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A '''lesson level''' can refer to the first eight levels of [[Chip's Challenge 1]], entitled ''Lesson 1'' through ''Lesson 8'', and seven levels in [[Chip's Challenge 2]], entitled ''Lesson 1'' through ''Lesson 7'', though they are not the first seven levels. They serve as training levels for the rest of the game, and show most of the [[tile]]s. All of these levels contain a hint which explains the main concepts introduced in the level. They were all designed by [[Chuck Sommerville]]. They can also refer to the nine tutorial levels in [[CCLP1]] or other similar levels in [[custom level set]]s  
A '''lesson level''' serves as a training level for the rest of the game, and shows most of the [[tile]]s the player can encounter. The term can refer to:
* The first eight levels of [[Chip's Challenge 1]], entitled ''Lesson 1'' through ''Lesson 8''
* The first nine levels of [[Chip's Challenge Level Pack 1|CCLP1]], though not labelled in numeric order
* Seven levels in [[Chip's Challenge 2]], entitled ''Lesson 1'' through ''Lesson 7'', though not the first seven levels
 
All of these levels contain a hint which explains the main concepts introduced in the level. The CC1 and CC2 lesson levels were all designed by [[Chuck Sommerville]], whereas the CCLP1 lesson levels were primarily designed by [[Tyler Sontag]] and Henry Potts, with just one being designed by [[J.B. Lewis]]. They can also refer to other similar levels in [[custom level set]]s.


== CC1 lesson levels ==
== CC1 lesson levels ==
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* [[Lesson 8]]: [[Gravel]], dirt as a default tile, and the [[teeth]].
* [[Lesson 8]]: [[Gravel]], dirt as a default tile, and the [[teeth]].


== Tiles not introduced in the CC1 lesson levels ==
=== Tiles not introduced in the CC1 lesson levels ===
* [[Walker]]s were first introduced in [[Nice Day]].
* [[Walker]]s were first introduced in [[Nice Day]].
* [[Clone block]]s were first introduced in [[Iceberg]].
* [[Blob]]s were first introduced in [[Blobnet]].
* [[Blob]]s were first introduced in [[Blobnet]].
* [[Paramecium|Paramecia]] were first introduced in [[Chchchips]].
* [[Paramecium|Paramecia]] were first introduced in [[Chchchips]].
* [[force floor|Random force floors]] were first introduced in [[Floorgasborg]].
* [[force floor|Random force floors]] were first introduced in [[Floorgasborg]].


==Later levelsets==
== CCLP1 lesson levels ==
Unlike Chip's Challenge 1, [[Chip's Challenge Level Pack 2]] and [[Chip's Challenge Level Pack 4]] do not have lesson levels, as they use the same devices and mechanics as the original, and are meant to be played by veteran Chipsters. However, [[Chip's Challenge Level Pack 3]] has the introductory [[Entrance Examination]], where most of the basic mechanics are put into test for newcomers. [[Chip's Challenge Level Pack 1]] contains nine tutorial levels, none with their title in the ''Lesson #'' format.
* [[Key Pyramid]]: Keys and doors, chips and sockets
* [[Slip and Slide]]: Ice and force floors, skates and suction boots
* [[Present Company]]: Fire and water, fire boots and flippers, gliders and fireballs
* [[Block Party]]: Blocks, dirt, bombs
* [[Facades]]: Blue walls, invisible walls, recessed walls
* [[When Insects Attack]]: Gravel, bugs and paramecia
* [[Under Pressure]]: Traps and brown buttons
* [[Switcheroo]]: Red buttons and clone machines, green buttons and toggle walls, blue buttons and tanks
* [[Swept Away]]: Thieves, teleports
 
=== Tiles not introduced in the CCLP1 lesson levels ===
* Teeth and walkers were first seen in [[Graduation]], though the walkers are never interacted with. The first level where the player interacts with walkers is [[The Monster Cages]].
* Random force floors were first seen in [[Tetragons]].
* Blobs were first seen in [[Square Dancing]].
* While not technically a tile, [[Chip's Checkers]] first introduced the concept of extra chips.


== CC2 lesson levels ==
== CC2 lesson levels ==
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* [[Lesson 7 (CC2 level)|Lesson 7]]: [[Logic gate]]s, [[latch]]es, and [[Wire#Counter|counter gate]]s.
* [[Lesson 7 (CC2 level)|Lesson 7]]: [[Logic gate]]s, [[latch]]es, and [[Wire#Counter|counter gate]]s.


== Tiles not introduced in the CC2 lesson levels ==
=== Tiles not introduced in the CC2 lesson levels ===
* [[Time modifier]]s were first introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time III]].
* [[Time modifier]]s were first introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time III]].
* [[Mirror Melinda]] was first introduced in [[Lookalike]].
* [[Mirror Melinda]] was first introduced in [[Lookalike]].
* [[Hook]]s and [[Tent canopy|tent canopies]] were first introduced in [[Flea Market]].
* [[Hook]]s and [[Tent canopy|tent canopies]] were first introduced in [[Flea Market]].
== Other level sets ==
Unlike Chip's Challenge 1, [[Chip's Challenge Level Pack 2|CCLP2]] and [[Chip's Challenge Level Pack 4|CCLP4]] do not have lesson levels, as they use the same devices and mechanics as the original, and are meant to be played by veteran [[Chipster]]s. However, [[Chip's Challenge Level Pack 3|CCLP3]] has the introductory [[Entrance Examination]], where most of the basic mechanics are put into test for newcomers.


== Other uses ==
== Other uses ==
Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific [[custom level set]].  For example, [[pi]]'s ''lesson 3.141592653589793238'' introduces the set's use of the digits of pi as a method of solving its levels.
Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific [[custom level set]].  For example, [[pi.dat|pi]]'s ''lesson 3.141592653589793238'' introduces the set's use of the digits of pi as a method of solving its levels.
[[Category:Terminology]]
[[Category:Terminology]]

Revision as of 06:16, 5 March 2019

A lesson level serves as a training level for the rest of the game, and shows most of the tiles the player can encounter. The term can refer to:

  • The first eight levels of Chip's Challenge 1, entitled Lesson 1 through Lesson 8
  • The first nine levels of CCLP1, though not labelled in numeric order
  • Seven levels in Chip's Challenge 2, entitled Lesson 1 through Lesson 7, though not the first seven levels

All of these levels contain a hint which explains the main concepts introduced in the level. The CC1 and CC2 lesson levels were all designed by Chuck Sommerville, whereas the CCLP1 lesson levels were primarily designed by Tyler Sontag and Henry Potts, with just one being designed by J.B. Lewis. They can also refer to other similar levels in custom level sets.

CC1 lesson levels

Tiles not introduced in the CC1 lesson levels

CCLP1 lesson levels

Tiles not introduced in the CCLP1 lesson levels

  • Teeth and walkers were first seen in Graduation, though the walkers are never interacted with. The first level where the player interacts with walkers is The Monster Cages.
  • Random force floors were first seen in Tetragons.
  • Blobs were first seen in Square Dancing.
  • While not technically a tile, Chip's Checkers first introduced the concept of extra chips.

CC2 lesson levels

All lesson levels in Chip's Challenge 2 are untimed.

Tiles not introduced in the CC2 lesson levels

Other level sets

Unlike Chip's Challenge 1, CCLP2 and CCLP4 do not have lesson levels, as they use the same devices and mechanics as the original, and are meant to be played by veteran Chipsters. However, CCLP3 has the introductory Entrance Examination, where most of the basic mechanics are put into test for newcomers.

Other uses

Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific custom level set. For example, pi's lesson 3.141592653589793238 introduces the set's use of the digits of pi as a method of solving its levels.