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'''Eric Schmidt''' is one of the most well-known level designers in the history of [[Chip's Challenge]], making a name for himself with technically intensive compositions, often very long solving times, and many [[monster]] interactions. His first level set, EricS1, is a 165 level long concept set about the adventures of Chip throughout a variety of areas, trying to escape the [[teeth]] Hoola. His far more recent level set, EricS2, is much shorter with only 30 levels and does not have a storyline.
'''Eric Schmidt''' is one of the most well-known level designers in the history of [[Chip's Challenge]], making a name for himself with technically intensive compositions, often very long solving times, and many [[monster]] interactions. His first [[level set]], EricS1, is a 165 level long concept set about the adventures of [[Chip]] throughout a variety of areas, trying to escape the [[teeth]] Hoola. His far more recent level set, EricS2, is much shorter with only 30 levels and does not have a storyline.


Eric does not commonly optimize Chip's Challenge. His scores for [[Chip's Challenge 1|CC1]] and [[Chip's Challenge Level Pack 2|CCLP2]] are 5,962,750 and 5,996,910, respectively. He has also joined this wiki as [[User:Eric119|Eric119]], contributing some knowledge of specific [[glitch]]es to it.
Eric does not commonly optimize Chip's Challenge. His scores for [[Chip's Challenge 1|CC1]] and [[Chip's Challenge Level Pack 2|CCLP2]] are 5,962,750 and 5,996,910, respectively. He has also joined this wiki as [[User:Eric119|Eric119]], contributing some knowledge of specific [[glitch]]es to it.
Eric is the only designer to have at least one level in all four community level packs (CCLP1-4), and one of just two people, along with [[Mike Lask]], to have a level in each of the first three packs (CCLP1-3).


[[Tile World 2]] is currently maintained by Eric.
[[Tile World 2]] is currently maintained by Eric.


== Levels in official packs ==
== [[:Category:Levels designed by Eric Schmidt|Levels in official packs]] ==
=== CCLP1 ===
=== [[Chip's Challenge Level Pack 1|CCLP1]] ===
* [[The Ancient Temple]]
{| class="wikitable sortable"
! # !! Name
|-
| 144 || [[The Ancient Temple]]
|}


=== CCLP2 ===
=== [[Chip's Challenge Level Pack 2|CCLP2]] ===
* [[Maze of One Way]]
{| class="wikitable sortable"
* [[Yike-O-Matic]]
! # !! Name
* [[Hmmm!]]
|-
* [[Fun House Rink]]
| 9 || [[Maze of One Way]]
* [[Breaking the Rules]]
|-
* [[And Then There Were... Four?]]
| 39 || [[Yike-O-Matic]]
* [[Just a Minute!!]]
|-
* [[The Lake in Winter]]
| 42 || [[Hmmm!]]
* [[Internal Clock]]
|-
* [[Bumble Boy]]
| 44 || [[Fun House Rink]]
* [[Creative One-Ways]]
|-
* [[Don't Get Lost]]
| 45 || [[Breaking the Rules]]
* [[Exit Chip]]
|-
* [[Roller Coaster]]
| 48 || [[And Then There Were... Four?]]
* [[One-Block Sokoban]]
|-
* [[Yet Another Puzzle]]
| 49 || [[Just a Minute!!]]
* [[Monster Factory]]
|-
* [[After the Rainstorm]]
| 51 || [[The Lake in Winter]]
* [[Teeth]]
|-
* [[Flame Boy]]
| 60 || [[Internal Clock]]
* [[Warehouse II]]
|-
* [[Paramecia]]
| 73 || [[Bumble Boy]]
* [[Dodge!]]
|-
* [[Time Bomb (CCLP2 level)|Time Bomb]]
| 86 || [[Creative One-Ways]]
* [[Captured]]
|-
* [[Keep Trying]]
| 88 || [[Don't Get Lost]]
* [[Wormwood]]
|-
* [[Cloner's Maze]]
| 93 || [[Exit Chip]]
|-
| 97 || [[Roller Coaster]]
|-
| 99 || [[One-Block Sokoban]]
|-
| 105 || [[Yet Another Puzzle]]
|-
| 111 || [[Monster Factory]]
|-
| 112 || [[After the Rainstorm]]
|-
| 119 || [[Teeth (CCLP2 level)|Teeth]]
|-
| 121 || [[Flame Boy]]
|-
| 122 || [[Warehouse II]]
|-
| 124 || [[Paramecia]]
|-
| 126 || [[Dodge!]]
|-
| 131 || [[Time Bomb (CCLP2 level)|Time Bomb]]
|-
| 132 || [[Captured]]
|-
| 140 || [[Keep Trying]]
|-
| 144 || [[Wormwood]]
|-
| 147 || [[Cloner's Maze]]
|}


=== CCLP3 ===
=== [[Chip's Challenge Level Pack 3|CCLP3]] ===
* [[Yet Another Yet Another Puzzle]]
{| class="wikitable sortable"
! # !! Name
|-
| 140 || [[Yet Another Yet Another Puzzle]]
|}


=== CCLP4 ===
=== [[Chip's Challenge Level Pack 4|CCLP4]] ===
* [[Estranged for a Season]]
{| class="wikitable sortable"
* [[They're Not Called Blocks for Nothing]]
! # !! Name
|-
| 81 || [[Estranged for a Season]]
|-
| 116 || [[They're Not Called Blocks for Nothing]]
|}


== EricS1 ==
== EricS1 ==


Many levels in EricS1 are rough edits of existing [[CC1]] levels, which either change some tiles or [[monster]]s, alter the requirements, add additional sections, or fix previously [[busted level]]s. The levels worked over were, in order of appearance in the set:
Many levels in EricS1 are rough edits of existing [[CC1]] levels, which either change some [[tile]]s or [[monster]]s, alter the requirements, add additional sections, or fix previously [[busted level]]s. The levels worked over were, in order of appearance in the set:


* [[Hunt]] (all 788 chips required)
{| class="wikitable sortable"
* [[Traffic Cop]] (Three times; Chip now has to use the [[walker]]s to touch the [[green button]] in the first, there are no monsters at all in the second, and in a much later level, many other obstacles block the path of the walkers)
! # !! Name !! Mod of !! Changes
* [[Lemmings]] (there are no chips, only one [[water]] space, only one [[block]], and Chip has to infiltrate the [[fireball]] room to reach the exit)
|-
* [[Fireflies]] (no [[gravel]])
| 1 || Chips Galore! || [[Hunt]] || All 788 [[Computer chip|chips]] required
* [[Lesson 8]] (the [[time limit]] is only 5, requiring the use of the bold solution)
|-
* [[Doublemaze]] (all [[thin wall]]s are replaced with random [[force floor]]s, which release the original boundaries of the maze)
| 20 || Traffic Cop || [[Traffic Cop]] || [[Chip]] now has to use the [[walker]]s, and there are only five [[block]]s
* [[Sampler]] (the monsters can now move between rooms, and there are more of them)
|-
* [[Underground]] (all [[dirt]] is replaced with chips)
| 21 || Huh? How Do You―? || [[Traffic Cop]] || There are no [[monster]]s at all, and seven [[block]]s scattered across the level
* [[Castle Moat]] (there are no [[flippers]], and there are many more [[block]]s required than the original long solution)
|-
* [[Invincible Champion]] (Three times in consecutive levels; the [[monster order]] is fixed in one, the [[water]] is also removed in a second level, and the [[glider]]s and [[bug]]s are switched in a third)
| 23 || Fireball Dilemma || [[Lemmings]] || No [[Computer chip|chips]], only one [[water]] space and one [[block]], and [[Chip]] must kill all the [[fireball]]s
* [[Scavenger Hunt]] (Twice; changed to an [[ice]] maze, with the same boundaries, and in the second level, with a [[walker]] [[clone machine]] added at the start)
|-
* [[Southpole]] (additional barriers and a [[red key]] and [[blue key]] added)
| 25 || Shadrach || [[Fireflies]] || No [[gravel]]
* [[Kablam]] (enlarged, made more difficult)
|-
* [[Beware of Bug]] ([[fireball]]s are cloned from what was formerly the exit area, and Chip has to block them off with a [[block]] before they overwhelm the entire level)
| 26 || Smooth Move || [[Lesson 8]] || [[Time limit]] reduced to 5, requiring the [[Bold time|bold]] solution
* [[Strange Maze]] (the [[teeth]] and [[walker]]s now move, and the only destructive obstacles are [[bomb]]s. It is aptly named ''AUGHHHHHhhhhh...'')
|-
* [[Suicide]] (several levels throughout the set, but all with different twists on how to get the gliders into the bombs.)
| 35 || Double [[Forced Entry]] || [[Doublemaze]] || All [[thin wall]]s replaced with random [[force floor]]s, lifting the boundaries of the maze
* [[Drawn and Quartered]] (all dirt and [[gravel]] spaces are now chips)
|-
* [[Forced Entry]] (thirty [[fireball]]s are sliding across the force floors, and the walls are now [[water]])
| 38 || Watch Out || [[Sampler]] || No [[gravel]], more [[monster]]s
* [[I Slide]] (the design is edited without changing the directional movements, and a [[bug]] is also added to the level)
|-
* [[Oorto Geld]] (only one glider will change the [[toggle wall]]s, only one block can be used, many other toggle walls added for art, some [[blob]]s released into the level)
| 39 || [[Paramecia (CCLP2 level)|Paramecia]] II || [[Underground]] || All [[dirt]] is replaced with [[Computer chip|chips]]; similar to [[Clear Out]] in [[Chip's Challenge 2]]
* [[Ice Cube]] (the outer edge is replaced with [[recessed wall]]s, and the bug is also removed)
|-
* [[Trinity]] (complicated with recessed walls, plus a fireball and a glider guarding two of the chips)
| 42 || [Flooded] Castle Moat || [[Castle Moat]] || No [[flippers]] and many more [[block]]s required
|-
| 46 || Invincible Champion || [[Invincible Champion]] || Changed [[monster order]]
|-
| 47 || Invincible Champion Again || [[Invincible Champion]] || Changed [[monster order]], no [[water]]
|-
| 48 || Reversed Invincible Champion || [[Invincible Champion]] || [[Glider]]s and [[bug]]s switched, no [[water]]
|-
| 51 || Ice Maze || [[Scavenger Hunt]] || Changed to an [[ice]] maze, with the same boundaries
|-
| 55 || Southpole || [[Southpole]] || Additional barriers and [[key]]s added
|-
| 58 || Kablam || [[Kablam]] || Many more [[bomb]]s added
|-
| 59 || Beware of Fire || [[Beware of Bug]] || [[Fireball]]s are [[Clone machine|cloned]] from the start area, and [[Chip]] must [[block]] them before they flood the level
|-
| 61 || Rink || [[Icedeath]] || Changed to a [[blue wall]] maze, with the same boundaries
|-
| 63 || AUGHHHHHhhhhh... || [[Strange Maze]] || [[Teeth]] and [[walker]]s now move, and the only destructive obstacles are [[bomb]]s
|-
| 72 || Suicide II || [[Suicide]] || More [[pink ball]]s, no [[block]], [[water]] surrounding [[bomb]] corridor
|-
| 74 || Watch Out! II || [[Drawn and Quartered]] || All [[dirt]] and [[gravel]] is replaced with [[Computer chip|chips]]
|-
| 75 || Breakthroughs || [[Traffic Cop]] || [[Water]] and [[fire]] layout is slightly jumbled, [[ice]] added, the [[walker]]s must be used, and only five [[block]]s
|-
| 77 || Isle of Force Floors || [[Forced Entry]] || Thirty [[fireball]]s are sliding around, and all [[wall]]s are now [[water]]
|-
| 78 || Meshach || [[Brushfire]] || Most [[wall]]s replaced with [[fire]], [[bug]] removed and [[fireball]]s added, [[Computer chip|chips]] added to all dead ends
|-
| 83 || I Slide, Human || [[I Slide]] || Design edited without changing directional movements; [[bug]] added
|-
| 88 || Oorto Geld: The Sequel || [[Oorto Geld]] || One less [[glider]], only one [[block]], and a [[blob]] added
|-
| 104 || Chiller Instinct || [[Ice Cube]] || Outer edge covered in [[recessed wall]]s, [[bug]] removed
|-
| 105 || [[Apartment]]: The Challenger || [[Trinity]] || Complicated with [[recessed wall]]s, plus a [[fireball]] and [[glider]] guarding two of the [[Computer chip|chips]]
|-
| 116 || Suicide III || [[Suicide]] || Less bombs, most [[wall]]s removed, many [[toggle wall]]s added, [[walker]]s instead of [[glider]]s, more [[bomb]]s, no [[block]]
|-
| 138 || Treasure Hunt || [[Scavenger Hunt]] || [[Walker]]s coming from a [[clone machine]] chase [[Chip]]; similar to [[Spirals]]
|-
| 146 || Chaos to Oblivion || [[Metastable to Chaos]] || Design uses [[wall]]s instead of [[floor]], [[Chip]] must use four [[key]]s to unlock four [[Computer chip|chips]]
|}


Twenty-eight of Eric Schmidt's levels were placed into [[CCLP2]], largely stacked in the middling to hard categories. Some of the hardest CCLP2 levels, such as [[Warehouse II]], [[Exit Chip]], [[Yet Another Puzzle]], and [[Cloner's Maze]] were created by Eric. Another of his levels, [[Yet Another Yet Another Puzzle]], formerly titled ''[[The Last Laugh]] II'', was placed in [[CCLP3]].
Twenty-eight of Eric Schmidt's levels were placed into [[Chip's Challenge Level Pack 2|CCLP2]], largely stacked in the middling to hard categories. Some of the hardest CCLP2 levels, such as [[Warehouse II]], [[Exit Chip]], [[Yet Another Puzzle]], and [[Cloner's Maze]] were created by Eric. Another of his levels, [[Yet Another Yet Another Puzzle]], formerly titled ''[[The Last Laugh]] II'', was placed in [[Chip's Challenge Level Pack 3|CCLP3]].


== Trivia ==
== Trivia ==
* Eric is the only designer to have at least one level in all four Chip's Challenge Level Packs, and one of just two people, along with [[Mike Lask]], to have a level in each of the first three packs.
* The chairman of Google shares the name Eric Schmidt with this Eric Schmidt, though they are not the same person.
* The chairman of Google shares the name Eric Schmidt with this Eric Schmidt, though they are not the same person.
[[Category:People]]
[[Category:People]]

Revision as of 09:04, 23 May 2019

Eric Schmidt is one of the most well-known level designers in the history of Chip's Challenge, making a name for himself with technically intensive compositions, often very long solving times, and many monster interactions. His first level set, EricS1, is a 165 level long concept set about the adventures of Chip throughout a variety of areas, trying to escape the teeth Hoola. His far more recent level set, EricS2, is much shorter with only 30 levels and does not have a storyline.

Eric does not commonly optimize Chip's Challenge. His scores for CC1 and CCLP2 are 5,962,750 and 5,996,910, respectively. He has also joined this wiki as Eric119, contributing some knowledge of specific glitches to it.

Tile World 2 is currently maintained by Eric.

Levels in official packs

CCLP1

# Name
144 The Ancient Temple

CCLP2

# Name
9 Maze of One Way
39 Yike-O-Matic
42 Hmmm!
44 Fun House Rink
45 Breaking the Rules
48 And Then There Were... Four?
49 Just a Minute!!
51 The Lake in Winter
60 Internal Clock
73 Bumble Boy
86 Creative One-Ways
88 Don't Get Lost
93 Exit Chip
97 Roller Coaster
99 One-Block Sokoban
105 Yet Another Puzzle
111 Monster Factory
112 After the Rainstorm
119 Teeth
121 Flame Boy
122 Warehouse II
124 Paramecia
126 Dodge!
131 Time Bomb
132 Captured
140 Keep Trying
144 Wormwood
147 Cloner's Maze

CCLP3

# Name
140 Yet Another Yet Another Puzzle

CCLP4

# Name
81 Estranged for a Season
116 They're Not Called Blocks for Nothing

EricS1

Many levels in EricS1 are rough edits of existing CC1 levels, which either change some tiles or monsters, alter the requirements, add additional sections, or fix previously busted levels. The levels worked over were, in order of appearance in the set:

# Name Mod of Changes
1 Chips Galore! Hunt All 788 chips required
20 Traffic Cop Traffic Cop Chip now has to use the walkers, and there are only five blocks
21 Huh? How Do You―? Traffic Cop There are no monsters at all, and seven blocks scattered across the level
23 Fireball Dilemma Lemmings No chips, only one water space and one block, and Chip must kill all the fireballs
25 Shadrach Fireflies No gravel
26 Smooth Move Lesson 8 Time limit reduced to 5, requiring the bold solution
35 Double Forced Entry Doublemaze All thin walls replaced with random force floors, lifting the boundaries of the maze
38 Watch Out Sampler No gravel, more monsters
39 Paramecia II Underground All dirt is replaced with chips; similar to Clear Out in Chip's Challenge 2
42 [Flooded] Castle Moat Castle Moat No flippers and many more blocks required
46 Invincible Champion Invincible Champion Changed monster order
47 Invincible Champion Again Invincible Champion Changed monster order, no water
48 Reversed Invincible Champion Invincible Champion Gliders and bugs switched, no water
51 Ice Maze Scavenger Hunt Changed to an ice maze, with the same boundaries
55 Southpole Southpole Additional barriers and keys added
58 Kablam Kablam Many more bombs added
59 Beware of Fire Beware of Bug Fireballs are cloned from the start area, and Chip must block them before they flood the level
61 Rink Icedeath Changed to a blue wall maze, with the same boundaries
63 AUGHHHHHhhhhh... Strange Maze Teeth and walkers now move, and the only destructive obstacles are bombs
72 Suicide II Suicide More pink balls, no block, water surrounding bomb corridor
74 Watch Out! II Drawn and Quartered All dirt and gravel is replaced with chips
75 Breakthroughs Traffic Cop Water and fire layout is slightly jumbled, ice added, the walkers must be used, and only five blocks
77 Isle of Force Floors Forced Entry Thirty fireballs are sliding around, and all walls are now water
78 Meshach Brushfire Most walls replaced with fire, bug removed and fireballs added, chips added to all dead ends
83 I Slide, Human I Slide Design edited without changing directional movements; bug added
88 Oorto Geld: The Sequel Oorto Geld One less glider, only one block, and a blob added
104 Chiller Instinct Ice Cube Outer edge covered in recessed walls, bug removed
105 Apartment: The Challenger Trinity Complicated with recessed walls, plus a fireball and glider guarding two of the chips
116 Suicide III Suicide Less bombs, most walls removed, many toggle walls added, walkers instead of gliders, more bombs, no block
138 Treasure Hunt Scavenger Hunt Walkers coming from a clone machine chase Chip; similar to Spirals
146 Chaos to Oblivion Metastable to Chaos Design uses walls instead of floor, Chip must use four keys to unlock four chips

Twenty-eight of Eric Schmidt's levels were placed into CCLP2, largely stacked in the middling to hard categories. Some of the hardest CCLP2 levels, such as Warehouse II, Exit Chip, Yet Another Puzzle, and Cloner's Maze were created by Eric. Another of his levels, Yet Another Yet Another Puzzle, formerly titled The Last Laugh II, was placed in CCLP3.

Trivia

  • Eric is the only designer to have at least one level in all four Chip's Challenge Level Packs, and one of just two people, along with Mike Lask, to have a level in each of the first three packs.
  • The chairman of Google shares the name Eric Schmidt with this Eric Schmidt, though they are not the same person.