Please create an account or Login! Have fun!
Eric Schmidt: Difference between revisions
imported>Flareon350 |
Flareon350 (talk | contribs) (→Trivia) |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
'''Eric Schmidt''' is one of the most well-known level designers in the history of [[Chip's Challenge]], making a name for himself with technically intensive compositions, often very long solving times, and many [[monster]] interactions. | '''Eric Schmidt''' is one of the most well-known level designers in the history of [[Chip's Challenge]], making a name for himself with technically intensive compositions, often very long solving times, and many [[monster]] interactions. His first [[level set]], EricS1, is a 165 level long concept set about the adventures of [[Chip]] throughout a variety of areas, trying to escape the [[teeth]] Hoola. His far more recent level set, EricS2, is much shorter with only 30 levels and does not have a storyline. | ||
Eric does not | Eric does not commonly optimize Chip's Challenge. His scores for [[Chip's Challenge 1|CC1]] and [[Chip's Challenge Level Pack 2|CCLP2]] are 5,962,750 and 5,996,910, respectively. He has also joined this wiki as [[User:Eric119|Eric119]], contributing some knowledge of specific [[glitch]]es to it. | ||
[[Tile World 2]] is currently maintained by Eric. | |||
[[ | == [[:Category:Levels designed by Eric Schmidt|Levels in official packs]] == | ||
=== [[Chip's Challenge Level Pack 1|CCLP1]] === | |||
{| class="wikitable sortable" | |||
! # !! Name | |||
|- | |||
| 144 || [[The Ancient Temple]] | |||
|} | |||
== | === [[Chip's Challenge Level Pack 2|CCLP2]] === | ||
{| class="wikitable sortable" | |||
! # !! Name | |||
|- | |||
| 9 || [[Maze of One Way]] | |||
|- | |||
| 39 || [[Yike-o-Matic]] | |||
|- | |||
| 42 || [[Hmmm!]] | |||
|- | |||
| 44 || [[Fun House Rink]] | |||
|- | |||
| 45 || [[Breaking the Rules]] | |||
|- | |||
| 48 || [[And Then There Were... Four?]] | |||
|- | |||
| 49 || [[Just a Minute!!]] | |||
|- | |||
| 51 || [[The Lake in Winter]] | |||
|- | |||
| 60 || [[Internal Clock]] | |||
|- | |||
| 73 || [[Bumble Boy]] | |||
|- | |||
| 86 || [[Creative One-Ways]] | |||
|- | |||
| 88 || [[Don't Get Lost]] | |||
|- | |||
| 93 || [[Exit Chip]] | |||
|- | |||
| 97 || [[Roller Coaster]] | |||
|- | |||
| 99 || [[One-Block Sokoban]] | |||
|- | |||
| 105 || [[Yet Another Puzzle]] | |||
|- | |||
| 111 || [[Monster Factory]] | |||
|- | |||
| 112 || [[After the Rainstorm]] | |||
|- | |||
| 119 || [[Teeth (CCLP2 level)|Teeth]] | |||
|- | |||
| 121 || [[Flame Boy]] | |||
|- | |||
| 122 || [[Warehouse II]] | |||
|- | |||
| 124 || [[Paramecia]] | |||
|- | |||
| 126 || [[Dodge!]] | |||
|- | |||
| 131 || [[Time Bomb (CCLP2 level)|Time Bomb]] | |||
|- | |||
| 132 || [[Captured]] | |||
|- | |||
| 140 || [[Keep Trying]] | |||
|- | |||
| 144 || [[Wormwood]] | |||
|- | |||
| 147 || [[Cloner's Maze]] | |||
|} | |||
=== | === [[Chip's Challenge Level Pack 3|CCLP3]] === | ||
{| class="wikitable sortable" | |||
! # !! Name | |||
|- | |||
| 140 || [[Yet Another Yet Another Puzzle]] | |||
|} | |||
=== | === [[Chip's Challenge Level Pack 4|CCLP4]] === | ||
{| class="wikitable sortable" | |||
! # !! Name | |||
|- | |||
| 81 || [[Estranged for a Season]] | |||
|- | |||
| 116 || [[They're Not Called Blocks for Nothing]] | |||
|} | |||
=== | === [[Chip's Challenge Level Pack 5|CCLP5]] === | ||
{| class="wikitable sortable" | |||
! # !! Name | |||
|- | |||
| 47 || [[The Toggle Station]] | |||
|} | |||
=== [[Chip's Challenge 2 Level Pack 1|CC2LP1]] === | |||
{| class="wikitable sortable" | |||
! # !! Name | |||
|- | |||
| 135|| [[Military Intelligence]] | |||
|- | |||
| 138 || [[Greedy Twin]] | |||
|- | |||
| 166 || [[Triple-B Battery]] | |||
|} | |||
== EricS1 == | == EricS1 == | ||
Many levels in EricS1 are rough edits of existing [[CC1]] levels, which either change some | Many levels in EricS1 are rough edits of existing [[Chip's Challenge 1|CC1]] levels, which either change some [[tile]]s or [[monster]]s, alter the requirements, add additional sections, or fix previously [[busted level]]s. The levels worked over were, in order of appearance in the set: | ||
{| class="wikitable sortable" | |||
! # !! Name !! Mod of !! class=unsortable|Changes | |||
|- | |||
| 1 || Chips Galore! || [[Hunt]] || All 788 [[Computer chip|chips]] required | |||
|- | |||
| 20 || Traffic Cop || [[Traffic Cop]] || [[Chip]] now has to use the [[walker]]s, and there are only five [[block]]s | |||
|- | |||
| 21 || Huh? How Do You―? || [[Traffic Cop]] || There are no [[monster]]s at all, and seven [[block]]s scattered across the level | |||
|- | |||
| 23 || Fireball Dilemma || [[Lemmings]] || No [[Computer chip|chips]], only one [[water]] space and one [[block]], and [[Chip]] must kill all the [[fireball]]s | |||
|- | |||
| 25 || Shadrach || [[Fireflies]] || No [[gravel]] | |||
|- | |||
| 26 || Smooth Move || [[Lesson 8]] || [[Time limit]] reduced to 5, requiring the [[Bold time|bold]] solution | |||
|- | |||
| 35 || Double [[Forced Entry]] || [[Doublemaze]] || All [[thin wall]]s replaced with random [[force floor]]s, lifting the boundaries of the maze | |||
|- | |||
| 38 || Watch Out || [[Sampler]] || No [[gravel]], more [[monster]]s | |||
|- | |||
| 39 || [[Paramecia (CCLP2 level)|Paramecia]] II || [[Underground]] || All [[dirt]] is replaced with [[Computer chip|chips]]; similar to [[Clear Out]] in [[Chip's Challenge 2]] | |||
|- | |||
| 42 || [Flooded] Castle Moat || [[Castle Moat]] || No [[flippers]] and many more [[block]]s required | |||
|- | |||
| 46 || Invincible Champion || [[Invincible Champion]] || Changed [[monster order]] | |||
|- | |||
| 47 || Invincible Champion Again || [[Invincible Champion]] || Changed [[monster order]], no [[water]] | |||
|- | |||
| 48 || Reversed Invincible Champion || [[Invincible Champion]] || [[Glider]]s and [[bug]]s switched, no [[water]] | |||
|- | |||
| 51 || Ice Maze || [[Scavenger Hunt]] || Changed to an [[ice]] maze, with the same boundaries | |||
|- | |||
| 55 || Southpole || [[Southpole]] || Additional barriers and [[key]]s added | |||
|- | |||
| 58 || Kablam || [[Kablam]] || Many more [[bomb]]s added | |||
|- | |||
| 59 || Beware of Fire || [[Beware of Bug]] || [[Fireball]]s are [[Clone machine|cloned]] from the start area, and [[Chip]] must [[block]] them before they flood the level | |||
|- | |||
| 61 || Rink || [[Icedeath]] || Changed to a [[blue wall]] maze, with the same boundaries | |||
|- | |||
| 63 || AUGHHHHHhhhhh... || [[Strange Maze]] || [[Teeth]] and [[walker]]s now move, and the only destructive obstacles are [[bomb]]s | |||
|- | |||
| 72 || Suicide II || [[Suicide]] || More [[pink ball]]s, no [[block]], [[water]] surrounding [[bomb]] corridor | |||
|- | |||
| 74 || Watch Out! II || [[Drawn and Quartered]] || All [[dirt]] and [[gravel]] is replaced with [[Computer chip|chips]] | |||
|- | |||
| 75 || Breakthroughs || [[Traffic Cop]] || [[Water]] and [[fire]] layout is slightly jumbled, [[ice]] added, the [[walker]]s must be used, and only five [[block]]s | |||
|- | |||
| 77 || Isle of Force Floors || [[Forced Entry]] || Thirty [[fireball]]s are sliding around, and all [[wall]]s are now [[water]] | |||
|- | |||
| 78 || Meshach || [[Brushfire]] || Most [[wall]]s replaced with [[fire]], [[bug]] removed and [[fireball]]s added, [[Computer chip|chips]] added to all dead ends | |||
|- | |||
| 83 || I Slide, Human || [[I Slide]] || Design edited without changing directional movements; [[bug]] added | |||
|- | |||
| 88 || Oorto Geld: The Sequel || [[Oorto Geld]] || One less [[glider]], only one [[block]], and a [[blob]] added | |||
|- | |||
| 104 || Chiller Instinct || [[Ice Cube]] || Outer edge covered in [[recessed wall]]s, [[bug]] removed | |||
|- | |||
| 105 || [[Apartment]]: The Challenger || [[Trinity]] || Complicated with [[recessed wall]]s, plus a [[fireball]] and [[glider]] guarding two of the [[Computer chip|chips]] | |||
|- | |||
| 116 || Suicide III || [[Suicide]] || Less bombs, most [[wall]]s removed, many [[toggle wall]]s added, [[walker]]s instead of [[glider]]s, more [[bomb]]s, no [[block]] | |||
|- | |||
| 138 || Treasure Hunt || [[Scavenger Hunt]] || [[Walker]]s coming from a [[clone machine]] chase [[Chip]]; similar to [[Spirals]] | |||
|- | |||
| 146 || Chaos to Oblivion || [[Metastable to Chaos]] || Design uses [[wall]]s instead of [[floor]], [[Chip]] must use four [[key]]s to unlock four [[Computer chip|chips]] | |||
|} | |||
Twenty-eight of Eric Schmidt's levels were placed into [[CCLP2]], largely stacked in the middling to hard categories. Some of the hardest CCLP2 levels, such as [[Warehouse II]], [[Exit Chip]], [[Yet Another Puzzle]] and [[Cloner's Maze]] | Twenty-eight of Eric Schmidt's levels were placed into [[Chip's Challenge Level Pack 2|CCLP2]], largely stacked in the middling to hard categories. Some of the hardest CCLP2 levels, such as [[Warehouse II]], [[Exit Chip]], [[Yet Another Puzzle]], and [[Cloner's Maze]] were created by Eric. Another of his levels, [[Yet Another Yet Another Puzzle]], formerly titled ''[[The Last Laugh]] II'', was placed in [[Chip's Challenge Level Pack 3|CCLP3]]. | ||
== Trivia == | == Trivia == | ||
* Eric is the only designer to have at least one level in all the Chip's Challenge Level Packs, and one of just two people, along with [[Mike Lask]], to have a level in each of the first three packs. | |||
* The chairman of Google shares the name Eric Schmidt with this Eric Schmidt, though they are not the same person. | * The chairman of Google shares the name Eric Schmidt with this Eric Schmidt, though they are not the same person. | ||
[[Category:People]] | [[Category:People]] |
Latest revision as of 22:58, 3 March 2024
Eric Schmidt is one of the most well-known level designers in the history of Chip's Challenge, making a name for himself with technically intensive compositions, often very long solving times, and many monster interactions. His first level set, EricS1, is a 165 level long concept set about the adventures of Chip throughout a variety of areas, trying to escape the teeth Hoola. His far more recent level set, EricS2, is much shorter with only 30 levels and does not have a storyline.
Eric does not commonly optimize Chip's Challenge. His scores for CC1 and CCLP2 are 5,962,750 and 5,996,910, respectively. He has also joined this wiki as Eric119, contributing some knowledge of specific glitches to it.
Tile World 2 is currently maintained by Eric.
Levels in official packs[edit]
CCLP1[edit]
# | Name |
---|---|
144 | The Ancient Temple |
CCLP2[edit]
# | Name |
---|---|
9 | Maze of One Way |
39 | Yike-o-Matic |
42 | Hmmm! |
44 | Fun House Rink |
45 | Breaking the Rules |
48 | And Then There Were... Four? |
49 | Just a Minute!! |
51 | The Lake in Winter |
60 | Internal Clock |
73 | Bumble Boy |
86 | Creative One-Ways |
88 | Don't Get Lost |
93 | Exit Chip |
97 | Roller Coaster |
99 | One-Block Sokoban |
105 | Yet Another Puzzle |
111 | Monster Factory |
112 | After the Rainstorm |
119 | Teeth |
121 | Flame Boy |
122 | Warehouse II |
124 | Paramecia |
126 | Dodge! |
131 | Time Bomb |
132 | Captured |
140 | Keep Trying |
144 | Wormwood |
147 | Cloner's Maze |
CCLP3[edit]
# | Name |
---|---|
140 | Yet Another Yet Another Puzzle |
CCLP4[edit]
# | Name |
---|---|
81 | Estranged for a Season |
116 | They're Not Called Blocks for Nothing |
CCLP5[edit]
# | Name |
---|---|
47 | The Toggle Station |
CC2LP1[edit]
# | Name |
---|---|
135 | Military Intelligence |
138 | Greedy Twin |
166 | Triple-B Battery |
EricS1[edit]
Many levels in EricS1 are rough edits of existing CC1 levels, which either change some tiles or monsters, alter the requirements, add additional sections, or fix previously busted levels. The levels worked over were, in order of appearance in the set:
# | Name | Mod of | Changes |
---|---|---|---|
1 | Chips Galore! | Hunt | All 788 chips required |
20 | Traffic Cop | Traffic Cop | Chip now has to use the walkers, and there are only five blocks |
21 | Huh? How Do You―? | Traffic Cop | There are no monsters at all, and seven blocks scattered across the level |
23 | Fireball Dilemma | Lemmings | No chips, only one water space and one block, and Chip must kill all the fireballs |
25 | Shadrach | Fireflies | No gravel |
26 | Smooth Move | Lesson 8 | Time limit reduced to 5, requiring the bold solution |
35 | Double Forced Entry | Doublemaze | All thin walls replaced with random force floors, lifting the boundaries of the maze |
38 | Watch Out | Sampler | No gravel, more monsters |
39 | Paramecia II | Underground | All dirt is replaced with chips; similar to Clear Out in Chip's Challenge 2 |
42 | [Flooded] Castle Moat | Castle Moat | No flippers and many more blocks required |
46 | Invincible Champion | Invincible Champion | Changed monster order |
47 | Invincible Champion Again | Invincible Champion | Changed monster order, no water |
48 | Reversed Invincible Champion | Invincible Champion | Gliders and bugs switched, no water |
51 | Ice Maze | Scavenger Hunt | Changed to an ice maze, with the same boundaries |
55 | Southpole | Southpole | Additional barriers and keys added |
58 | Kablam | Kablam | Many more bombs added |
59 | Beware of Fire | Beware of Bug | Fireballs are cloned from the start area, and Chip must block them before they flood the level |
61 | Rink | Icedeath | Changed to a blue wall maze, with the same boundaries |
63 | AUGHHHHHhhhhh... | Strange Maze | Teeth and walkers now move, and the only destructive obstacles are bombs |
72 | Suicide II | Suicide | More pink balls, no block, water surrounding bomb corridor |
74 | Watch Out! II | Drawn and Quartered | All dirt and gravel is replaced with chips |
75 | Breakthroughs | Traffic Cop | Water and fire layout is slightly jumbled, ice added, the walkers must be used, and only five blocks |
77 | Isle of Force Floors | Forced Entry | Thirty fireballs are sliding around, and all walls are now water |
78 | Meshach | Brushfire | Most walls replaced with fire, bug removed and fireballs added, chips added to all dead ends |
83 | I Slide, Human | I Slide | Design edited without changing directional movements; bug added |
88 | Oorto Geld: The Sequel | Oorto Geld | One less glider, only one block, and a blob added |
104 | Chiller Instinct | Ice Cube | Outer edge covered in recessed walls, bug removed |
105 | Apartment: The Challenger | Trinity | Complicated with recessed walls, plus a fireball and glider guarding two of the chips |
116 | Suicide III | Suicide | Less bombs, most walls removed, many toggle walls added, walkers instead of gliders, more bombs, no block |
138 | Treasure Hunt | Scavenger Hunt | Walkers coming from a clone machine chase Chip; similar to Spirals |
146 | Chaos to Oblivion | Metastable to Chaos | Design uses walls instead of floor, Chip must use four keys to unlock four chips |
Twenty-eight of Eric Schmidt's levels were placed into CCLP2, largely stacked in the middling to hard categories. Some of the hardest CCLP2 levels, such as Warehouse II, Exit Chip, Yet Another Puzzle, and Cloner's Maze were created by Eric. Another of his levels, Yet Another Yet Another Puzzle, formerly titled The Last Laugh II, was placed in CCLP3.
Trivia[edit]
- Eric is the only designer to have at least one level in all the Chip's Challenge Level Packs, and one of just two people, along with Mike Lask, to have a level in each of the first three packs.
- The chairman of Google shares the name Eric Schmidt with this Eric Schmidt, though they are not the same person.