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== CC2 lesson levels ==
== CC2 lesson levels ==
All lesson levels in Chip's Challenge 2 are untimed.
All lesson levels in Chip's Challenge 2 are untimed.
* [[Lesson 1 (CC2 level)|Lesson 1]]: Chip, floor, walls, hints, keys, locks, dirt, [[ice]], [[ice skates]], [[bonus flag]]s, [[no sign]]s, [[Thief|red thieves]], [[Thief|blue thieves]],  chips, [[force floor]]s, [[suction boots]], [[swivel door]]s, [[flippers]], [[water]], [[fire boots]], [[fire]], [[turtle]]s, recessed walls, blocks, bombs, the exit.
* [[Lesson 1 (CC2 level)|Lesson 1]]: Chip, floor, walls, [[letter tile]]s, hints, keys, locks, dirt, [[ice]], [[ice skates]], [[bonus flag]]s, [[no sign]]s, [[Thief|red thieves]], [[Thief|blue thieves]],  chips, [[force floor]]s, [[suction boots]], [[swivel door]]s, [[flippers]], [[water]], [[fire boots]], [[fire]], [[turtle]]s, recessed walls, blocks, bombs, the exit.
* [[Lesson 2 (CC2 level)|Lesson 2]]: Thin walls, [[Bug|ants]], [[Paramecium|centipedes]], gliders, [[Fireball|fire boxes]], [[Pink ball|purple balls]], green buttons, toggle walls, [[green chip]]s, [[green bomb]]s, [[ice block]]s, [[Teeth|red teeth]], gravel, dirt, [[Custom tile|custom walls]], and [[Custom tile|custom floors]].
* [[Lesson 2 (CC2 level)|Lesson 2]]: Thin walls, [[Bug|ants]], [[Paramecium|centipedes]], gliders, [[Fireball|fire boxes]], [[Pink ball|purple balls]], green buttons, toggle walls, [[green chip]]s, [[green bomb]]s, [[ice block]]s, [[Teeth|red teeth]], gravel, dirt, [[Custom tile|custom walls]], and [[Custom tile|custom floors]].
* [[Lesson 3 (CC2 level)|Lesson 3]]: [[Melinda]], [[hiking boots]], blue walls, [[green wall]]s, hidden walls, invisible walls, [[Teleport|blue teleports]], [[red teleport]]s, [[green teleport]]s, [[orange button]]s, [[flame jet]]s, [[steel wall]]s, [[time bomb]]s, and [[slime]]. Lesson 3 also introduces the concept of dropping a tool.
* [[Lesson 3 (CC2 level)|Lesson 3]]: [[Melinda]], [[hiking boots]], blue walls, [[green wall]]s, hidden walls, invisible walls, [[Teleport|blue teleports]], [[red teleport]]s, [[green teleport]]s, [[orange button]]s, [[flame jet]]s, [[steel wall]]s, [[time bomb]]s, and [[slime]]. Lesson 3 also introduces the concept of dropping a tool.
* [[Lesson 4 (CC2 level)|Lesson 4]]: [[Transmogrifier]], [[gender-only sign]]s, walkers, [[directional block]]s, blue buttons, [[Tank|blue tanks]], red buttons, clone machines, clone blocks, [[yellow button]]s, [[yellow tank]]s, random force floors, blobs, [[floor mimic]]s, and [[secret eye]]s.
* [[Lesson 4 (CC2 level)|Lesson 4]]: [[Transmogrifier]], [[gender-only sign]]s, walkers, [[directional block]]s, blue buttons, [[Tank|blue tanks]], red buttons, clone machines, clone blocks, [[yellow button]]s, [[yellow tank]]s, random force floors, blobs, [[floor mimic]]s, and [[secret eye]]s.
* [[Lesson 5 (CC2 level)|Lesson 5]]: Brown buttons, traps, [[railroad track]]s, [[ghost]]s, [[steel foil]], [[RR sign|railroad signs]], [[helmet]]s, [[rover]]s, [[pink button]]s, [[wire]], [[pink toggle wall]]s, [[bowling ball]]s, [[yellow teleport]]s. Lesson 5 also introduces the concept of [[partial posting]].
* [[Lesson 5 (CC2 level)|Lesson 5]]: Brown buttons, traps, [[railroad track]]s, [[ghost]]s, [[steel foil]], [[RR sign|railroad signs]], [[helmet]]s, [[rover]]s, [[pink button]]s, [[wire]], [[switch door]]s, [[bowling ball]]s, [[yellow teleport]]s. Lesson 5 also introduces the concept of [[partial posting]].
* [[Lesson 6 (CC2 level)|Lesson 6]]: [[Lightning bolt]]s, [[speed boots]], [[switch]]es, [[black button]]s, [[grey button]]s, [[bribe]]s, and [[mirror Chip]].
* [[Lesson 6 (CC2 level)|Lesson 6]]: [[Lightning bolt]]s, [[speed boots]], [[switch]]es, [[black button]]s, [[grey button]]s, [[bribe]]s, and [[mirror Chip]].
* [[Lesson 7 (CC2 level)|Lesson 7]]: [[Logic gate]]s, [[latch]]es, and [[counter gate]]s.
* [[Lesson 7 (CC2 level)|Lesson 7]]: [[Logic gate]]s, [[latch]]es, and [[Wire#Counter|counter gate]]s.


== Tiles not introduced in the CC2 lesson levels ==
== Tiles not introduced in the CC2 lesson levels ==

Revision as of 22:43, 9 February 2019

A lesson level can refer to the first eight levels of Chip's Challenge 1, entitled Lesson 1 through Lesson 8, and seven levels in Chip's Challenge 2, entitled Lesson 1 through Lesson 7, though they are not the first seven levels. They serve as training levels for the rest of the game, and show most of the tiles. All of these levels contain a hint which explains the main concepts introduced in the level. They were all designed by Chuck Sommerville. They can also refer to the nine tutorial levels in CCLP1 or other similar levels in custom level sets

CC1 lesson levels

Tiles not introduced in the CC1 lesson levels

Later levelsets

Unlike Chip's Challenge 1, Chip's Challenge Level Pack 2 and Chip's Challenge Level Pack 4 do not have lesson levels, as they use the same devices and mechanics as the original, and are meant to be played by veteran Chipsters. However, Chip's Challenge Level Pack 3 has the introductory Entrance Examination, where most of the basic mechanics are put into test for newcomers. Chip's Challenge Level Pack 1 contains nine tutorial levels, none with their title in the Lesson # format.

CC2 lesson levels

All lesson levels in Chip's Challenge 2 are untimed.

Tiles not introduced in the CC2 lesson levels

Other uses

Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific custom level set. For example, pi.dat's lesson 3.141592653589793238 introduces the set's use of the digits of pi as a method of solving its levels.