! A23
| Treasure Hunt
|
|
|-
|-
! Unhappier Snappy
! A24
| Unhappier Snappy
|
|
|-
|-
! Elegant
! A25
| Introduces Blinky
| Elegant
| Introduces [[Glider|Blinky]]
|}
|}


=== Bebinca ===
=== Bebinca ===
{| class="wikitable sortable"
{| class="wikitable sortable"
! Level !! Notes
! # !! Name !! class="unsortable" | Notes
|-
|-
! Not Enough
! B1
| Not Enough
|
|
|-
|-
! Roundabout
! B2
| Introduces Screamer, shows random force floors but only for aesthetics
| Roundabout
| Introduces [[Fireball|Screamer]] and [[random force floor]]s
|-
|-
! In a Corner
! B3
| In a Corner
|
|
|-
|-
! Watch Your Step
! B4
| Watch Your Step
|
|
|-
|-
! Musical Chairs
! B5
| Musical Chairs
|
|
|-
|-
! One Way Only
! B6
| One Way Only
|
|
|-
|-
! Careful
! B7
| Careful
|
|
|-
|-
! Switchtastic
! B8
| Switchtastic
|
|
|-
|-
! Commute
! B9
| Commute
|
|
|-
|-
! No Swimming
! B10
| No Swimming
|
|
|-
|-
! Golem Go Boom
! B11
| Introduces bombs
| Golem Go Boom
|  
|-
|-
! Clone
! B12
| Introduces clone machines. Port of [[Ice Threat]] from CC2
| Clone
| Introduces [[clone machine]]s. Port of [[Ice Threat]] from [[Chip's Challenge 2|CC2]]
|-
|-
! Lined Up
! B13
| Lined Up
|
|
|-
|-
! Up & Down
! B14
| Up & Down
|
|
|-
|-
! Simples
! B15
| Simples
|
|
|-
|-
! Release Me
! B16
| Release Me
|
|
|-
|-
! Swap
! B17
| Swap
|
|
|-
|-
! More Treasure
! B18
| More Treasure
|
|
|-
|-
! Run Away
! B19
| Introduces speed boots
| Run Away
| Introduces [[Speed boots|speed orbs]]
|-
|-
! Ice Link
! B20
| Ice Link
|
|
|-
|-
! Search & Destroy
! B21
| Search & Destroy
|
|
|-
|-
! Puzzle Isle
! B22
| Puzzle Isle
|
|
|-
|-
! Bouncy Bouncy
! B23
| Bouncy Bouncy
|
|
|-
|-
! Lemmings
! B24
| Lemmings
|
|
|-
|-
! Junction
! B25
| Junction
|
|
|}
|}
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{| class="wikitable sortable"
{| class="wikitable sortable"
! Level !! Notes
! # !! Name !! class="unsortable" | Notes
|-
|-
! Clockwise
! C1
| Clockwise
|
|
|-
|-
! Warmup
! C2
| Warmup
|
|
|-
|-
! Hello Blinky
! C3
| Hello Blinky
|
|
|-
|-
! Booby Trap
! C4
| Similar to [[Pearl Diving]] from CCLP3
| Booby Trap
| Similar to [[Pearl Diving]] from [[Chip's Challenge Level Pack 3|CCLP3]]
|-
|-
! Death Slide
! C5
| Death Slide
|
|
|-
|-
! Stuck in the Mud
! C6
| Introduces mud
| Stuck in the Mud
| Introduces [[Dirt|mud]]
|-
|-
! Connect 5
! C7
| Connect 5
|
|
|-
|-
! Follow Me
! C8
| Follow Me
|
|
|-
|-
! Here Boy
! C9
| Here Boy
|
|
|-
|-
! Odd & Even
! C10
| Similar to a section in [[Oh-Ho!]]
| Odd & Even
| Similar to the start of [[Oh-Ho!]] from [[Chip's Challenge Level Pack 3|CCLP3]]
|-
|-
! Cross
! C11
| Cross
|
|
|-
|-
! Golem March
! C12
| Port of [[Tank Blocker]] from CC2
| Golem March
| Port of [[Tank Blocker]] from [[Chip's Challenge 2|CC2]]
|-
|-
! Pretty
! C13
| Pretty
|
|
|-
|-
! Reveal
! C14
| Reveal
|
|
|-
|-
! Recycle
! C15
| Recycle
|
|
|-
|-
! Through the Ice
! C16
| Through the Ice
|
|
|-
|-
! Just In Time
! C17
| Just In Time
|
|
|-
|-
! Incoming
! C18
| Incoming
|
|
|-
|-
! Prisoner
! C19
| Prisoner
|
|
|-
|-
! In & Out
! C20
| Similar to east section of [[Beachballs]]
| In & Out
| Similar to east section of [[Beachballs]] from [[Chip's Challenge Level Pack 3|CCLP3]]
|-
|-
! Gently
! C21
| Gently
|
|
|-
|-
! Bingo
! C22
| Similar to middle section of [[Mixed Nuts]]
| Bingo
| Similar to middle section of [[Mixed Nuts]] from [[Chip's Challenge 1|CC1]]
|-
|-
! Round & Round
! C23
| Similar to [[Suction Ride]]
| Round & Round
| Similar to [[Suction Ride]] from [[Chip's Challenge Level Pack 2|CCLP2]]
|-
|-
! Dodgeball
! C24
| Port of [[Dodgeball]] from CC2
| Dodgeball
| Similar to [[Dodgeball]] from [[Chip's Challenge 2|CC2]]
|-
|-
! In a Pickle
! C25
| In a Pickle
|
|
|}
|}
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{| class="wikitable sortable"
{| class="wikitable sortable"
! Level !! Notes
! # !! Name !! class="unsortable" | Notes
|-
|-
! Warming Up
! D1
| Warming Up
|
|
|-
|-
! Left & Right
! D2
| Similar to start section of [[Paranoia]]
| Left & Right
| Similar to start section of [[Paranoia]] from [[Chip's Challenge 1|CC1]]
|-
|-
! Shuffle
! D3
| Shuffle
|
|
|-
|-
! Scaredy Cat
! D4
| Scaredy Cat
|
|
|-
|-
! Gears
! D5
| Port of [[Gears (CC2 level)|Gears]] from CC2
| Gears
| Port of [[Gears (CC2 level)|Gears]] from [[Chip's Challenge 2|CC2]]
|-
|-
! Diamond
! D6
| Diamond
|
|
|-
|-
! Come Get Me
! D7
| Come Get Me
|
|
|-
|-
! Traffic Light
! D8
| Traffic Light
|
|
|-
|-
! Link
! D9
| Link
|
|
|-
|-
! Dodgem Golems
! D10
| Dodgem Golems
|
|
|-
|-
! Boiling Point
! D11
|
| Boiling Point
| Similar/sequel to Warming Up (D1)
|-
|-
! Run Rabbit
! D12
| Run Rabbit
|
|
|-
|-
! Golem Dance
! D13
| Similar to start section of [[Clear the Way]]
| Gloem Dance <!-- sic -->
| Similar to start section of [[Clear the Way]] from [[Chip's Challenge Level Pack 3|CCLP3]]
|-
|-
! Let Me Out
! D14
| Let Me Out
|
|
|-
|-
! Freeway
! D15
| Introduces random force floors
| Freeway
|  
|-
|-
! Cubed
! D16
| Cubed
|
|
|-
|-
! Skills
! D17
| Skills
|
|
|-
|-
! Blocks vs Bombs
! D18
| Similar to [[Warehouse I]]
| Blocks vs Bombs
| Similar to [[Warehouse I]] from [[Chip's Challenge Level Pack 2|CCLP2]]
|-
|-
! Ice Skating
! D19
| Ice Skating
|
|
|-
|-
! Block Fortress
! D20
| Similar to [[Key Color]]
| Block Fortress
| Similar to [[Key Color]] from [[Chip's Challenge Level Pack 2|CCLP2]]
|-
|-
! Round Them Up
! D21
| Round Them Up
|
|
|-
|-
! Ninja Thief
! D22
| Similar to [[Security Breach]]
| Ninja Thief
| Similar to [[Security Breach]] from [[Chip's Challenge Level Pack 2|CCLP2]]
|-
|-
! Air Raid
! D23
| Similar to [[Kablam]]
| Air Raid
| Similar to [[Kablam]] from [[Chip's Challenge 1|CC1]]
|-
|-
! In the Slime
! D24
| Port of [[In the Slime]] from CC2
| In the Slime
| Port of [[In the Slime]] from [[Chip's Challenge 2|CC2]]
|-
|-
! First Flat
! D25
| First Flat
|
|
|}
|}
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=== Eclair ===
=== Eclair ===
{| class="wikitable sortable"
{| class="wikitable sortable"
! Level !! Notes
! # !! Name !! class="unsortable" | Notes
|-
|-
! Islands
! E1
| Islands
|  
|  
|-
|-
! 4x4
! E2
| Introduces rotating spitter
| 4x4
| Introduces rotating green Squishy
|-
|-
! Smiley
! E3
| Smiley
|  
|  
|-
|-
! Spit
! E4
| Introduces button spitter
| Spit
| Introduces Spitter
|-
|-
! Hanoi
! E5
| Hanoi
|  
|  
|-
|-
! Spitting
! E6
| Spitting
| Introduces reflector
| Introduces reflector
|-
|-
! Boats
! E7
| Boats
|  
|  
|-
|-
! Infinity
! E8
| Introduces four-way spitter
| Infinity
| Introduces four-way yellow Squishy
|-
|-
! Boom
! E9
| Boom
|  
|  
|-
|-
! Invader
! E10
| Introduces static spiiter
| Invader
| Introduces static blue Squishy
|-
|-
! Zig Zag
! E11
| Zig Zag
|  
|  
|-
|-
! Bowtie
! E12
| Bowtie
|  
|  
|-
|-
! Two by Two
! E13
| Two by Two
|  
|  
|-
|-
! Run
! E14
| Run
|  
|  
|-
|-
! ZX Spectrum
! E15
| ZX Spectrum
|  
|  
|-
|-
! Wall Hug
! E16
| Wall Hug
|  
|  
|-
|-
! Swap
! E17
| Swap
|  
|  
|-
|-
! Timing
! E18
| Timing
|  
|  
|-
|-
! Help Me 3
! E19
| Help Me 3
|  
|  
|-
|-
! Little Fish
! E20
| Little Fish
|  
|  
|-
|-
! Plank
! E21
| Plank
|  
|  
|-
|-
! Weave
! E22
| Weave
|  
|  
|-
|-
! Hello
! E23
| Hello
|  
|  
|-
|-
! Candy Wrapper
! E24
| Candy Wrapper
|  
|  
|-
|-
! CS
! E25
| CS
|  
|  
|}
|}
Line 410: Line 538:
=== Flummery ===
=== Flummery ===
{| class="wikitable sortable"
{| class="wikitable sortable"
! Level  !! Name
! # !! Name !! class="unsortable" | Notes
|-
! F1
| Whorls Wars
| Introduces rotating red Squishy
|-
! F2
| I Fly Again
| Similar to [[Oversea Delivery]] from [[Chip's Challenge 1|CC1]]
|-
|-
! Whorls Wars
! F3
| Spiral
|  
|  
|-
|-
! I Fly Again
! F4
| Similar to [[Oversea Delivery]]
| Excuse Me
|  
|-
|-
! Spiral
! F5
| Tight Border
|  
|  
|-
|-
! Excuse Me
! F6
| Swirl
| Similar to the start of [[Corridor]] from [[Chip's Challenge 1|CC1]]
|-
! F7
| Central Control
|  
|  
|-
|-
! Tight Border
! F8
| Pretzel Pier
| Similar to [[Sea Turtles]] from [[Chip's Challenge 2|CC2]]
|-
! F9
| Wing
| Port of [[Wing and a Prayer]] from [[Chip's Challenge 2|CC2]]
|-
! F10
| Companion
|  
|  
|-
|-
! Swirl
! F11
| Breaking In
| Port of [[Breaking In]] from [[Chip's Challenge 2|CC2]]
|-
! F12
| Three Ways
| Similar to [[Trinity]] from [[Chip's Challenge 1|CC1]]
|-
! F13
| Important Decision
|  
|  
|-
|-
! Central Control
! F14
| Port v Starboard
|  
|  
|-
|-
! Pretzel Pier
! F15
| Similar to [[Sea Turtles]]
| Warren Run
|  
|-
|-
! Wing
! F16
| Port of [[Wing and a Prayer]] from CC2
| Chippin' Away
|  
|-
|-
! Companion
! F17
| Firing
| Port of [[Firing Range]] from [[Chip's Challenge 2|CC2]]
|-
! F18
| Tricked Ya
| Port of [[Tricked Ya!]] from [[Chip's Challenge 2|CC2]]
|-
! F19
| Go!
|  
|  
|-
|-
! Breaking In
! F20
| Port of [[Breaking In]] from CC2
| Blockage
|  
|-
|-
! Three Ways
! F21
| Similar to [[Trinity]]
| Seeing Double
|  
|-
|-
! Important Decision
! F22
| Caverns
| Port of [[Caverns]] from [[Chip's Challenge 2|CC2]]
|-
! F23
| Rows
| Port of bottom section of [[Ice Castle]] from [[Chip's Challenge 2|CC2]]
|-
! F24
| Ort Gold Ego
| Sequel to [[Oorto Geld]] from [[Chip's Challenge 1|CC1]]
|-
! F25
| Stock Options
|  
|  
|}
=== Gelato ===
{| class="wikitable sortable"
! # !! Name !! Designer !! class="unsortable" | Notes
|-
! G1
| Clean Sweep
| [[Tyler Sontag]]
| Introduces [[item thief|blue security gates]]
|-
! G2
| Side Scroller
| Nazmus
|
|-
! G3
| Square Dance
| PwPrntd
| Introduces [[fireball|baby Screamer]] and [[gravel|sand]]<ref group=note>These were introduced to more accurately emulate fireballs and gravel from Chip's Challenge, respectively. By contrast, Screamers (and Blinkies) ignore ice and conveyors and can't press buttons, while gravel doesn't allow blocks or monsters to move onto or off of it.</ref>
|-
! G4
| Temporary Housing
| [[Jeffrey Bardon]]
| Introduces [[key thief|red security gates]] and red shirt blocks (DLC). Port of [[Temporary Housing]] from [[Chip's Challenge 2 Level Pack 1|CC2LP1]]
|-
! G5
| Forsythia
| Tyler Sontag
| Introduces [[recessed wall]]s. Port of [[Forsythia]] from [[Chip's Challenge Level Pack 4|CCLP4]]
|-
|-
! Port v Starboard
! G6
| The Void
| Bonus Again
|  
|  
|-
|-
! Warren Run
! G7
| The Yard Sale Job
| Jeffrey Bardon
| Introduces [[glider|baby Blinky]], [[walker|blue Legs]], [[trap|cages]], and [[trap button|cage buttons]]<ref group=note>More accurate versions of traps in Chip's Challenge. By contrast, colored square gates are walls when closed, and only open when all square buttons of the same color are held down.</ref>
|-
! G8
| Pachinko
| Chuck Sommerville
| Introduces [[glider|red Legs]] and [[fireball|green Legs]]<ref group=note>These have the movement patterns of Blinkies and Screamers but the element interactions of blue Legs.</ref>
|-
! G9
| Monorail
| Tyler Sontag
| Port of [[Monorail]] from [[Chip's Challenge Level Pack 4|CCLP4]]
|-
! G10
| Continuum
| [[random 8|Ryan J.]]
| Port of a custom [[Chip's Challenge|CC1]] level
|-
! G11
| Process of Elimination
| Tyler Sontag
|  
|  
|-
|-
! Chippin' Away
! G12
| Pet Rock
| PwPrntd
|  
|  
|-
|-
! Firing
! G13
| Port of [[Firing Range]] from CC2
| The Boiling Rock
| Jeffrey Bardon
| Introduces [[chip socket|red F.I.S.H. gates]]<ref group=note>More accurate versions of chip sockets in Chip's Challenge. By contrast, blue F.I.S.H. gates open as soon as enough F.I.S.H. are collected, allowing monsters and blocks to pass through without the player having to clear the gate first.</ref>
|-
|-
! Tricked Ya
! G14
| Port of [[Tricked Ya!]] from CC2
| Serene Sanctum
| Jeffrey Bardon
|  
|-
|-
! Go!
! G15
| Diversion
| Tyler Sontag
| Port of a custom [[Chip's Challenge|CC1]] level
|-
! G16
| Four Kings
| ErikH2000
|  
|  
|-
|-
! Blockage
! G17
| On Edge
| Tyler Sontag
|  
|  
|-
|-
! Seeing Double
! G18
| Puzzle Gauntlet
| [[Gavin Duncan]]
|  
|  
|-
|-
! Caverns
! G19
| Port of [[Caverns]] from CC2
| Crown Jewels
| [[J.B. Lewis]]
| Port of a custom [[Chip's Challenge|CC1]] level. [[Walls Of level|Walls of]] [[Mind Lock]] from [[Chip's Challenge Level Pack 1|CCLP1]]
|-
|-
! Rows
! G20
| Port of [[Ice Castle]] (bottom section) from CC2
| Reacquisition Dpt
| Jeffrey Bardon
| Port of a custom [[Chip's Challenge|CC1]] level. [[Walls Of level|Walls of]] [[Exhibit Hall]] from [[Chip's Challenge Level Pack 1|CCLP1]]
|-
|-
! Ort Gold Ego
! G21
| Sequel to [[Oorto Geld]]
| Shuffle
| Jeffrey Bardon
|  
|-
|-
! Stock Options
! G22
| Brain Bender
| Supernewton
|
|-
! G23
| Shoe Sorting
| ChipsRevenge
|
|-
! G24
| Impossible?
| Jeffrey Bardon
|
|-
! G25
| Claustrophokoban
| Jeffrey Bardon
|
|}
 
=== Haupia ===
{| class="wikitable sortable"
! # !! Name !! Designer !! class="unsortable" | Notes
|-
! H1
| In the Pipeline
| Jeffrey Bardon
| Port of a custom [[Chip's Challenge|CC1]] level
|-
! H2
| Square Legs
| [[Barnabas Cleave|Barn Cleave]]
| Introduces a unique interaction between Legs and square buttons
|-
! H3
| The Mall
| Tyler Sontag
| Port of a custom [[Chip's Challenge|CC1]] level
|-
! H4
| Bowling Alleys
| [[Tom Patten|Adrenalin Dragon]]
| Port of [[Bowling Alleys]] from [[Chip's Challenge Level Pack 1|CCLP1]]
|-
! H5
| Suburban Legend
| Jeffrey Bardon
| Port of [[Suburban Legend]] from [[Chip's Challenge Level Pack 4|CCLP4]]
|-
! H6
| Move in formation
| Paul Sommerville
|
|-
! H7
| Tiny Isle
| Jeffrey Bardon
| Port of a custom [[Chip's Challenge|CC1]] level
|-
! H8
| Sheep to the Slaughter
| [[Bowman]]
|
|-
! H9
| Recycle II
| Ryan J.
| Based on Recycle (C15)
|-
! H10
| Laser
| Tyler Sontag
|
|-
! H11
| Shambles
| J.B. Lewis
| Port of a custom [[Chip's Challenge|CC1]] level
|-
! H12
| Bigger Fish
| Ryan J.
| Based on Little Fish (E20)
|-
! H13
| 40 by Lowe
| QuadFather
|
|-
! H14
| Walled Garden
| Jeffrey Bardon
|
|-
! H15
| Perpetual Motion
| J.B. Lewis
| Port of a custom CC1 level which later appeared in [[Chip's Challenge Level Pack 5|CCLP5]] (see [[You Break It, You Buy It]])
|-
! H16
| Fire At Will
| PwPrntd
|
|-
! H17
| The World Has Turned
| Tyler Sontag
| Port of a custom CC1 level which later appeared in [[Chip's Challenge Level Pack 5|CCLP5]] (see [[The World Has Turned and Left Me Here]])
|-
! H18
| Big Blue
| Tyler Sontag
| Based on the northwest corner of [[Snowbound]], which later appeared in [[Chip's Challenge Level Pack 5|CCLP5]]
|-
! H19
| Ordeal
| Tenshi Shikigami
|
|-
! H20
| Impedance
| Ryan J.
| Port of a custom [[Chip's Challenge|CC1]] level
|-
! H21
| 20 Squares
| Secret Agent
|
|-
! H22
| RD13X
| Glowackos
|
|-
! H23
| Closed Circuit
| J.B. Lewis
| Port of a custom CC1 level which later appeared in [[Chip's Challenge Level Pack 5|CCLP5]] (see [[Closed Circuit]])
|-
! H24
| Passage
| Tyler Sontag
|
|-
! H25
| Corked
| Not A Hyrax
|  
|  
|}
|}
==Ben 10 Game Generator==
In 2016, a re-themed version of Chuck's Challenge 3D, known as '''Ben 10 Game Generator''', based on Cartoon Network's ''Ben 10'' franchise, was released as a tie in to the [https://en.wikipedia.org/wiki/Ben_10_(2016_TV_series) reboot of the franchise.]<ref>http://www.niffler.co.uk/Games/Ben10GameGenerator.htm</ref> It featured gameplay similar to that of Chuck's Challenge 3D, but with different graphics, the player controlling Ben 10's main character, Ben Tennyson. The game has since been discontinued and is no longer available for purchase.
==Notes==
<references group=note/>
==References==
<references/>


[[Category:Games]]
[[Category:Games]]

Latest revision as of 05:10, 28 March 2024

Chuck's Challenge logo

Chuck's Challenge 3D, often abbreviated to CC3D, is a game developed by Niffler Ltd. released on 28 February 2014.[1] It was intended to be a spiritual successor to Chip's Challenge, as Chip's Challenge 2 was unable to be released for copyright reasons at the time. The game originated on mobile platforms as simply Chuck's Challenge, but it was later approved through Steam Greenlight and funded through a Kickstarter campaign.[2] Chuck Sommerville was involved in the project by holding an advisory role and designing most of the levels.[citation needed]

Chuck's Challenge is generally not documented here, due to it appealing to a different audience than classic Chip's Challenge. Information about it can be found at the Chuck's Challenge Wiki.

Levels[edit]

In the mobile version of Chuck's Challenge, the first level pack (Asida) was free with the game, but the second, third and fourth level packs (Bebinca, Clottie, and Dobos) were included as DLC. In the PC version, all four of these packs were included automatically, along with a fifth level pack (Eclair). A sixth level pack (Flummery) was added in an update on November 12, 2014.[3] Two additional packs (Gelato and Haupia), consisting of levels mostly made by the community, were released on September 21, 2020 as DLC.[4]

Asida[edit]

# Name Notes
A1 A to B Introduces Woop, walls, fake walls, hints and the exit
A2 F.I.S.H.ING Introduces colored blocks, F.I.S.H, and blue F.I.S.H gates
A3 DoOrbs Introduces keys, locks, magnet orbs, and conveyor belts
A4 Hot & Cold Introduces fire and fire orbs, water and water orbs, and ice and nail orbs
A5 Blocky Party Introduces ice blocks
A6 Hello Nibbles Introduces Nibbles
A7 Slip and Slide
A8 Bridgette Introduces bridges and colored round buttons
A9 Yes Master Introduces blue Golems and yellow Golems
A10 Switcharoo
A11 Under Pressure Introduces colored square buttons
A12 Labyrinth Introduces appearing walls
A13 Omni Job Introduces gravel and Omnis
A14 Space Invader Introduces blue teleports and thin walls
A15 Dizzy Introduces Limpa and Limpy
A16 Building Bridges Introduces bombs
A17 Snappy Unhappy Introduces Snappy
A18 Toxic Waste Introduces slime
A19 Bounced Introduces Bouncer
A20 Clutter
A21 Mind the Gap
A22 Teleport Trouble Introduces red teleports
A23 Treasure Hunt
A24 Unhappier Snappy
A25 Elegant Introduces Blinky

Bebinca[edit]

# Name Notes
B1 Not Enough
B2 Roundabout Introduces Screamer and random force floors
B3 In a Corner
B4 Watch Your Step
B5 Musical Chairs
B6 One Way Only
B7 Careful
B8 Switchtastic
B9 Commute
B10 No Swimming
B11 Golem Go Boom
B12 Clone Introduces clone machines. Port of Ice Threat from CC2
B13 Lined Up
B14 Up & Down
B15 Simples
B16 Release Me
B17 Swap
B18 More Treasure
B19 Run Away Introduces speed orbs
B20 Ice Link
B21 Search & Destroy
B22 Puzzle Isle
B23 Bouncy Bouncy
B24 Lemmings
B25 Junction

Clottie[edit]

# Name Notes
C1 Clockwise
C2 Warmup
C3 Hello Blinky
C4 Booby Trap Similar to Pearl Diving from CCLP3
C5 Death Slide
C6 Stuck in the Mud Introduces mud
C7 Connect 5
C8 Follow Me
C9 Here Boy
C10 Odd & Even Similar to the start of Oh-Ho! from CCLP3
C11 Cross
C12 Golem March Port of Tank Blocker from CC2
C13 Pretty
C14 Reveal
C15 Recycle
C16 Through the Ice
C17 Just In Time
C18 Incoming
C19 Prisoner
C20 In & Out Similar to east section of Beachballs from CCLP3
C21 Gently
C22 Bingo Similar to middle section of Mixed Nuts from CC1
C23 Round & Round Similar to Suction Ride from CCLP2
C24 Dodgeball Similar to Dodgeball from CC2
C25 In a Pickle

Dobos[edit]

# Name Notes
D1 Warming Up
D2 Left & Right Similar to start section of Paranoia from CC1
D3 Shuffle
D4 Scaredy Cat
D5 Gears Port of Gears from CC2
D6 Diamond
D7 Come Get Me
D8 Traffic Light
D9 Link
D10 Dodgem Golems
D11 Boiling Point Similar/sequel to Warming Up (D1)
D12 Run Rabbit
D13 Gloem Dance Similar to start section of Clear the Way from CCLP3
D14 Let Me Out
D15 Freeway
D16 Cubed
D17 Skills
D18 Blocks vs Bombs Similar to Warehouse I from CCLP2
D19 Ice Skating
D20 Block Fortress Similar to Key Color from CCLP2
D21 Round Them Up
D22 Ninja Thief Similar to Security Breach from CCLP2
D23 Air Raid Similar to Kablam from CC1
D24 In the Slime Port of In the Slime from CC2
D25 First Flat

Eclair[edit]

# Name Notes
E1 Islands
E2 4x4 Introduces rotating green Squishy
E3 Smiley
E4 Spit Introduces Spitter
E5 Hanoi
E6 Spitting Introduces reflector
E7 Boats
E8 Infinity Introduces four-way yellow Squishy
E9 Boom
E10 Invader Introduces static blue Squishy
E11 Zig Zag
E12 Bowtie
E13 Two by Two
E14 Run
E15 ZX Spectrum
E16 Wall Hug
E17 Swap
E18 Timing
E19 Help Me 3
E20 Little Fish
E21 Plank
E22 Weave
E23 Hello
E24 Candy Wrapper
E25 CS

Flummery[edit]

# Name Notes
F1 Whorls Wars Introduces rotating red Squishy
F2 I Fly Again Similar to Oversea Delivery from CC1
F3 Spiral
F4 Excuse Me
F5 Tight Border
F6 Swirl Similar to the start of Corridor from CC1
F7 Central Control
F8 Pretzel Pier Similar to Sea Turtles from CC2
F9 Wing Port of Wing and a Prayer from CC2
F10 Companion
F11 Breaking In Port of Breaking In from CC2
F12 Three Ways Similar to Trinity from CC1
F13 Important Decision
F14 Port v Starboard
F15 Warren Run
F16 Chippin' Away
F17 Firing Port of Firing Range from CC2
F18 Tricked Ya Port of Tricked Ya! from CC2
F19 Go!
F20 Blockage
F21 Seeing Double
F22 Caverns Port of Caverns from CC2
F23 Rows Port of bottom section of Ice Castle from CC2
F24 Ort Gold Ego Sequel to Oorto Geld from CC1
F25 Stock Options

Gelato[edit]

# Name Designer Notes
G1 Clean Sweep Tyler Sontag Introduces blue security gates
G2 Side Scroller Nazmus
G3 Square Dance PwPrntd Introduces baby Screamer and sand[note 1]
G4 Temporary Housing Jeffrey Bardon Introduces red security gates and red shirt blocks (DLC). Port of Temporary Housing from CC2LP1
G5 Forsythia Tyler Sontag Introduces recessed walls. Port of Forsythia from CCLP4
G6 The Void Bonus Again
G7 The Yard Sale Job Jeffrey Bardon Introduces baby Blinky, blue Legs, cages, and cage buttons[note 2]
G8 Pachinko Chuck Sommerville Introduces red Legs and green Legs[note 3]
G9 Monorail Tyler Sontag Port of Monorail from CCLP4
G10 Continuum Ryan J. Port of a custom CC1 level
G11 Process of Elimination Tyler Sontag
G12 Pet Rock PwPrntd
G13 The Boiling Rock Jeffrey Bardon Introduces red F.I.S.H. gates[note 4]
G14 Serene Sanctum Jeffrey Bardon
G15 Diversion Tyler Sontag Port of a custom CC1 level
G16 Four Kings ErikH2000
G17 On Edge Tyler Sontag
G18 Puzzle Gauntlet Gavin Duncan
G19 Crown Jewels J.B. Lewis Port of a custom CC1 level. Walls of Mind Lock from CCLP1
G20 Reacquisition Dpt Jeffrey Bardon Port of a custom CC1 level. Walls of Exhibit Hall from CCLP1
G21 Shuffle Jeffrey Bardon
G22 Brain Bender Supernewton
G23 Shoe Sorting ChipsRevenge
G24 Impossible? Jeffrey Bardon
G25 Claustrophokoban Jeffrey Bardon

Haupia[edit]

# Name Designer Notes
H1 In the Pipeline Jeffrey Bardon Port of a custom CC1 level
H2 Square Legs Barn Cleave Introduces a unique interaction between Legs and square buttons
H3 The Mall Tyler Sontag Port of a custom CC1 level
H4 Bowling Alleys Adrenalin Dragon Port of Bowling Alleys from CCLP1
H5 Suburban Legend Jeffrey Bardon Port of Suburban Legend from CCLP4
H6 Move in formation Paul Sommerville
H7 Tiny Isle Jeffrey Bardon Port of a custom CC1 level
H8 Sheep to the Slaughter Bowman
H9 Recycle II Ryan J. Based on Recycle (C15)
H10 Laser Tyler Sontag
H11 Shambles J.B. Lewis Port of a custom CC1 level
H12 Bigger Fish Ryan J. Based on Little Fish (E20)
H13 40 by Lowe QuadFather
H14 Walled Garden Jeffrey Bardon
H15 Perpetual Motion J.B. Lewis Port of a custom CC1 level which later appeared in CCLP5 (see You Break It, You Buy It)
H16 Fire At Will PwPrntd
H17 The World Has Turned Tyler Sontag Port of a custom CC1 level which later appeared in CCLP5 (see The World Has Turned and Left Me Here)
H18 Big Blue Tyler Sontag Based on the northwest corner of Snowbound, which later appeared in CCLP5
H19 Ordeal Tenshi Shikigami
H20 Impedance Ryan J. Port of a custom CC1 level
H21 20 Squares Secret Agent
H22 RD13X Glowackos
H23 Closed Circuit J.B. Lewis Port of a custom CC1 level which later appeared in CCLP5 (see Closed Circuit)
H24 Passage Tyler Sontag
H25 Corked Not A Hyrax

Ben 10 Game Generator[edit]

In 2016, a re-themed version of Chuck's Challenge 3D, known as Ben 10 Game Generator, based on Cartoon Network's Ben 10 franchise, was released as a tie in to the reboot of the franchise.[5] It featured gameplay similar to that of Chuck's Challenge 3D, but with different graphics, the player controlling Ben 10's main character, Ben Tennyson. The game has since been discontinued and is no longer available for purchase.

Notes[edit]

  1. These were introduced to more accurately emulate fireballs and gravel from Chip's Challenge, respectively. By contrast, Screamers (and Blinkies) ignore ice and conveyors and can't press buttons, while gravel doesn't allow blocks or monsters to move onto or off of it.
  2. More accurate versions of traps in Chip's Challenge. By contrast, colored square gates are walls when closed, and only open when all square buttons of the same color are held down.
  3. These have the movement patterns of Blinkies and Screamers but the element interactions of blue Legs.
  4. More accurate versions of chip sockets in Chip's Challenge. By contrast, blue F.I.S.H. gates open as soon as enough F.I.S.H. are collected, allowing monsters and blocks to pass through without the player having to clear the gate first.

References[edit]

  1. "Chuck's Challenge 3D launches today on the Steam store". Steam Community (Steam). Retrieved 3 July 2019.
  2. "Chuck's Challenge 3D". Kickstarter. Retrieved 3 July 2019.
  3. "Flummery Update with loads of new content". Steam Community (Steam). Retrieved 27 November 2020.
  4. "Chuck's Challenge 3D 2020: The new remastered desktop version of Chuck's Challenge". Steam Community (Steam). Retrieved 27 November 2020.
  5. http://www.niffler.co.uk/Games/Ben10GameGenerator.htm