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[[Image:MSchips.png|thumb|right|250px|A screenshot of a Chip's Challenge window on [[Lesson 1]]]]
{{Infobox Levelset
[[Image:Lynxchips.png|thumb|right|250px|An image of [[Lesson 1]] in the [[Lynx ruleset|Lynx]] version of Chip's Challenge]]
|name            =  Chip's Challenge 1
|image          =  [[File:Level 1.png|300px|link=Lesson 1]]
|creator        =  N/A
|num levels      =  149
|first release  =  1 September 1989 ([[Lynx ruleset|Atari Lynx]])
|latest release  =  1994 ([[Microsoft's version of Chip's Challenge|BOWEP]])
|location        =  N/A
|difficulty      =  3
}}
'''Chip's Challenge''', often abbreviated to ''Chip's'' or simply ''CC'', is a video game by [[Chuck Sommerville]] that was originally conceived for the [[Lynx ruleset|Atari Lynx]] in 1989. It was later ported to other platforms, the most well known being the [[Microsoft's version of Chip's Challenge|Windows port]]. The Windows version was first released in the Microsoft Entertainment Pack in 1992, and later in the Best of Microsoft Entertainment Pack. It has remained a popular game ever since.


'''''Chip's Challenge''''', often abbreviated to ''Chip's'' or simply ''CC'', is a video game by [[Chuck Sommerville]] that was originally released for the [[Lynx ruleset|Atari Lynx]] in 1989. It was later ported to other platforms, the most well known being the [[Microsoft's version of Chip's Challenge|Windows port]]. The Windows version was originally released in the Microsoft Entertainment Pack in 1992, and later in the Best of Microsoft Entertainment Pack. It has remained a popular game ever since.
The game features [[Chip]], who wants to become a member of [[Melinda]]'s select [[Bit Busters Club|Bit Busters club]], and is tested with a puzzle which he must finish in order to enter. The original Chip's Challenge [[level set]] has 148 levels (and 149 in the Windows version), but many others were created with [[level editor]]s that were soon created after Chip's Challenge was released. Eventually, the community began releasing Chip's Challenge Level Packs constructed from selected levels from these custom level sets, each containing 149 levels.
 
The game features [[Chip]], who wants to become a member of [[Melinda]]'s select [[Bit Busters Club|Bit Busters club]], and is tested with a puzzle which he must finish in order to enter. The original Chip's Challenge [[level set]] has 148 levels (and 149 in the Windows version), but many others were created with [[level editor]]s that were soon created after Chip's Challenge was released. Eventually, the community began releasing [[:Category:Levelsets|Chip's Challenge Level Packs]] constructed from selected levels from these custom level sets, each containing 149 levels.


==Story==
==Story==
From the ''CHIPS.HLP'' file distributed with the Windows Entertainment Pack version of Chip's Challenge:
From the ''CHIPS.HLP'' file distributed with the [[Microsoft's version of Chip's Challenge|Windows Entertainment Pack version of Chip's Challenge]]:


''Chip is willing to do anything for Melinda the Mental Marvel, more than anything, because he wants to join Melinda's exclusive computer club, the Bit Busters. Finally Melinda has offered him membership, but on one condition! Chip must find his way from one end of Melinda's magical clubhouse to the other, picking up cosmic [[computer chip]]s along the way.
''Chip is willing to do anything for [[Melinda|Melinda the Mental Marvel]], more than anything, because he wants to join Melinda's exclusive computer club, the [[Bit Busters Club|Bit Busters]]. Finally Melinda has offered him membership, but on one condition! Chip must find his way from one end of Melinda's magical clubhouse to the other, picking up cosmic [[computer chip]]s along the way.


''If that sounds easy, then you've never been to Melinda's magical clubhouse. It's awesome inside, but tricky, and a little scary too. There are [[teleport]]s, [[invisible wall]]s, [[force floor]]s, [[water]] traps, [[Lock|locked doors]], and plenty of [[monster]]s. There's magic, mystery, and behind the scenes there is Melinda, keeping score on your progress and providing helpful [[hint]]s.
''If that sounds easy, then you've never been to Melinda's magical clubhouse. It's awesome inside, but tricky, and a little scary too. There are [[teleport]]s, [[invisible wall]]s, [[force floor]]s, [[water]] traps, [[Lock|locked doors]], and plenty of [[monster]]s. There's magic, mystery, and behind the scenes there is Melinda, keeping score on your progress and providing helpful [[hint]]s.


''As you succeed in helping Chip move through each level of the clubhouse, Melinda gives you a secret [[password]] that allows you to return. And Melinda rewards perseverance. If she thinks Chip has tried long enough and hard enough on a level<!---which actually means at least 10 deaths in a row where Chip was alive for at least 10 seconds; this info is not in the text--->, she'll let him sneak through to the next level. But it takes a lot of perseverance to impress her. How big is the clubhouse? [[Fireflies|144 levels]] is the rumor. But some claim that Melinda is [[Thanks to...|still building]]. In any case, it defies dimensions so don't get lost.''
''As you succeed in helping Chip move through each level of the clubhouse, Melinda gives you a secret [[password]] that allows you to return. And Melinda rewards perseverance. If she thinks Chip has tried long enough and hard enough on a level<!---which actually means at least 10 deaths in a row where Chip was alive for at least 10 seconds; this info is not in the text--->, she'll let him sneak through to the next level. But it takes a lot of perseverance to impress her. How big is the clubhouse? [[Fireflies|144 levels]] is the rumor. But some claim that Melinda is [[Thanks to...|still building]]. In any case, it defies dimensions so don't get lost.
 
==The levels==
[[Lynx ruleset|The Atari Lynx version]] of Chip's Challenge has 148 increasingly difficult levels which Chip must complete, and there is a 149th level added to [[Microsoft's version of Chip's Challenge|the Windows Entertainment Pack version]]. This original [[level set]] is often referred to as '''Chip's Challenge 1''' ('''CC1''').
 
As these were the first Chip's Challenge levels, they begin by introducing the functions of the [[tile]]s in the [[lesson level]]s, then tie them together in [[Nuts and Bolts]], and add new elements only sparingly from then on out. There are very few levels of high difficulty in CC1 compared to future fan-made level packs such as [[Chip's Challenge Level Pack 2]], as knowledge of puzzle design and game mechanics were comparatively primitive.
 
The levels were designed in approximately three parts: 1/3 of them by [[Chuck Sommerville]], another third by a professional puzzle designer known as [[Bill Darrah]], and the rest by Chuck's team of programmers and playtesters:<ref>[[Richard Field|Field, Richard]]. [https://web.archive.org/web/20160405003215/http://www.agt.net/public/nfield/ChipChallenge/message.htm "Message from Chuck Sommerville"] (Internet Archive). Retrieved 27 June 2019.</ref>
* James Donald
* M. Peter Engelbrite
* Victoria Hanson
* RG Goudy
* Stephen Jungels
* Scott Nelson
* Pete Wierzbicki
 
Among aficionados of this type of puzzle game, the Windows version (usually referred to as the [[MS ruleset|MS]] version) of Chip's Challenge is famous for its [[glitch]]es and [[busted level]]s. This was a result of changed mechanics from [[Lynx ruleset|Lynx]] to MS and little playtesting in the MS version. Although there were many levels made easier, such as [[Scoundrel]], some levels became far more difficult; the level that would become the [[Spirals corruption]] had to be changed because the [[walker]]s would spread far quicker under MS rules, and levels with extensive use of [[hot block]]s such as [[Block N Roll]] and [[Special]] became frustrating trial and error challenges to solve due to the inability to [[Block slapping|block slap]].
 
===List of CC1 levels===
 
{| class="wikitable sortable" border="1"
! # !!  Level Title  !! Password !! Time Limit !! MS [[Bold time|Bold]] !! Lynx [[Bold time|Bold]]
|-
| 1 || [[Lesson 1]] || BDHP || 100 || 83 || 82
|-
| 2 || [[Lesson 2]] || JXMJ || 100 || 90 || 89
|-
| 3 || [[Lesson 3]] || ECBQ || 100 || 89 || 88
|-
| 4 || [[Lesson 4]] || YMCJ || 150 || 116 || 116
|-
| 5 || [[Lesson 5]] || TQKB || 100 || 85 || 84
|-
| 6 || [[Lesson 6]] || WNLD (MS)<br />WNLP (Lynx) || 100 || 94 || 93
|-
| 7 || [[Lesson 7]] || FXQO || 150 || 139 || 138
|-
| 8 || [[Lesson 8]] || NHAG || 100 || 96 || 96
|-
| 9 || [[Nuts and Bolts]] || KCRE || 400 || 306 || 299
|-
| 10 || [[Brushfire]] || UVWS (MS)<br />VUWS (Lynx) || 80 || 51 || 51
|-
| 11 || [[Trinity]] || CNPE || 300 || 211 || 204
|-
| 12 || [[Hunt]] || WVHI || 400 || 270 || 269
|-
| 13 || [[Southpole]] || OCKS || --- || 982 || 981
|-
| 14 || [[Teleblock]] || BTDY || 250 || 204 || 196
|-
| 15 || [[Elementary]] || COZQ || 250 || 89 || 88
|-
| 16 || [[Cellblocked]] || SKKK || --- || 971 || 971
|-
| 17 || [[Nice Day]] || AJMG || 100 || 83 || 82
|-
| 18 || [[Castle Moat]] || HMJL || 600 || 553 || 552
|-
| 19 || [[Digger]] || MRHR || 210 || 171 || 171
|-
| 20 || [[Tossed Salad]] || KGFP || 400 || 340 || 340
|-
| 21 || [[Iceberg]] || UGRW || 150 || 119 || 115
|-
| 22 || [[Forced Entry]] || WZIN || 300 || 293 || 288
|-
| 23 || [[Blobnet]] || HUVE || 500 || 436 || 435
|-
| 24 || [[Oorto Geld]] || UNIZ || 550 || 430 || 431
|-
| 25 || [[Blink]] || PQGV || 600 || 435 || 422
|-
| 26 || [[Chchchips]] || YVYJ || 300 || 254 || 254
|-
| 27 || [[Go with the Flow]] || IGGZ || 200 || 147 || 144
|-
| 28 || [[Ping Pong]] || UJDO (MS)<br />UJDD (Lynx) || 300 || 239 || 236
|-
| 29 || [[Arcticflow]] || QGOL || 400 || 302 || 286
|-
| 30 || [[Mishmesh]] || BQZP || 600 || 454 || 454
|-
| 31 || [[Knot]] || RYMS || 29 || 6 || 3
|-
| 32 || [[Scavenger Hunt]] || PEFS || 600 || 379 || 379
|-
| 33 || [[On the Rocks]] || BQSN || --- || 684 || 631
|-
| 34 || [[Cypher]] || NQFI || 350 || 297 || 297
|-
| 35 || [[Lemmings]] || VDTM || 600 || 577 || 577
|-
| 36 || [[Ladder]] || NXIS || 350 || 232 || 241
|-
| 37 || [[Seeing Stars]] || VQNK || 800 || 597 || 586
|-
| 38 || [[Sampler]] || BIFA || 500 || 462 || 452
|-
| 39 || [[Glut]] || ICXY || 20 || 17 || 17
|-
| 40 || [[Floorgasborg]] || YWFH || 200 || 195 || 192
|-
| 41 || [[I.C. You]] || GKWD || 250 || 172 || 166
|-
| 42 || [[Beware of Bug]] || LMFU || 300 || 187 || 187
|-
| 43 || [[Lock Block]] || UJDP || 200 || 126 || 118
|-
| 44 || [[Refraction]] || TXHL || 300 || 146 || 144
|-
| 45 || [[Monster Lab]] || OVPZ || 300 || 292 || 286
|-
| 46 || [[Three Doors]] || HDQJ || 250 || 222 || 200
|-
| 47 || [[Pier Seven]] || LXPP || 300 || 231 || 220
|-
| 48 || [[Mugger Square]] || JYSF || 300 || 277 || 271
|-
| 49 || [[Problems]] || PPXI || 200 || 162 || 161
|-
| 50 || [[Digdirt]] || QBDH || 350 || 318 || 319
|-
| 51 || [[I Slide]] || IGGJ || 750 || 655 || 649
|-
| 52 || [[The Last Laugh]] || PPHT || 400 || 382 || 381
|-
| 53 || [[Traffic Cop]] || CGNX || 500 || 478 || 452
|-
| 54 || [[Grail]] || ZMGC || 350 || 326 || 319
|-
| 55 || [[Potpourri]] || SJES || 100 || 70 || 68
|-
| 56 || [[Deepfreeze]] || FCJE || 250 || 162 || 150
|-
| 57 || [[Strange Maze]] || UBXU || 400 || 229 || 228
|-
| 58 || [[Loop Around]] || YBLT || 600 || 550 || 546
|-
| 59 || [[Hidden Danger]] || BLDM || 400 || 368 || 366
|-
| 60 || [[Scoundrel]] || ZYVI || 294 || 288 || 232
|-
| 61 || [[Rink]] || RMOW || --- || 950 || 921
|-
| 62 || [[Slo Mo]] || TIGW || 300 || 282 || 282
|-
| 63 || [[Block Factory]] || GOHX || 500 || 477 || 473
|-
| 64 || [[Spooks]] || IJPQ || 600 || 548 || 547
|-
| 65 || [[Amsterdam]] || UPUN || 500 || 397 || 383
|-
| 66 || [[Victim]] || ZIKZ || 300 || 292 || 291
|-
| 67 || [[Chipmine]] || GGJA || 700 || 518 || 518
|-
| 68 || [[Eeny Miny Moe]] || RTDI || 650 || 489 || 492
|-
| 69 || [[Bounce City]] || NLLY || 300 || 229 || 220
|-
| 70 || [[Nightmare]] || GCCG || 199 || 136 || 136
|-
| 71 || [[Corridor]] || LAJM || 500 || 355 || 351
|-
| 72 || [[Reverse Alley]] || EKFT || --- || 961 || 961
|-
| 73 || [[Morton]] || QCCR || 600 || 485 || 485
|-
| 74 || [[Playtime]] || MKNH || 400 || 359 || 355
|-
| 75 || [[Steam]] || MJDV || 500 || 479 || 479
|-
| 76 || [[Four Plex]] || NMRH || 550 || 416 || 407
|-
| 77 || [[Invincible Champion]] || FHIC || 500 || 481 || 478
|-
| 78 || [[Force Square]] || GRMO || 500 || 480 || 469
|-
| 79 || [[Drawn and Quartered]] || JINU || 300 || 220 || 218
|-
| 80 || [[Vanishing Act]] || EVUG || 800 || 733 || 732
|-
| 81 || [[Writers Block]] || SCWF || --- || 516 || 521
|-
| 82 || [[Socialist Action]] || LLIO || 999 || 969 || 969
|-
| 83 || [[Up the Block]] || OVPJ || 400 || 298 || 297
|-
| 84 || [[Wars]] || UVEO || 600 || 580 || 579
|-
| 85 || [[Telenet]] || LEBX || 300 || 236 || 224
|-
| 86 || [[Suicide]] || FLHH || 400 || 381 || 380
|-
| 87 || [[Cityblock]] || YJYS || --- || 550 || 524
|-
| 88 || [[Spirals]] || WZYV || 400 || 317 || 317
|-
| 89 || [[Block Buster]] || VCZO || 450 || 402 || 380
|-
| 90 || [[Playhouse]] || OLLM || 400 || 318 || 314
|-
| 91 || [[Jumping Swarm]] || JPQG || 400 || 367 || 367
|-
| 92 || [[Vortex]] || DTMI || 500 || 444 || 443
|-
| 93 || [[Roadsign]] || REKF || 800 || 651 || 637
|-
| 94 || [[Now You See It]] || EWCS || --- || 906 || 906
|-
| 95 || [[Four Square]] || BIFQ || 350 || 335 || 333
|-
| 96 || [[Paranoia]] || BIFQ (MS)<br />WVHY (Lynx) || 399 || 320 || 318
|-
| 97 || [[Metastable to Chaos]] || IOCS || 300 || 290 || 290
|-
| 98 || [[Shrinking]] || TKWD || 350 || 338 || 332
|-
| 99 || [[Catacombs]] || XUVU || 399 || 380 || 373
|-
| 100 || [[Colony]] || QJXR || --- || 911 || 911
|-
| 101 || [[Apartment]] || RPIR || 300 || 240 || 240
|-
| 102 || [[Icehouse]] || VDDU || 200 || 177 || 175
|-
| 103 || [[Memory]] || PTAC || 600 || 488 || 488
|-
| 104 || [[Jailer]] || KWNL || 300 || 235 || 234
|-
| 105 || [[Short Circuit]] || YNEG || 350 || 255 || 254
|-
| 106 || [[Kablam]] || NXYB || --- || 907 || 903
|-
| 107 || [[Balls O Fire]] || ECRE || 300 || 260 || 258
|-
| 108 || [[Block Out]] || LIOC || 350 || 278 || 272
|-
| 109 || [[Torturechamber]] || KZQR || 150 || 133 || 129
|-
| 110 || [[Chiller]] || XBAO || 399 || 276 || 270
|-
| 111 || [[Time Lapse]] || KRQJ || --- || 963 || 961
|-
| 112 || [[Fortune Favours The]] || NJLA || --- || 985 || 985
|-
| 113 || [[Open Question]] || PTAS || 500 || 462 || 463
|-
| 114 || [[Deception]] || JWNL || 200 || 172 || 174
|-
| 115 || [[Oversea Delivery]] || EGRW || --- || 922 || 898
|-
| 116 || [[Block Buster II]] || HXMF || 750 || 717 || 699
|-
| 117 || [[The Marsh]] || FPZT || --- || 942 || 923
|-
| 118 || [[Miss Direction]] || OSCW || 300 || 260 || 258
|-
| 119 || [[Slide Step]] || PHTY || 250 || 210 || 178
|-
| 120 || [[Alphabet Soup]] || FLXP || --- || 949 || 942
|-
| 121 || [[Perfect Match]] || BPYS || --- || 968 || 966
|-
| 122 || [[Totally Fair]] || SJUM || 300 || 272 || 272
|-
| 123 || [[The Prisoner]] || YKZE || 299 || 272 || 270
|-
| 124 || [[Firetrap]] || TASX || 800 || 667 || 661
|-
| 125 || [[Mixed Nuts]] || MYRT || --- || 830 || 821
|-
| 126 || [[Block N Roll]] || QRLD || 600 || 443 || 426
|-
| 127 || [[Skelzie]] || JMWZ || 500 || 454 || 442
|-
| 128 || [[All Full]] || FTLA || 400 || 315 || 292
|-
| 129 || [[Lobster Trap]] || HEAN || 300 || 286 || 287
|-
| 130 || [[Ice Cube]] || XHIZ || --- || 933 || 925
|-
| 131 || [[Totally Unfair]] || FIRD || 60 || 26 || 26
|-
| 132 || [[Mix Up]] || ZYFA || 999 || 683 || 598
|-
| 133 || [[Blobdance]] || TIGG || --- || 949 || 946
|-
| 134 || [[Pain]] || XPPH || --- || 218 || 192
|-
| 135 || [[Trust Me]] || LYWO || 300 || 293 || 256
|-
| 136 || [[Doublemaze]] || LUZL || --- || 926 || 792
|-
| 137 || [[Goldkey]] || HPPX || 450 || 392 || 381
|-
| 138 || [[Partial Post]] || LUJT || 300 || 240 || 225
|-
| 139 || [[Yorkhouse]] || VLHH || --- || 920 || 919
|-
| 140 || [[Icedeath]] || SJUK || 300 || 263 || 247
|-
| 141 || [[Underground]] || MCJE || --- || 968 || 969
|-
| 142 || [[Pentagram]] || UCRY || --- || 968 || 966
|-
| 143 || [[Stripes?]] || OKOR || --- || 858 || 858
|-
| 144 || [[Fireflies]] || GVXQ || --- || 832 || 832
|-
| 145 || [[Thanks to...]] || TONY || --- || 991 || ''N/A''
|-
| 146 || [[Cake Walk]] || JHEN || 999 || 717 || 704
|-
| 147 || [[Force Field]] || COZA || --- || 970 || 959
|-
| 148 || [[Mind Block]] || RGSK || --- || 629 || 630
|-
| 149 || [[Special]] || DIGW || 999 || 955 || 949
|-
|}
 
== Top 10 CC1 players ==
''Current as of June 27, 2019''
 
=== MS ===
* [[Melinda#Melinda in scoring|Melinda score]] - ''5,977,830''; +8 is possible on [[Blobnet]].
* Highest possible bold score - ''5,977,750''
 
{| class="wikitable"
! # !! Player !! Score !! Bold count
|-
| 1 || [[David Stolp]] || 5,977,710 || 140
|-
| 2 || [[J.B. Lewis]] || 5,977,670 || 147
|-
| 3 || [[James Anderson]] || 5,977,590 || 141
|-
| 3 || [[Jeffrey Bardon]] || 5,977,590 || 142
|-
| 5 || [[Kacper Leszczyński]] || 5,977,530 || 128
|-
| 6 || [[Andrew Bennett]] || 5,977,510 || 126
|-
| 7 || Andrew Gapic || 5,977,480 || 112
|-
| 8 || [[Evan Dummit]] || 5,977,400 || 125
|-
| 9 || Pekka Lassila || 5,977,160 || 104
|-
| 10 || [[Larry Jackson]] || 5,977,120 || 121
|-
| 10 || [[Ruben Spaans]] || 5,977,120 || 118
|}
 
=== Lynx ===
* Highest possible bold score - ''5,898,030''
 
{| class="wikitable"
! # !! Player !! Score !! Bold count
|-
| 1 || [[J.B. Lewis]] || 5,897,990 || 144
|-
| 2 || [[Eddy Limb]] || 5,897,930 || 126
|-
| 3 || [[Ruben Spaans]] || 5,897,880 || 136
|-
| 4 || [[Paul Gilbert]] || 5,894,960 || 6
|-
| 5 || [[Miika Toukola]] || 5,892,980 || 107
|-
| 6 || Reynaldi Judianto || 5,875,400 || 0
|-
| 7 || [[Jeffrey Bardon]] || 5,871,180 || 37
|-
| 8 || [[Tyler Sontag]] || 5,855,110 || 0
|-
| 9 || Steven Jones || 5,851,940 || 18
|-
| 10 || random 8 || 5,843,960 || 24
|-
|}
 
== External links ==
* [http://scores.bitbusters.club The full high score list, what the records are, and who set and confirmed which records.] Maintained primarily by [[James Anderson]] and [[Tyler Sontag]].
 
Older high score sites:
* [[Jimmy Vermeer]]'s [http://www.geocities.ws/purpletentacle1977ca/ list of the high scores on all CC1 and CCLP2 levels,] which has not been updated since 2006.
* Alice Voith's [http://www.mywingsbooks.com/chips/cc-chips/qst-times.shtml list of the high scores on all CC1 levels,] which has not been updated since May 1998.
 
==References==
<references/>


==See also==
==See also==
* [[Chip's Challenge 2]]
* [[Tile World]]
* [[Tile World]]
* [[Chip's Challenge 2]]
* [[Chip's Challenge Level Pack 2]] ''(despite its name, CCLP2 is the first official level pack produced for CC1)''
* [[Chip's Challenge Level Pack 2]] ''(despite its name, CCLP2 is the first official level pack produced for CC1)''
* [https://en.wikipedia.org/wiki/Chip%27s_Challenge ''Chip's Challenge''] on Wikipedia


[[Category:Games]]
[[Category:Games]]
[[Category:Levelsets]]

Revision as of 07:09, 27 June 2019

Chip's Challenge, often abbreviated to Chip's or simply CC, is a video game by Chuck Sommerville that was originally conceived for the Atari Lynx in 1989. It was later ported to other platforms, the most well known being the Windows port. The Windows version was first released in the Microsoft Entertainment Pack in 1992, and later in the Best of Microsoft Entertainment Pack. It has remained a popular game ever since.

The game features Chip, who wants to become a member of Melinda's select Bit Busters club, and is tested with a puzzle which he must finish in order to enter. The original Chip's Challenge level set has 148 levels (and 149 in the Windows version), but many others were created with level editors that were soon created after Chip's Challenge was released. Eventually, the community began releasing Chip's Challenge Level Packs constructed from selected levels from these custom level sets, each containing 149 levels.

Story

From the CHIPS.HLP file distributed with the Windows Entertainment Pack version of Chip's Challenge:

Chip is willing to do anything for Melinda the Mental Marvel, more than anything, because he wants to join Melinda's exclusive computer club, the Bit Busters. Finally Melinda has offered him membership, but on one condition! Chip must find his way from one end of Melinda's magical clubhouse to the other, picking up cosmic computer chips along the way.

If that sounds easy, then you've never been to Melinda's magical clubhouse. It's awesome inside, but tricky, and a little scary too. There are teleports, invisible walls, force floors, water traps, locked doors, and plenty of monsters. There's magic, mystery, and behind the scenes there is Melinda, keeping score on your progress and providing helpful hints.

As you succeed in helping Chip move through each level of the clubhouse, Melinda gives you a secret password that allows you to return. And Melinda rewards perseverance. If she thinks Chip has tried long enough and hard enough on a level, she'll let him sneak through to the next level. But it takes a lot of perseverance to impress her. How big is the clubhouse? 144 levels is the rumor. But some claim that Melinda is still building. In any case, it defies dimensions so don't get lost.

The levels

The Atari Lynx version of Chip's Challenge has 148 increasingly difficult levels which Chip must complete, and there is a 149th level added to the Windows Entertainment Pack version. This original level set is often referred to as Chip's Challenge 1 (CC1).

As these were the first Chip's Challenge levels, they begin by introducing the functions of the tiles in the lesson levels, then tie them together in Nuts and Bolts, and add new elements only sparingly from then on out. There are very few levels of high difficulty in CC1 compared to future fan-made level packs such as Chip's Challenge Level Pack 2, as knowledge of puzzle design and game mechanics were comparatively primitive.

The levels were designed in approximately three parts: 1/3 of them by Chuck Sommerville, another third by a professional puzzle designer known as Bill Darrah, and the rest by Chuck's team of programmers and playtesters:[1]

  • James Donald
  • M. Peter Engelbrite
  • Victoria Hanson
  • RG Goudy
  • Stephen Jungels
  • Scott Nelson
  • Pete Wierzbicki

Among aficionados of this type of puzzle game, the Windows version (usually referred to as the MS version) of Chip's Challenge is famous for its glitches and busted levels. This was a result of changed mechanics from Lynx to MS and little playtesting in the MS version. Although there were many levels made easier, such as Scoundrel, some levels became far more difficult; the level that would become the Spirals corruption had to be changed because the walkers would spread far quicker under MS rules, and levels with extensive use of hot blocks such as Block N Roll and Special became frustrating trial and error challenges to solve due to the inability to block slap.

List of CC1 levels

# Level Title Password Time Limit MS Bold Lynx Bold
1 Lesson 1 BDHP 100 83 82
2 Lesson 2 JXMJ 100 90 89
3 Lesson 3 ECBQ 100 89 88
4 Lesson 4 YMCJ 150 116 116
5 Lesson 5 TQKB 100 85 84
6 Lesson 6 WNLD (MS)
WNLP (Lynx)
100 94 93
7 Lesson 7 FXQO 150 139 138
8 Lesson 8 NHAG 100 96 96
9 Nuts and Bolts KCRE 400 306 299
10 Brushfire UVWS (MS)
VUWS (Lynx)
80 51 51
11 Trinity CNPE 300 211 204
12 Hunt WVHI 400 270 269
13 Southpole OCKS --- 982 981
14 Teleblock BTDY 250 204 196
15 Elementary COZQ 250 89 88
16 Cellblocked SKKK --- 971 971
17 Nice Day AJMG 100 83 82
18 Castle Moat HMJL 600 553 552
19 Digger MRHR 210 171 171
20 Tossed Salad KGFP 400 340 340
21 Iceberg UGRW 150 119 115
22 Forced Entry WZIN 300 293 288
23 Blobnet HUVE 500 436 435
24 Oorto Geld UNIZ 550 430 431
25 Blink PQGV 600 435 422
26 Chchchips YVYJ 300 254 254
27 Go with the Flow IGGZ 200 147 144
28 Ping Pong UJDO (MS)
UJDD (Lynx)
300 239 236
29 Arcticflow QGOL 400 302 286
30 Mishmesh BQZP 600 454 454
31 Knot RYMS 29 6 3
32 Scavenger Hunt PEFS 600 379 379
33 On the Rocks BQSN --- 684 631
34 Cypher NQFI 350 297 297
35 Lemmings VDTM 600 577 577
36 Ladder NXIS 350 232 241
37 Seeing Stars VQNK 800 597 586
38 Sampler BIFA 500 462 452
39 Glut ICXY 20 17 17
40 Floorgasborg YWFH 200 195 192
41 I.C. You GKWD 250 172 166
42 Beware of Bug LMFU 300 187 187
43 Lock Block UJDP 200 126 118
44 Refraction TXHL 300 146 144
45 Monster Lab OVPZ 300 292 286
46 Three Doors HDQJ 250 222 200
47 Pier Seven LXPP 300 231 220
48 Mugger Square JYSF 300 277 271
49 Problems PPXI 200 162 161
50 Digdirt QBDH 350 318 319
51 I Slide IGGJ 750 655 649
52 The Last Laugh PPHT 400 382 381
53 Traffic Cop CGNX 500 478 452
54 Grail ZMGC 350 326 319
55 Potpourri SJES 100 70 68
56 Deepfreeze FCJE 250 162 150
57 Strange Maze UBXU 400 229 228
58 Loop Around YBLT 600 550 546
59 Hidden Danger BLDM 400 368 366
60 Scoundrel ZYVI 294 288 232
61 Rink RMOW --- 950 921
62 Slo Mo TIGW 300 282 282
63 Block Factory GOHX 500 477 473
64 Spooks IJPQ 600 548 547
65 Amsterdam UPUN 500 397 383
66 Victim ZIKZ 300 292 291
67 Chipmine GGJA 700 518 518
68 Eeny Miny Moe RTDI 650 489 492
69 Bounce City NLLY 300 229 220
70 Nightmare GCCG 199 136 136
71 Corridor LAJM 500 355 351
72 Reverse Alley EKFT --- 961 961
73 Morton QCCR 600 485 485
74 Playtime MKNH 400 359 355
75 Steam MJDV 500 479 479
76 Four Plex NMRH 550 416 407
77 Invincible Champion FHIC 500 481 478
78 Force Square GRMO 500 480 469
79 Drawn and Quartered JINU 300 220 218
80 Vanishing Act EVUG 800 733 732
81 Writers Block SCWF --- 516 521
82 Socialist Action LLIO 999 969 969
83 Up the Block OVPJ 400 298 297
84 Wars UVEO 600 580 579
85 Telenet LEBX 300 236 224
86 Suicide FLHH 400 381 380
87 Cityblock YJYS --- 550 524
88 Spirals WZYV 400 317 317
89 Block Buster VCZO 450 402 380
90 Playhouse OLLM 400 318 314
91 Jumping Swarm JPQG 400 367 367
92 Vortex DTMI 500 444 443
93 Roadsign REKF 800 651 637
94 Now You See It EWCS --- 906 906
95 Four Square BIFQ 350 335 333
96 Paranoia BIFQ (MS)
WVHY (Lynx)
399 320 318
97 Metastable to Chaos IOCS 300 290 290
98 Shrinking TKWD 350 338 332
99 Catacombs XUVU 399 380 373
100 Colony QJXR --- 911 911
101 Apartment RPIR 300 240 240
102 Icehouse VDDU 200 177 175
103 Memory PTAC 600 488 488
104 Jailer KWNL 300 235 234
105 Short Circuit YNEG 350 255 254
106 Kablam NXYB --- 907 903
107 Balls O Fire ECRE 300 260 258
108 Block Out LIOC 350 278 272
109 Torturechamber KZQR 150 133 129
110 Chiller XBAO 399 276 270
111 Time Lapse KRQJ --- 963 961
112 Fortune Favours The NJLA --- 985 985
113 Open Question PTAS 500 462 463
114 Deception JWNL 200 172 174
115 Oversea Delivery EGRW --- 922 898
116 Block Buster II HXMF 750 717 699
117 The Marsh FPZT --- 942 923
118 Miss Direction OSCW 300 260 258
119 Slide Step PHTY 250 210 178
120 Alphabet Soup FLXP --- 949 942
121 Perfect Match BPYS --- 968 966
122 Totally Fair SJUM 300 272 272
123 The Prisoner YKZE 299 272 270
124 Firetrap TASX 800 667 661
125 Mixed Nuts MYRT --- 830 821
126 Block N Roll QRLD 600 443 426
127 Skelzie JMWZ 500 454 442
128 All Full FTLA 400 315 292
129 Lobster Trap HEAN 300 286 287
130 Ice Cube XHIZ --- 933 925
131 Totally Unfair FIRD 60 26 26
132 Mix Up ZYFA 999 683 598
133 Blobdance TIGG --- 949 946
134 Pain XPPH --- 218 192
135 Trust Me LYWO 300 293 256
136 Doublemaze LUZL --- 926 792
137 Goldkey HPPX 450 392 381
138 Partial Post LUJT 300 240 225
139 Yorkhouse VLHH --- 920 919
140 Icedeath SJUK 300 263 247
141 Underground MCJE --- 968 969
142 Pentagram UCRY --- 968 966
143 Stripes? OKOR --- 858 858
144 Fireflies GVXQ --- 832 832
145 Thanks to... TONY --- 991 N/A
146 Cake Walk JHEN 999 717 704
147 Force Field COZA --- 970 959
148 Mind Block RGSK --- 629 630
149 Special DIGW 999 955 949

Top 10 CC1 players

Current as of June 27, 2019

MS

# Player Score Bold count
1 David Stolp 5,977,710 140
2 J.B. Lewis 5,977,670 147
3 James Anderson 5,977,590 141
3 Jeffrey Bardon 5,977,590 142
5 Kacper Leszczyński 5,977,530 128
6 Andrew Bennett 5,977,510 126
7 Andrew Gapic 5,977,480 112
8 Evan Dummit 5,977,400 125
9 Pekka Lassila 5,977,160 104
10 Larry Jackson 5,977,120 121
10 Ruben Spaans 5,977,120 118

Lynx

  • Highest possible bold score - 5,898,030
# Player Score Bold count
1 J.B. Lewis 5,897,990 144
2 Eddy Limb 5,897,930 126
3 Ruben Spaans 5,897,880 136
4 Paul Gilbert 5,894,960 6
5 Miika Toukola 5,892,980 107
6 Reynaldi Judianto 5,875,400 0
7 Jeffrey Bardon 5,871,180 37
8 Tyler Sontag 5,855,110 0
9 Steven Jones 5,851,940 18
10 random 8 5,843,960 24

External links

Older high score sites:

References

  1. Field, Richard. "Message from Chuck Sommerville" (Internet Archive). Retrieved 27 June 2019.

See also