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A '''lesson level''' serves as a training level for the rest of the game, and shows most of the [[tile]]s the player can encounter. The term can refer to:
A '''lesson level''' serves as a training level for the rest of the game, and shows most of the [[tile]]s the player can encounter. The term can refer to:
* The first eight levels of [[Chip's Challenge 1]], entitled ''Lesson 1'' through ''Lesson 8''
* The first eight levels of [[Chip's Challenge 1]], entitled ''Lesson 1'' through ''Lesson 8''
* The first nine levels of [[Chip's Challenge Level Pack 1|CCLP1]], though not labelled in numeric order
* The first nine levels of [[Chip's Challenge Level Pack 1]], though not labelled in numeric order
* Seven levels in [[Chip's Challenge 2]], entitled ''Lesson 1'' through ''Lesson 7'', though not the first seven levels
* Seven levels in [[Chip's Challenge 2]], entitled ''Lesson 1'' through ''Lesson 7'', though not the first seven levels
It can also refer to other similar levels in custom [[level set]]s.


All of these levels contain a hint which explains the main concepts introduced in the level. The CC1 and CC2 lesson levels were all designed by [[Chuck Sommerville]], whereas the CCLP1 lesson levels were primarily designed by [[Tyler Sontag]] and Henry Potts, with just one being designed by [[J.B. Lewis]]. They can also refer to other similar levels in [[custom level set]]s.
All lesson levels contain [[hint]]s which explain the main concepts introduced in the level. The CC1 and CC2 lesson levels were all designed by [[Chuck Sommerville]], whereas the CCLP1 lesson levels were primarily designed by [[Tyler Sontag]] and [[Henry Potts]], with just one being designed by [[J.B. Lewis]].


== CC1 lesson levels ==
== CC1 lesson levels ==
* [[Lesson 1]]: The basics: [[Chip]], [[floor]], [[wall]]s, [[hint]]s, [[computer chip]]s, [[socket]]s and the [[exit]], plus [[key]]s and [[lock]]s.
''Click on a tile to read its article about it.''
* [[Lesson 2]]: [[Block]]s and how they turn [[water]] into [[dirt]]; [[monster]]s, specifically the [[bug]].
{| class="wikitable sortable"
* [[Lesson 3]]: The [[element]]s and their respective [[boot]]s.
! Name !! class="unsortable" | Tiles !! class="unsortable" | Additional concepts, if any
* [[Lesson 4]]: [[Blue button]]s and [[tank]]s, [[green button]]s and [[toggle wall]]s, and [[item]]s or [[destructive obstacle]]s hidden under blocks.
|-
* [[Lesson 5]]: [[Red button]]s and [[clone machine]]s, [[brown button]]s and [[trap]]s, and [[bomb]]s; [[glider]]s, [[fireball]]s, and [[pink ball]]s. Lesson 5 is also the first level not to contain a [[socket]] or any [[computer chip]]s.
| data-sort-value="8" | [[Lesson 1]] || [[File:Chip S.png|link=Chip]]     [[File:Computer chip.png|link=Computer chip]] [[File:Socket.png|link=Socket]]     [[File:Blue key.png|link=Blue key]] [[File:Red key.png|link=Red key]] [[File:Green key.png|link=Green key]] [[File:Yellow key.png|link=Yellow key]] [[File:Blue lock.png|link=Blue lock]] [[File:Red lock.png|link=Red lock]] [[File:Green lock.png|link=Green lock]] [[File:Yellow lock.png|link=Yellow lock]] ||
* [[Lesson 6]]: [[Invisible wall]]s, [[hidden wall]]s, [[blue wall]]s, and the concept of superfluous (unreachable) chips.
|-
* [[Lesson 7]]: [[Thieves]], [[teleport]]s, and [[recessed wall]]s. It also features [[thin wall]]s in a cameo role.
| data-sort-value="7" | [[Lesson 2]] || [[File:Block.png|link=Block]] [[File:Water.png|link=Water]] [[File:Dirt.png|link=Dirt]]     [[File:Bug N.png|link=Bug]] ||
* [[Lesson 8]]: [[Gravel]], dirt as a default tile, and the [[teeth]].
|-
| data-sort-value="6" | [[Lesson 3]] || [[File:Water.png|link=Water]] [[File:Fire.png|link=Fire]] [[File:Ice.png|link=Ice]] [[File:Force floor S.png|link=Force floor]]     [[File:Flippers.png|link=Flippers]] [[File:Fire boots.png|link=Fire boots]] [[File:Ice skates.png|link=Ice skates]] [[File:Suction boots.png|link=Suction boots]] ||
|-
| data-sort-value="5" | [[Lesson 4]] || [[File:Blue button.png|link=Blue button]] [[File:Tank S.png|link=Tank]]     [[File:Green button.png|link=Green button]] [[File:Toggle wall Closed.png|link=Toggle wall]] [[File:Toggle wall Open.png|link=Toggle wall]] || Items under [[block]]s
|-
| data-sort-value="4" | [[Lesson 5]] || [[File:Red button.png|link=Red button]] [[File:Clone machine.png|link=Clone machine]]     [[File:Brown button.png|link=Brown button]] [[File:Trap.png|link=Trap]]     [[File:Bomb.png|link=Bomb]]     [[File:Pink ball.png|link=Pink ball]] [[File:Glider N.png|link=Glider]] [[File:Fireball.png|link=Fireball]] || Levels with no [[computer chip]]s
|-
| data-sort-value="3" | [[Lesson 6]] || [[File:Blue wall.png|link=Blue wall]] [[File:Hidden wall.png|link=Hidden wall]] [[File:Invisible wall.png|link=Invisible wall]] || Levels with extra [[computer chip]]s
|-
| data-sort-value="2" | [[Lesson 7]] || [[File:Thief.png|link=Thief]] [[File:Teleport.png|link=Teleport]] [[File:Recessed wall.png|link=Recessed wall]]     [[File:Thin wall S.png|link=Thin wall]] ||
|-
| data-sort-value="1" | [[Lesson 8]] || [[File:Gravel.png|link=Gravel]] [[File:Dirt.png|link=Dirt]]     [[File:Teeth S.png|link=Teeth]] ||
|}


=== Tiles not introduced in the CC1 lesson levels ===
=== Tiles not introduced in CC1 lesson levels ===
* [[Walker]]s were first introduced in [[Nice Day]].
[[File:Walker NS.png|link=Walker]] [[Walker]]s are introduced in [[Nice Day]].<br>
* [[Blob]]s were first introduced in [[Blobnet]].
[[File:Blob.png|link=Blob]] [[Blob]]s are introduced in [[Blobnet]].<br>
* [[Paramecium|Paramecia]] were first introduced in [[Chchchips]].
[[File:Paramecium NS.png|link=Paramecium]] [[Paramecium|Paramecia]] are introduced in [[Chchchips]].<br>
* [[force floor|Random force floors]] were first introduced in [[Floorgasborg]].
[[File:Force floor Random.png|link=Force floor]] [[Force floor|Random force floors]] are introduced in [[Floorgasborg]].


== CCLP1 lesson levels ==
== CCLP1 lesson levels ==
* [[Key Pyramid]]: Keys and doors, chips and sockets
''Click on a tile to read its article about it.''
* [[Slip and Slide]]: Ice and force floors, skates and suction boots
{| class="wikitable sortable"
* [[Present Company]]: [[Water]] and [[fire]], [[flippers]] and [[fire boots]], gliders and fireballs
! Name !! class="unsortable" | Tiles !! class="unsortable" | Additional concepts, if any
* [[Block Party]]: Blocks, dirt, bombs
|-
* [[Facades]]: Blue walls, invisible walls, recessed walls
| data-sort-value="9" | [[Key Pyramid]] || [[File:Chip S.png|link=Chip]] &nbsp; &nbsp; [[File:Computer chip.png|link=Computer chip]] [[File:Socket.png|link=Socket]] &nbsp; &nbsp; [[File:Blue key.png|link=Blue key]] [[File:Red key.png|link=Red key]] [[File:Green key.png|link=Green key]] [[File:Yellow key.png|link=Yellow key]] [[File:Blue lock.png|link=Blue lock]] [[File:Red lock.png|link=Red lock]] [[File:Green lock.png|link=Green lock]] [[File:Yellow lock.png|link=Yellow lock]] ||
* [[When Insects Attack]]: Gravel, bugs and paramecia
|-
* [[Under Pressure]]: Traps and brown buttons
| data-sort-value="8" | [[Slip and Slide]] || [[File:Ice.png|link=Ice]] [[File:Force floor S.png|link=Force floor]] &nbsp; &nbsp; [[File:Ice skates.png|link=Ice skates]] [[File:Suction boots.png|link=Suction boots]]  ||
* [[Switcheroo]]: Pink balls, red buttons and clone machines, green buttons and toggle walls, blue buttons and tanks
|-
* [[Swept Away]]: Thieves, teleports
| data-sort-value="7" | [[Present Company]] ||  [[File:Water.png|link=Water]] [[File:Fire.png|link=Fire]] &nbsp; &nbsp; [[File:Flippers.png|link=Flippers]] [[File:Fire boots.png|link=Fire boots]] &nbsp; &nbsp; [[File:Glider N.png|link=Glider]] [[File:Fireball.png|link=Fireball]] ||
|-
| data-sort-value="6" | [[Block Party]] || [[File:Block.png|link=Block]] [[File:Bomb.png|link=Bomb]] &nbsp; &nbsp; [[File:Dirt.png|link=Dirt]] ||
|-
| data-sort-value="5" | [[Facades]] || [[File:Blue wall.png|link=Blue wall]] [[File:Hidden wall.png|link=Hidden wall]] [[File:Invisible wall.png|link=Invisible wall]] [[File:Recessed wall.png|link=Recessed wall]] ||
|-
| data-sort-value="4" | [[When Insects Attack]] || [[File:Gravel.png|link=Gravel]] &nbsp; &nbsp; [[File:Bug N.png|link=Bug]] [[File:Paramecium NS.png|link=Paramecium]] ||
|-
| data-sort-value="3" | [[Under Pressure]] || [[File:Brown button.png|link=Brown button]] [[File:Trap.png|link=Trap]] ||
|-
| data-sort-value="2" | [[Switcheroo]] || [[File:Red button.png|link=Red button]] [[File:Clone machine.png|link=Clone machine]] &nbsp; &nbsp; [[File:Green button.png|link=Green button]] [[File:Toggle wall Open.png|link=Toggle wall]] [[File:Toggle wall Closed.png|link=Toggle wall]] &nbsp; &nbsp; [[File:Blue button.png|link=Blue button]] [[File:Tank S.png|link=Tank]] &nbsp; &nbsp; [[File:Pink ball.png|link=Pink ball]] ||
|-
| data-sort-value="1" | [[Swept Away]] || [[File:Thief.png|link=Thief]] [[File:Teleport.png|link=Teleport]] ||
|}


=== Tiles not introduced in the CCLP1 lesson levels ===
=== Tiles not introduced in CCLP1 lesson levels ===
* Teeth and walkers were first seen in [[Graduation]], though the walkers are never interacted with. The first level where the player interacts with walkers is [[The Monster Cages]].
[[File:Teeth S.png|link=Teeth]] [[Teeth]] are introduced in [[Graduation]].<br>
* Random force floors were first seen in [[Tetragons]].
[[File:Thin wall S.png|link=Thin wall]] [[Thin wall]]s are introduced in [[Basketball]].<br>
* Blobs were first seen in [[Square Dancing]].
[[File:Walker NS.png|link=Walker]] [[Walker]]s are interacted with in [[The Monster Cages]], though they are technically first seen in [[Graduation]].<br>
* While not technically a tile, [[Chip's Checkers]] first introduced the concept of extra chips.
[[File:Force floor Random.png|link=Random force floor]] [[Random force floor]]s are introduced in [[Tetragons]].<br>
[[File:Blob.png|link=Blob]] [[Blob]]s are introduced in [[Square Dancing]].<br>
[[File:Computer chip.png|link=Computer chip]] While not technically a tile, [[Feel the Static]] introduces the concept of extra [[computer chip]]s.


== CC2 lesson levels ==
== CC2 lesson levels ==
All lesson levels in Chip's Challenge 2 are untimed.
''Click on a tile to read its article about it.''
* [[Lesson 1 (CC2 level)|Lesson 1]]: Chip, floor, walls, [[letter tile]]s, hints, keys, locks, dirt, [[ice]], [[ice skates]], [[bonus flag]]s, [[no sign]]s, [[Thief|red thieves]], [[Thief|blue thieves]],  chips, [[force floor]]s, [[suction boots]], [[swivel door]]s, [[flippers]], [[water]], [[fire boots]], [[fire]], [[turtle]]s, recessed walls, blocks, bombs, the exit.
{| class="wikitable sortable"
* [[Lesson 2 (CC2 level)|Lesson 2]]: Thin walls, [[Bug|ants]], [[Paramecium|centipedes]], gliders, [[Fireball|fire boxes]], [[Pink ball|purple balls]], green buttons, toggle walls, [[green chip]]s, [[green bomb]]s, [[ice block]]s, [[Teeth|red teeth]], gravel, dirt, [[Custom tile|custom walls]], and [[Custom tile|custom floors]].
! Name !! class="unsortable" | Tiles !! class="unsortable" | Additional concepts, if any
* [[Lesson 3 (CC2 level)|Lesson 3]]: [[Melinda]], [[hiking boots]], blue walls, [[green wall]]s, hidden walls, invisible walls, [[Teleport|blue teleports]], [[red teleport]]s, [[green teleport]]s, [[orange button]]s, [[flame jet]]s, [[steel wall]]s, [[time bomb]]s, and [[slime]]. Lesson 3 also introduces the concept of dropping a tool.
|-
* [[Lesson 4 (CC2 level)|Lesson 4]]: [[Transmogrifier]], [[gender-only sign]]s, walkers, [[directional block]]s, blue buttons, [[Tank|blue tanks]], red buttons, clone machines, clone blocks, [[yellow button]]s, [[yellow tank]]s, random force floors, blobs, [[floor mimic]]s, and [[secret eye]]s.
| data-sort-value="7" | [[Lesson 1 (CC2 level)|Lesson 1]] || [[File:ChipS CC2.png|link=Chip]] &nbsp; &nbsp; [[File:Blue key (CC2).png|link=Blue key]] [[File:Red key (CC2).png|link=Red key]] [[File:Green key (CC2).png|link=Green key]] [[File:Yellow key (CC2).png|link=Yellow key]] &nbsp; &nbsp; [[File:Blue lock (CC2).png|link=Blue lock]] [[File:Red lock (CC2).png|link=Red lock]] [[File:Green lock (CC2).png|link=Green lock]] [[File:Yellow lock (CC2).png|link=Yellow lock]] &nbsp; &nbsp; [[File:Dirt (CC2).png|link=Dirt]] &nbsp; &nbsp; [[File:Ice (CC2).png|link=Ice]] [[File:Ice skates (CC2).png|link=Ice skates]] &nbsp; &nbsp; [[File:1KFlag.png|link=Bonus flag]] &nbsp; &nbsp; [[File:No sign (CC2).png|link=No sign]] &nbsp; &nbsp; [[File:RedThief.png|link=Thief]] [[File:BlueThief.png|link=Thief]] &nbsp; &nbsp; [[File:Computer chip (CC2).png|link=Computer chip]] [[File:Socket (CC2).png|link=Socket]] &nbsp; &nbsp; [[File:Force floor S.png|link=Force floor]] [[File:Suction boots (CC2).png|link=Suction boots]] &nbsp; &nbsp; [[File:Swivel1.png|link=Swivel door]] &nbsp; &nbsp; [[File:Water (CC2).gif|link=Water]] [[File:Flippers (CC2).png|link=Flippers]] &nbsp; &nbsp; [[File:Fire (CC2).gif|link=Fire]] [[File:Fire boots (CC2).png|link=Fire boots]] &nbsp; &nbsp; [[File:Turtle.gif|link=Turtle]] [[File:Recessed wall (CC2).png|link=Recessed wall]] &nbsp; &nbsp; [[File:Block (CC2).png|link=Block]] [[File:Bomb (CC2).gif|link=Bomb]] ||
* [[Lesson 5 (CC2 level)|Lesson 5]]: Brown buttons, traps, [[railroad track]]s, [[ghost]]s, [[steel foil]], [[RR sign|railroad signs]], [[helmet]]s, [[rover]]s, [[pink button]]s, [[wire]], [[switch door]]s, [[bowling ball]]s, [[yellow teleport]]s. Lesson 5 also introduces the concept of [[partial posting]].
|-
* [[Lesson 6 (CC2 level)|Lesson 6]]: [[Lightning bolt]]s, [[speed boots]], [[switch]]es, [[black button]]s, [[gray button]]s, [[bribe]]s, and [[mirror Chip]].
| data-sort-value="6" | [[Lesson 2 (CC2 level)|Lesson 2]] || [[File:ThinWallSouthCC2.png|link=Thin wall]] &nbsp; &nbsp; [[File:AntN.gif|link=Bug]] [[File:CentipedeN.gif|link=Paramecium]] [[File:GliderN.gif|link=Glider]] [[File:FireBox.gif|link=Fireball]] [[File:PurpleBall.gif|link=Pink ball]] &nbsp; &nbsp; [[File:Green button (CC2).png|link=Green button]] [[File:ToggleDoorClosedCC2.gif|link=Toggle door]] [[File:ToggleDoorCC2.gif|link=Toggle door]] [[File:GreenBomb.gif|link=Toggle chip and bomb]] [[File:GreenChip.png|link=Toggle chip and bomb]] &nbsp; &nbsp; [[File:Ice block (CC2).png|link=Ice block]] &nbsp; &nbsp; [[File:Gravel (CC2).png|link=Gravel]] &nbsp; &nbsp; [[File:TeethS Animated CC2.gif|link=Teeth]] &nbsp; &nbsp; [[File:CustomWall1.png|link=Custom tile]] [[File:CustomFloor1.png|link=Custom tile]] [[File:CustomWall2.png|link=Custom tile]] [[File:CustomFloor2.png|link=Custom tile]] [[File:CustomWall3.png|link=Custom tile]] [[File:CustomFloor3.png|link=Custom tile]] [[File:CustomWall4.png|link=Custom tile]] [[File:CustomFloor4.png|link=Custom tile]] ||
* [[Lesson 7 (CC2 level)|Lesson 7]]: [[Logic gate]]s, [[latch]]es, and [[Wire#Counter|counter gate]]s.
|-
| data-sort-value="5" | [[Lesson 3 (CC2 level)|Lesson 3]] || [[File:MelindaS CC2.png|link=Melinda]] &nbsp; &nbsp; [[File:Hiking boots (CC2).png|link=Hiking boots]] &nbsp; &nbsp; [[File:Blue wall (CC2).png|link=Blue wall]] [[File:GreenWallReal.png|link=Green wall]] [[File:Hidden wall.png|link=Hidden wall]] [[File:Invisible wall.png|link=Invisible wall]] &nbsp; &nbsp; [[File:BlueTeleport.gif|link=Blue teleport]] [[File:RedTeleport.gif|link=Red teleport]] [[File:GreenTeleport.gif|link=Green teleport]] &nbsp; &nbsp; [[File:Orange button (CC2).png|link=Orange button]] [[File:FlameJetOn.gif|link=Flame jet]] &nbsp; &nbsp; [[File:Steel wall (CC2).png|link=Steel wall]] [[File:Time bomb (CC2).png|link=Time bomb]] &nbsp; &nbsp; [[File:Slime.gif|link=Slime]] || Dropping [[item]]s
|-
| data-sort-value="4" | [[Lesson 4 (CC2 level)|Lesson 4]] || [[File:Transmogrifier.gif|link=Transmogrifier]] [[File:MaleOnly.png|link=Gender-only sign]] [[File:FemaleOnly.png|link=Gender-only sign]] &nbsp; &nbsp; [[File:Walker CC2.png|link=Walker]] &nbsp; &nbsp; [[File:DirectionalBlock1.png|link=Directional block]] &nbsp; &nbsp; [[File:Blue button (CC2).png|link=Blue button]] [[File:BlueTankS.gif|link=Tank]] &nbsp; &nbsp; [[File:Red button (CC2).png|link=Red button]] [[File:Clone machine (CC2).png|link=Clone machine]] &nbsp; &nbsp; [[File:Yellow button (CC2).png|link=Yellow button]] [[File:YellowTankS.gif|link=Yellow tank]] &nbsp; &nbsp; [[File:Force floor Random (CC2).gif|link=Random force floor]] &nbsp; &nbsp; [[File:Blob (CC2).png|link=Blob]] [[File:FloorMimic.png|link=Floor mimic]] [[File:Secret eye (CC2).png|link=Secret eye]] ||
|-
| data-sort-value="3" | [[Lesson 5 (CC2 level)|Lesson 5]] || [[File:Brown button (CC2).png|link=Brown button]] [[File:TrapOpenCC2.png|link=Trap]] &nbsp; &nbsp; [[File:TrainTrackV.png|link=Railroad track]] &nbsp; &nbsp; [[File:Ghost S.png|link=Ghost]] [[File:Steel foil (CC2).png|link=Steel foil]] &nbsp; &nbsp; [[File:Railroad sign (CC2).png|link=Railroad sign]] &nbsp; &nbsp; [[File:Helmet (CC2).png|link=Helmet]] [[File:RoverS AllCycles CC2.gif|link=Rover]] &nbsp; &nbsp; [[File:Pink button (CC2).png|link=Pink button]] [[File:FloorWire1.png|link=Wire]] [[File:SwitchDoor Closed CC2.gif|link=Switch door]] [[File:SwitchDoor Open CC2.gif|link=Switch door]] &nbsp; &nbsp; [[File:BowlingBall1.png|link=Bowling ball]] &nbsp; &nbsp; [[File:YellowTeleport.gif|link=Yellow teleport]] || [[Partial posting]]
|-
| data-sort-value="2" | [[Lesson 6 (CC2 level)|Lesson 6]] || [[File:Lightning bolt (CC2).png|link=Lightning bolt]] &nbsp; &nbsp; [[File:Speed boots (CC2).png|link=Speed boots]] &nbsp; &nbsp; [[File:OnSwitch.png|link=Switch]] [[File:Black button (CC2).png|link=Black button]] &nbsp; &nbsp; [[File:Gray button (CC2).png|link=Gray button]] &nbsp; &nbsp; [[File:Bribe (CC2).png|link=Bribe]] &nbsp; &nbsp; [[File:Mirror ChipS.png|link=Player mirror]] ||
|-
| data-sort-value="1" | [[Lesson 7 (CC2 level)|Lesson 7]] || [[File:ANDgate.png|link=AND gate]] [[File:NOTgate.png|link=Inverter]] [[File:ORgate.png|link=OR gate]] [[File:NANDgate.png|link=NAND gate]] [[File:XORgate.png|link=XOR gate]] &nbsp; &nbsp; [[File:Latch NE CC2.png|link=Latch]] &nbsp; &nbsp; [[File:Counter Animated CC2.gif|link=Counter]] ||
|}


=== Tiles not introduced in the CC2 lesson levels ===
=== Tiles not introduced in CC2 lesson levels ===
* [[Time modifier]]s were first introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time III]].
[[File:Time bonus (CC2).png|link=Time modifier]] [[File:Time penalty (CC2).png|link=Time modifier]] [[File:Time toggle (CC2).png|link=Time modifier]] [[Time modifier]]s are introduced in [[Quick Time]], [[Quick Time II]], and [[Quick Time III]].<br>
* [[Mirror Melinda]] was first introduced in [[Lookalike]].
[[File:TimidTeethS Animated CC2.gif|link=Blue teeth]] [[Blue teeth]] are introduced in [[Monty Haul]].<br>
* [[Hook]]s and [[Tent canopy|tent canopies]] were first introduced in [[Flea Market]].
[[File:Hook (CC2).png|link=Hook]] [[File:Tent canopy (CC2).png|link=Tent canopy]] [[Hook]]s and [[Tent canopy|tent canopies]] are introduced in [[Flea Market]].


== Other level sets ==
== Other level sets ==
Unlike Chip's Challenge 1, [[Chip's Challenge Level Pack 2|CCLP2]] and [[Chip's Challenge Level Pack 4|CCLP4]] do not have lesson levels, as they use the same devices and mechanics as the original, and are meant to be played by veteran [[Chipster]]s. However, [[Chip's Challenge Level Pack 3|CCLP3]] has the introductory [[Entrance Examination]], where most of the basic mechanics are put into test for newcomers.
[[Chip's Challenge Level Pack 2|CCLP2]], [[Chip's Challenge Level Pack 3|CCLP3]], [[Chip's Challenge Level Pack 4|CCLP4]], and [[Chip's Challenge Level Pack 5|CCLP5]] do not have lesson levels, as they use the same devices and mechanics as the original, and are meant to be played by veteran [[Chipsters]]. However, there are some exceptions:
 
* CCLP3 has the introductory [[Entrance Examination]], where most of the basic mechanics are put into test for newcomers.
* CCLP4 has [[Proving Grounds]], designed around reviewing most of the games elements.
* CCLP5 has [[Multipurpose Tool]], which was initially designed to be a block tutorial from its source set.


== Other uses ==
== Other uses ==
Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific [[custom level set]].  For example, [[pi.dat|pi]]'s ''lesson 3.141592653589793238'' introduces the set's use of the digits of pi as a method of solving its levels.
Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific custom [[level set]].  For example, [[Pi|pi.dat]]'s ''lesson 3.141592653589793238'' introduces the set's use of the digits of pi as a method of solving its levels.
[[Category:Terminology]]
[[Category:Terminology]]

Latest revision as of 21:59, 17 March 2024

A lesson level serves as a training level for the rest of the game, and shows most of the tiles the player can encounter. The term can refer to:

It can also refer to other similar levels in custom level sets.

All lesson levels contain hints which explain the main concepts introduced in the level. The CC1 and CC2 lesson levels were all designed by Chuck Sommerville, whereas the CCLP1 lesson levels were primarily designed by Tyler Sontag and Henry Potts, with just one being designed by J.B. Lewis.

CC1 lesson levelsEdit

Click on a tile to read its article about it.

Name Tiles Additional concepts, if any
Lesson 1                              
Lesson 2            
Lesson 3                    
Lesson 4               Items under blocks
Lesson 5                             Levels with no computer chips
Lesson 6       Levels with extra computer chips
Lesson 7            
Lesson 8          

Tiles not introduced in CC1 lesson levelsEdit

  Walkers are introduced in Nice Day.
  Blobs are introduced in Blobnet.
  Paramecia are introduced in Chchchips.
  Random force floors are introduced in Floorgasborg.

CCLP1 lesson levelsEdit

Click on a tile to read its article about it.

Name Tiles Additional concepts, if any
Key Pyramid                              
Slip and Slide            
Present Company                    
Block Party          
Facades        
When Insects Attack          
Under Pressure    
Switcheroo                            
Swept Away    

Tiles not introduced in CCLP1 lesson levelsEdit

  Teeth are introduced in Graduation.
  Thin walls are introduced in Basketball.
  Walkers are interacted with in The Monster Cages, though they are technically first seen in Graduation.
  Random force floors are introduced in Tetragons.
  Blobs are introduced in Square Dancing.
  While not technically a tile, Feel the Static introduces the concept of extra computer chips.

CC2 lesson levelsEdit

Click on a tile to read its article about it.

Name Tiles Additional concepts, if any
Lesson 1                                                                                                                  
Lesson 2                                                                    
Lesson 3                                                     Dropping items
Lesson 4                                                          
Lesson 5                                                         Partial posting
Lesson 6                                  
Lesson 7                      

Tiles not introduced in CC2 lesson levelsEdit

      Time modifiers are introduced in Quick Time, Quick Time II, and Quick Time III.
  Blue teeth are introduced in Monty Haul.
    Hooks and tent canopies are introduced in Flea Market.

Other level setsEdit

CCLP2, CCLP3, CCLP4, and CCLP5 do not have lesson levels, as they use the same devices and mechanics as the original, and are meant to be played by veteran Chipsters. However, there are some exceptions:

  • CCLP3 has the introductory Entrance Examination, where most of the basic mechanics are put into test for newcomers.
  • CCLP4 has Proving Grounds, designed around reviewing most of the games elements.
  • CCLP5 has Multipurpose Tool, which was initially designed to be a block tutorial from its source set.

Other usesEdit

Other than the official CC1 and CC2 lesson levels, the term is used to identify any level made in this style, usually introducing a concept not covered in the official lesson levels or to introduce a gimmick of a specific custom level set. For example, pi.dat's lesson 3.141592653589793238 introduces the set's use of the digits of pi as a method of solving its levels.