# |
Name |
Mod of |
Changes
|
1 |
Chips Galore! |
Hunt |
All 788 chips required
|
20 |
Traffic Cop |
Traffic Cop |
Chip now has to use the walkers, and there are only five blocks
|
21 |
Huh? How Do You―? |
Traffic Cop |
There are no monsters at all, and seven blocks scattered across the level
|
23 |
Fireball Dilemma |
Lemmings |
No chips, only one water space and one block, and Chip must kill all the fireballs
|
25 |
Shadrach |
Fireflies |
No gravel
|
26 |
Smooth Move |
Lesson 8 |
Time limit reduced to 5, requiring the bold solution
|
35 |
Double Forced Entry |
Doublemaze |
All thin walls replaced with random force floors, lifting the boundaries of the maze
|
38 |
Watch Out |
Sampler |
No gravel, more monsters
|
39 |
Paramecia II |
Underground |
All dirt is replaced with chips; similar to Clear Out in Chip's Challenge 2
|
42 |
[Flooded] Castle Moat |
Castle Moat |
No flippers and many more blocks required
|
46 |
Invincible Champion |
Invincible Champion |
Changed monster order
|
47 |
Invincible Champion Again |
Invincible Champion |
Changed monster order, no water
|
48 |
Reversed Invincible Champion |
Invincible Champion |
Gliders and bugs switched, no water
|
51 |
Ice Maze |
Scavenger Hunt |
Changed to an ice maze, with the same boundaries
|
55 |
Southpole |
Southpole |
Additional barriers and keys added
|
58 |
Kablam |
Kablam |
Many more bombs added
|
59 |
Beware of Fire |
Beware of Bug |
Fireballs are cloned from the start area, and Chip must block them before they flood the level
|
61 |
Rink |
Icedeath |
Changed to a blue wall maze, with the same boundaries
|
63 |
AUGHHHHHhhhhh... |
Strange Maze |
Teeth and walkers now move, and the only destructive obstacles are bombs
|
72 |
Suicide II |
Suicide |
More pink balls, no block, water surrounding bomb corridor
|
74 |
Watch Out! II |
Drawn and Quartered |
All dirt and gravel is replaced with chips
|
75 |
Breakthroughs |
Traffic Cop |
Water and fire layout is slightly jumbled, ice added, the walkers must be used, and only five blocks
|
77 |
Isle of Force Floors |
Forced Entry |
Thirty fireballs are sliding around, and all walls are now water
|
78 |
Meshach |
Brushfire |
Most walls replaced with fire, bug removed and fireballs added, chips added to all dead ends
|
83 |
I Slide, Human |
I Slide |
Design edited without changing directional movements; bug added
|
88 |
Oorto Geld: The Sequel |
Oorto Geld |
One less glider, only one block, and a blob added
|
104 |
Chiller Instinct |
Ice Cube |
Outer edge covered in recessed walls, bug removed
|
105 |
Apartment: The Challenger |
Trinity |
Complicated with recessed walls, plus a fireball and glider guarding two of the chips
|
116 |
Suicide III |
Suicide |
Less bombs, most walls removed, many toggle walls added, walkers instead of gliders, more bombs, no block
|
138 |
Treasure Hunt |
Scavenger Hunt |
Walkers coming from a clone machine chase Chip; similar to Spirals
|
146 |
Chaos to Oblivion |
Metastable to Chaos |
Design uses walls instead of floor, Chip must use four keys to unlock four chips
|