Eric Schmidt
Eric Schmidt is one of the most well-known level designers in the history of Chip's Challenge, making a name for himself with technically intensive compositions, often very long solving times, and many monster interactions. His first level set, EricS1, is a 165 level long concept set about the adventures of Chip throughout a variety of areas, trying to escape the teeth Hoola. His far more recent level set, EricS2, is much shorter with only 30 levels and does not have a storyline.
Eric does not commonly optimize Chip's Challenge. His scores for CC1 and CCLP2 are 5,962,750 and 5,996,910, respectively. He has also joined this wiki as Eric119, contributing some knowledge of specific glitches to it.
Tile World 2 is currently maintained by Eric.
Levels in official packs
CCLP1
# | Name |
---|---|
144 | The Ancient Temple |
CCLP2
# | Name |
---|---|
9 | Maze of One Way |
39 | Yike-o-Matic |
42 | Hmmm! |
44 | Fun House Rink |
45 | Breaking the Rules |
48 | And Then There Were... Four? |
49 | Just a Minute!! |
51 | The Lake in Winter |
60 | Internal Clock |
73 | Bumble Boy |
86 | Creative One-Ways |
88 | Don't Get Lost |
93 | Exit Chip |
97 | Roller Coaster |
99 | One-Block Sokoban |
105 | Yet Another Puzzle |
111 | Monster Factory |
112 | After the Rainstorm |
119 | Teeth |
121 | Flame Boy |
122 | Warehouse II |
124 | Paramecia |
126 | Dodge! |
131 | Time Bomb |
132 | Captured |
140 | Keep Trying |
144 | Wormwood |
147 | Cloner's Maze |
CCLP3
# | Name |
---|---|
140 | Yet Another Yet Another Puzzle |
CCLP4
# | Name |
---|---|
81 | Estranged for a Season |
116 | They're Not Called Blocks for Nothing |
EricS1
Many levels in EricS1 are rough edits of existing CC1 levels, which either change some tiles or monsters, alter the requirements, add additional sections, or fix previously busted levels. The levels worked over were, in order of appearance in the set:
# | Name | Mod of | Changes |
---|---|---|---|
1 | Chips Galore! | Hunt | All 788 chips required |
20 | Traffic Cop | Traffic Cop | Chip now has to use the walkers, and there are only five blocks |
21 | Huh? How Do You―? | Traffic Cop | There are no monsters at all, and seven blocks scattered across the level |
23 | Fireball Dilemma | Lemmings | No chips, only one water space and one block, and Chip must kill all the fireballs |
25 | Shadrach | Fireflies | No gravel |
26 | Smooth Move | Lesson 8 | Time limit reduced to 5, requiring the bold solution |
35 | Double Forced Entry | Doublemaze | All thin walls replaced with random force floors, lifting the boundaries of the maze |
38 | Watch Out | Sampler | No gravel, more monsters |
39 | Paramecia II | Underground | All dirt is replaced with chips; similar to Clear Out in Chip's Challenge 2 |
42 | [Flooded] Castle Moat | Castle Moat | No flippers and many more blocks required |
46 | Invincible Champion | Invincible Champion | Changed monster order |
47 | Invincible Champion Again | Invincible Champion | Changed monster order, no water |
48 | Reversed Invincible Champion | Invincible Champion | Gliders and bugs switched, no water |
51 | Ice Maze | Scavenger Hunt | Changed to an ice maze, with the same boundaries |
55 | Southpole | Southpole | Additional barriers and keys added |
58 | Kablam | Kablam | Many more bombs added |
59 | Beware of Fire | Beware of Bug | Fireballs are cloned from the start area, and Chip must block them before they flood the level |
61 | Rink | Icedeath | Changed to a blue wall maze, with the same boundaries |
63 | AUGHHHHHhhhhh... | Strange Maze | Teeth and walkers now move, and the only destructive obstacles are bombs |
72 | Suicide II | Suicide | More pink balls, no block, water surrounding bomb corridor |
74 | Watch Out! II | Drawn and Quartered | All dirt and gravel is replaced with chips |
75 | Breakthroughs | Traffic Cop | Water and fire layout is slightly jumbled, ice added, the walkers must be used, and only five blocks |
77 | Isle of Force Floors | Forced Entry | Thirty fireballs are sliding around, and all walls are now water |
78 | Meshach | Brushfire | Most walls replaced with fire, bug removed and fireballs added, chips added to all dead ends |
83 | I Slide, Human | I Slide | Design edited without changing directional movements; bug added |
88 | Oorto Geld: The Sequel | Oorto Geld | One less glider, only one block, and a blob added |
104 | Chiller Instinct | Ice Cube | Outer edge covered in recessed walls, bug removed |
105 | Apartment: The Challenger | Trinity | Complicated with recessed walls, plus a fireball and glider guarding two of the chips |
116 | Suicide III | Suicide | Less bombs, most walls removed, many toggle walls added, walkers instead of gliders, more bombs, no block |
138 | Treasure Hunt | Scavenger Hunt | Walkers coming from a clone machine chase Chip; similar to Spirals |
146 | Chaos to Oblivion | Metastable to Chaos | Design uses walls instead of floor, Chip must use four keys to unlock four chips |
Twenty-eight of Eric Schmidt's levels were placed into CCLP2, largely stacked in the middling to hard categories. Some of the hardest CCLP2 levels, such as Warehouse II, Exit Chip, Yet Another Puzzle, and Cloner's Maze were created by Eric. Another of his levels, Yet Another Yet Another Puzzle, formerly titled The Last Laugh II, was placed in CCLP3.
Trivia
- Eric is the only designer to have at least one level in all four Chip's Challenge Level Packs, and one of just two people, along with Mike Lask, to have a level in each of the first three packs.
- The chairman of Google shares the name Eric Schmidt with this Eric Schmidt, though they are not the same person.