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{{Infobox Levelset
|image      =  [[File:CCLP2 Level 1.png|300px|link=A Fleeting Memory]]
|creator    =  N/A
|num levels  =  149
|release    =  9 February 2002
|location    =  N/A
|difficulty  =  4
}}
{{Distinguish|Chip's Challenge 2}}
{{Distinguish|Chip's Challenge 2}}
 
{{Seealso|Chip's Challenge Level Pack 2 (Lynx)}}
'''Chip's Challenge Level Pack 2''', often abbreviated as '''CCLP2''', is the first community [[Level set|level pack]] for [[Chip's Challenge]] released on February 9, 2002. It contains 149 levels taken from many [[custom level set]]s available and was assembled by [[Anders Kaseorg]] and [[Dale Bryan]]. CCLP2 was followed by [[CCLP3]] 8 years later. A [[Lynx]]-compatible version of the set, titled [[CCLXP2]], was released June 2, 2015.
'''Chip's Challenge Level Pack 2''', often abbreviated as '''CCLP2''', is the first community [[Level set|level pack]] for [[Chip's Challenge|Chip's Challenge 1]] released on 9 February 2002. It contains 149 levels taken from many custom [[level set]]s available and was assembled by [[Dale Bryan]].<ref name="cclp2 html">[http://web.archive.org/web/20160405011148/http://www.agt.net/public/nfield/ChipChallenge/CCLP2.html "Chip's Challenge Level Pack 2 - the second in a series"]. ''[[Richard Field]]'s Chip's Challenge Page'' (Internet Archive). Retrieved 16 June 2019.</ref> CCLP2 was followed by [[Chip's Challenge Level Pack 3|CCLP3]] 8 years later. A [[Lynx ruleset|Lynx]]-compatible version of the set, titled [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], was released 2 June 2015.


== History ==
== History ==
After [[Chip's Challenge 1]] was released, its creator, [[Chuck Sommerville]], sought to make a true sequel, known as [[Chip's Challenge 2]] (CC2). The game was completed however, due to copyright issues unveiled in 2002{{fact}}, it was believed that it could never be released. The official sequel was finally released in May 2015.
After Chip's Challenge 1 was released, its creator, [[Chuck Sommerville]], sought to make a true sequel, known as [[Chip's Challenge 2]] (CC2). The game was completed; however, due to copyright issues unveiled in 2002,{{fact}} it was believed that it could never be released. The official sequel would not be released until 28 May 2015.<ref>Grayson, Nathan (28 May 2015). [https://www.kotaku.co.uk/2015/05/28/23-years-after-it-was-made-chips-challenge-2-is-finally-out "23 Years After It Was Made, Chip's Challenge 2 Is Finally Out"]. ''Kotaku''. Retrieved 16 June 2019.</ref>


Given the copyright issues surrounding CC2, CCLP2 was assembled by the community to effectively serve as a replacement for CC2 using CC1's engine and mechanics.
Given the copyright issues surrounding CC2, CCLP2 was assembled by the community to effectively serve as a replacement for CC2 using CC1's engine and mechanics.
Line 11: Line 19:
Among all the Chip's Challenge community level packs, CCLP2 is above all known for its use of [[invalid tile]]s, often related to very crude [[cook]]s. For example, [[Block Away!]] uses a [[lock]] pyramid in front of the [[exit]] with only one safe path through it, which is complicated even further because one of the [[key]]s is not used in the correct path.
Among all the Chip's Challenge community level packs, CCLP2 is above all known for its use of [[invalid tile]]s, often related to very crude [[cook]]s. For example, [[Block Away!]] uses a [[lock]] pyramid in front of the [[exit]] with only one safe path through it, which is complicated even further because one of the [[key]]s is not used in the correct path.


Solving similar puzzles such as [[Blocked Trap]] will reveal that the default for most CCLP2 invalid tile puzzles, and indeed ''any'' such puzzle in order to adhere to the "rule of 90/10", is that the resources given to Chip will hint as to the solution and that the first vestiges of the solution will hint as to the remainder of it. Discovering one safe lock in Blocked Trap will logically lead to a continuous trek north through ''all'' the remaining safe locks; such devices are the reasoning why, even with such devious puzzles, CCLP2 remains an easier set than [[CCLP3]].{{fact}}
Solving similar puzzles such as [[Blocked Trap]] will reveal that the default for most CCLP2 invalid tile puzzles, and indeed ''any'' such puzzle in order to adhere to the "rule of 90/10", is that the resources given to Chip will hint as to the solution and that the first vestiges of the solution will hint as to the remainder of it. Discovering one safe lock in Blocked Trap will instinctively lead to a continuous trek north through ''all'' the remaining safe locks; such devices are the reasoning why, even with such devious puzzles, CCLP2 remains an easier set than CCLP3.{{fact}}


More common [[glitch]]es such as the [[Controller and Boss Glitch]] are generally absent from CCLP2 except in the earliest custom level sets. However, at least two levels, [[Dangers of Fire and Beasts]] and [[Trapped]], remain [[bust]]ed under this glitch, as they were developed before resources (including this wiki) on Chip's Challenge and its occasional coding flaws.
More common [[glitch]]es such as the [[Controller and Boss Glitch]] are generally absent from CCLP2 except in the earliest custom level sets. Levels such as [[Trapped]] remain [[bust]]ed under this glitch, as they were developed before there was a large pool of resources on Chip's Challenge and its occasional coding flaws.{{fact}}


== Reception ==
== Reception ==
At the original CCZone, a poll out of 13 voters yielded a 3.85/5 star rating, placing CCLP2 as the least favorite community level set to date. Its main improvement over CC1 was more diverse, less overly homogenous levels, with [[J.B. Lewis]] praising its [[Sokoban level]]s for being "a bit more interesting than [[On the Rocks]] or [[Pain]]."
At the original [[CC Zone]], a poll out of 13 voters yielded a 3.85/5 star rating, placing CCLP2 as the least favorite community level set to date. Its main improvement over CC1 was more diverse, less overly homogenous levels, with [[J.B. Lewis]] praising its [[Sokoban level]]s for being "a bit more interesting than [[On the Rocks]] or [[Pain]]."


Frequent complaints included the use of invalid tiles, with [[Mike Lask]] thereby downgrading the levelset to a 4/5, and occasional advanced tricks such as [[After the Rainstorm]] and its [[ram]] that John branded as "just a bit mean for some players." Zero.prophet also observed that there are "many levels in CCLP2 that shouldn't have made the cut," which major CCLP3 staff and community leaders such as [[Tyler Sontag]] also agreed to. [[rockdet|Rock Généreux]], while in obvious assent with this reasoning, noted that the set contained only "10 really bad levels max" and should be respected for its "extremely good" compositions such as [[Cloner's Maze]].
Frequent complaints included the use of invalid tiles, with [[Mike Lask]] thereby downgrading the levelset to a 4/5, and occasional advanced tricks such as [[After the Rainstorm]] and its [[ram]] that casual players are unlikely to have knowledge of even with the help of [[AVI]] solutions.<ref>Smith, Paul. [http://web.archive.org/web/20050513202839/http://members.boardhost.com/chipschallenge/msg/1064.html "Level 112 in CC2 - After the Rainstorm"]. ''Chip's Challenge Forums'' (Internet Archive). Retrieved 16 June 2019.</ref> Many [[Chipsters]] such as [[Tyler Sontag]] have also observed that many levels in CCLP2 perhaps shouldn't have made the cut, such as [[Mazed In]] or [[Exit Chip]]. [[Rock Généreux]], while in obvious assent with this reasoning, noted that the set contained only "10 really bad levels max" and should be respected for its "extremely good" compositions such as [[Cloner's Maze]].


== List of CCLP2 levels ==
== List of CCLP2 levels ==
Line 101: Line 109:
| 38 || [[Mads' Rush I]] || GTTZ || 30 || [[Anne Olsen]]
| 38 || [[Mads' Rush I]] || GTTZ || 30 || [[Anne Olsen]]
|-
|-
| 39 || [[Yike-O-Matic]] || KIPE || 300 || [[Eric Schmidt]]
| 39 || [[Yike-o-Matic]] || KIPE || 300 || [[Eric Schmidt]]
|-
|-
| 40 || [[Traps II]] || SMIP || 300 || [[Dave Borgman]]
| 40 || [[Traps II]] || SMIP || 300 || [[Dave Borgman]]
Line 123: Line 131:
| 49 || [[Just a Minute!!]] || DHXH || 60 || [[Eric Schmidt]]
| 49 || [[Just a Minute!!]] || DHXH || 60 || [[Eric Schmidt]]
|-
|-
| 50 || [[Smorgasbord]] || ICYY || 600 || [[Christian Ståhl]]
| 50 || [[Smorgasbord]] || ICYY || 600 || [[Anders Pemer]]
|-
|-
| 51 || [[The Lake in Winter]] || LOJM || 450 || [[Eric Schmidt]]
| 51 || [[The Lake in Winter]] || LOJM || 450 || [[Eric Schmidt]]
Line 205: Line 213:
| 90 || [[Marjolaine's Maze]] || TDGB || 280 || [[Christian Ståhl]]
| 90 || [[Marjolaine's Maze]] || TDGB || 280 || [[Christian Ståhl]]
|-
|-
| 91 || [[Tutti-Frutti]] || WKUD || 750 || [[Christian Ståhl]]
| 91 || [[Tutti-Frutti]] || WKUD || 750 || [[Anders Pemer]]
|-
|-
| 92 || [[Abandoned Mines]] || NNDI || 500 || [[Tyrethali Ansrath]]
| 92 || [[Abandoned Mines]] || NNDI || 500 || [[Tyrethali Ansrath]]
Line 225: Line 233:
| 100 || [[Torch]] || RNDG || 400 || [[Tyrethali Ansrath]]
| 100 || [[Torch]] || RNDG || 400 || [[Tyrethali Ansrath]]
|-
|-
| 101 || [[Hard as Rock]] || DAYI || 999 || [[Christian Ståhl]]
| 101 || [[Hard As Rock]] || DAYI || 999 || [[Christian Ståhl]]
|-
|-
| 102 || [[Chip's Fight]] || UYXS || 450 || [[Christian Ståhl]]
| 102 || [[Chip's Fight]] || UYXS || 450 || [[Christian Ståhl]]
Line 271: Line 279:
| 123 || [[BlockSlide]] || LYZC || 800 || [[Anders Kaseorg]]
| 123 || [[BlockSlide]] || LYZC || 800 || [[Anders Kaseorg]]
|-
|-
| 124 || [[Paramecia]] || NOEW || 340 || [[Eric Schmidt]]
| 124 || [[Paramecia (CCLP2 level)|Paramecia]] || NOEW || 340 || [[Eric Schmidt]]
|-
|-
| 125 || [[Blocks 'n Bombs]] || YOAP || 300 || [[Paul Hobden]]
| 125 || [[Blocks 'n Bombs]] || YOAP || 300 || [[Paul Hobden]]
Line 325: Line 333:
|}
|}


== List of designers ==
==Staff==
CCLP2 did not have a particularly large cast of staff members; however, there were a great number of level designers who contributed their levels to the project.
 
The information below was originally provided in the official HTML document packaged with CCLP2.<ref name="cclp2 html" />
{| class="wikitable sortable"
! Name !! class="unsortable" | Role
|-
| [[Dale Bryan]] || Project Coordinator
|-
| [[Anders Kaseorg]] || Voting Coordinator
|-
| [[Warwick Anderson]] || Staff Advisor
|-
| [[Hallgeir Flø]] || Playtester
|}
 
=== List of designers ===


{| class="wikitable sortable" border="1"
{| class="wikitable sortable" border="1"
Line 340: Line 364:
| 11
| 11
|-
|-
| Paul Hobden
| [[Paul Hobden]]
| 8
| 8
|-
|-
Line 349: Line 373:
| 2
| 2
|-
|-
| Hank Lin
| [[Hank Lin]]
| 1
| 1
|-
|-
Line 355: Line 379:
| 1
| 1
|-
|-
| John Matthews
| [[John Matthews]]
| 3
| 3
|-
|-
| Anne Olsen
| [[Anne Olsen]]
| 6
| 6
|-
|-
| Anders Pemer
| [[Rolf Redford]]
| 2
|-
| Rolf Redford
| 4
| 4
|-
|-
Line 370: Line 391:
| 28
| 28
|-
|-
| Christian Ståhl
| [[Christian Ståhl]]
| 12
| 12
|-
|-
| David Stanley
| [[Anders Pemer]]
| 2
|-
| [[David Stanley]]
| 5
| 5
|-
|-
| Drew Thomas
| [[Drew Thomas]]
| 7
| 7
|-
|-
| Kyle Wightman
| [[Kyle Wightman]]
| 3
| 3
|-
|-
| Drake Wilson
| [[Drake Wilson]]
| 2
| 2
|}
|}


== Top 10 CCLP2 players ==
== Top 10 CCLP2 players ==
''Current as of February 28, 2019''
''Current as of March 16, 2020''


* [[Melinda]]'s score - At least ''6,051,310''; +1 is possible on both [[Well of Wishes]] and [[Teeth (CCLP2 level)|Teeth]], plus at least +7 on [[Keep Trying]].
* [[Melinda#Melinda_in_scoring|Melinda score]] - At least ''6,051,350''; +1 each is possible on [[Well of Wishes]] and [[Teeth (CCLP2 level)|Teeth]], as well as at least +7 on [[Keep Trying]].
* Highest known bold score - ''6,051,220''
* Highest known bold score - ''6,051,260''


{| class="wikitable"
{| class="wikitable"
! # !! Player !! Score !! Bold count
! # !! Player !! Score !! Bold count
|-
|-
| 1 || [[David Stolp]] || 6,051,140 || 145
| 1 || [[David Stolp]] || 6,051,180 || 145
|-
|-
| 2 || [[J.B. Lewis]] || 6,050,900 || 145
| 2 || [[J.B. Lewis]] || 6,050,970 || 146
|-
|-
| 3 || [[James Anderson]] || 6,050,760 || 142
| 2 || [[Jeffrey Bardon]] || 6,050,970 || 145
|-
|-
| 4 || [[Andrew Bennett]] || 6,050,660 || 134
| 4 || [[James Anderson]] || 6,050,830 || 144
|-
|-
| 5 || [[Evan Dummit]] || 6,049,870 || 120
| 5 || [[Andrew Bennett]] || 6,050,660 || 132
|-
|-
| 6 || [[Larry Jackson]] || 6,049,440 || 119
| 6 || [[chipster1059]] || 6,050,090 || 129
|-
|-
| 7 || Paul Gilbert || 6,049,220 || 120
| 7 || [[Evan Dummit]] || 6,049,870 || 119
|-
|-
| 8 || [[Warwick Anderson]] || 6,049,010 || 98
| 8 || [[Larry Jackson]] || 6,049,440 || 117
|-
|-
| 9 || Tom Rowe || 6,048,940 || 89
| 9 || [[Paul Gilbert]] || 6,049,220 || 118
|-
| 10 || Paul Jackson || 6,048,000 || 85
|-
|-
| 10 || [[Warwick Anderson]] || 6,049,010 || 98
|}
|}


See also: [[CCLXP2|Chip's Challenge Level Pack 2 (Lynx)]]
''See also: [[Chip's Challenge Level Pack 2 (Lynx)#Top 10 CCLXP2 players|Top 10 CCLXP2 players]]''


==Trivia==
==Trivia==
*CCLP2 is the only community level pack that has no untimed levels.
*CCLP2 is the only community level pack that has no untimed levels.
==References==
<references/>


==External links==
==External links==
*[https://www.dropbox.com/s/4otca2wgmspf2gp/CCLP2.zip?dl=0 Download CCLP2]
*[https://bitbusters.club/downloads/CCLP2.zip Download CCLP2]
*[https://www.jamesa7171.net/ The full high score list, what the records are, and who set and confirmed which records.] Maintained primarily by James Anderson and Tyler Sontag.
*[https://scores.bitbusters.club/hs_table.php?set=2&cclptype=1 The full high score list, what the records are, and who set and confirmed which records.] Maintained primarily by [[James Anderson]] and [[Tyler Sontag]].
*[[Jimmy Vermeer]]'s [http://www.geocities.ws/purpletentacle1977ca/ list of the high scores on all CC1 and CCLP2 levels,] an older high score site which has not been updated since 2006.
*[[Jimmy Vermeer]]'s [http://www.geocities.ws/purpletentacle1977ca/cclp2/index.html list of the high scores on all CCLP2 levels,] an archive of an older high score site which has not been updated since 2006.


[[Category:Chip's Challenge 1]]
[[Category:Chip's Challenge 1]]
[[Category:Levelsets]]
[[Category:Levelsets]]

Latest revision as of 19:56, 3 May 2021

Chip's Challenge Level Pack 2, often abbreviated as CCLP2, is the first community level pack for Chip's Challenge 1 released on 9 February 2002. It contains 149 levels taken from many custom level sets available and was assembled by Dale Bryan.[1] CCLP2 was followed by CCLP3 8 years later. A Lynx-compatible version of the set, titled CCLXP2, was released 2 June 2015.

History[edit]

After Chip's Challenge 1 was released, its creator, Chuck Sommerville, sought to make a true sequel, known as Chip's Challenge 2 (CC2). The game was completed; however, due to copyright issues unveiled in 2002,[citation needed] it was believed that it could never be released. The official sequel would not be released until 28 May 2015.[2]

Given the copyright issues surrounding CC2, CCLP2 was assembled by the community to effectively serve as a replacement for CC2 using CC1's engine and mechanics.

Characteristics[edit]

Among all the Chip's Challenge community level packs, CCLP2 is above all known for its use of invalid tiles, often related to very crude cooks. For example, Block Away! uses a lock pyramid in front of the exit with only one safe path through it, which is complicated even further because one of the keys is not used in the correct path.

Solving similar puzzles such as Blocked Trap will reveal that the default for most CCLP2 invalid tile puzzles, and indeed any such puzzle in order to adhere to the "rule of 90/10", is that the resources given to Chip will hint as to the solution and that the first vestiges of the solution will hint as to the remainder of it. Discovering one safe lock in Blocked Trap will instinctively lead to a continuous trek north through all the remaining safe locks; such devices are the reasoning why, even with such devious puzzles, CCLP2 remains an easier set than CCLP3.[citation needed]

More common glitches such as the Controller and Boss Glitch are generally absent from CCLP2 except in the earliest custom level sets. Levels such as Trapped remain busted under this glitch, as they were developed before there was a large pool of resources on Chip's Challenge and its occasional coding flaws.[citation needed]

Reception[edit]

At the original CC Zone, a poll out of 13 voters yielded a 3.85/5 star rating, placing CCLP2 as the least favorite community level set to date. Its main improvement over CC1 was more diverse, less overly homogenous levels, with J.B. Lewis praising its Sokoban levels for being "a bit more interesting than On the Rocks or Pain."

Frequent complaints included the use of invalid tiles, with Mike Lask thereby downgrading the levelset to a 4/5, and occasional advanced tricks such as After the Rainstorm and its ram that casual players are unlikely to have knowledge of even with the help of AVI solutions.[3] Many Chipsters such as Tyler Sontag have also observed that many levels in CCLP2 perhaps shouldn't have made the cut, such as Mazed In or Exit Chip. Rock Généreux, while in obvious assent with this reasoning, noted that the set contained only "10 really bad levels max" and should be respected for its "extremely good" compositions such as Cloner's Maze.

List of CCLP2 levels[edit]

# Level Title Password Time Limit Level Designer
1 A Fleeting Memory JNMD 360 Drew Thomas
2 Naomi's Bug Collection CAGR 300 Paul Hobden
3 Bea's Den HYGJ 150 Paul Hobden
4 Force World CUSU 250 Dave Borgman
5 Suction Ride LTFX 400 Mike Lask
6 Fixing the Toggle Switch COGB 180 Drew Thomas
7 Slightly Mad MIKY 300 Tyrethali Ansrath
8 Use the Fish KUSA 350 Tyrethali Ansrath
9 Maze of One Way GLIK 200 Eric Schmidt
10 Who Needs a Flipper? KOAG 399 Mike Lask
11 Deconstruction DPDC 500 Tyrethali Ansrath
12 Mazed In NPQF 600 Tyrethali Ansrath
13 The Serial Port KNIN 360 Drake Wilson
14 The Parallel Port QVVG 280 Drake Wilson
15 Debug File YONE 250 Dave Borgman
16 Paw-Print Isle YUNK 350 Tyrethali Ansrath
17 Double Trouble OPCD 300 Dave Borgman
18 Elemental HFGW 350 Tyrethali Ansrath
19 A Sample of Things to Come ZDNH 400 Dave Borgman
20 Ranger Denmark AIQF 300 Anne Olsen
21 Block Away! MGCF 300 Dave Borgman
22 How Goes? FHSV 90 Anne Olsen
23 Traps I EJLC 350 Dave Borgman
24 Sudden Death HKHA 350 Dave Borgman
25 Race for the Chips XKWK 350 Kyle Wightman
26 Work Fast GGMF 150 Anne Olsen
27 Frozen Floors IHSJ 300 Dave Borgman
28 Madness I ULJD 300 Dave Borgman
29 Fire and Water GZFS 200 David Stanley
30 Chase Race KYQX 350 Kyle Wightman
31 Well of Wishes WWYK 450 Tyrethali Ansrath
32 Tele-Portion IWSA 400 Rolf Redford
33 The Big Button Quest HZUR 150 Christian Ståhl
34 Cypher II EZKA 500 Dale Bryan
Sarah Canale
35 Mirror QRTB 500 Paul Hobden
36 Spy WFPP 500 Tyrethali Ansrath
37 The Mystery of the Seven Chips PNQM 400 Christian Ståhl
38 Mads' Rush I GTTZ 30 Anne Olsen
39 Yike-o-Matic KIPE 300 Eric Schmidt
40 Traps II SMIP 300 Dave Borgman
41 Ladder Needs a Wash NBXA 240 Drew Thomas
42 Hmmm! EVFC 350 Eric Schmidt
43 Ray of Light KLZS 50 Tyrethali Ansrath
44 Fun House Rink RIOA 250 Eric Schmidt
45 Breaking the Rules EPYR 150 Eric Schmidt
46 Hurry Up, Chip! MHPQ 95 Christian Ståhl
47 Tele-Rooms AKBI 350 Dave Borgman
48 And Then There Were... Four? EMSN 159 Eric Schmidt
49 Just a Minute!! DHXH 60 Eric Schmidt
50 Smorgasbord ICYY 600 Anders Pemer
51 The Lake in Winter LOJM 450 Eric Schmidt
52 Oracle I BDRT 500 Dale Bryan
53 Security Breach XYZK 75 John Matthews
54 Killer Rooms BFMW 350 Dave Borgman
55 Dangers of Fire and Beasts DLBU 150 Rolf Redford
56 Planet of the Teeth WLVR 250 Dave Borgman
57 Quad-Boot YUAV 300 Dave Borgman
58 Reversi NQQS 400 Kyle Wightman
59 Lot of Danger WMNM 400 Rolf Redford
60 Internal Clock JRJQ 700 Eric Schmidt
61 Icy Moat RHYK 500 Tyrethali Ansrath
62 Chips on the Blocks HMOH 400 Christian Ståhl
63 Jungle FGNF 200 David Stanley
64 Loop Holes POKM 400 Dale Bryan
65 Beware of the Teeth! WPZI 100 Christian Ståhl
66 Hobgoblins and Chimera ERJB 250 Tyrethali Ansrath
67 The One Sensible Chip DVSN 400 Christian Ståhl
68 Madness II HINH 350 Dave Borgman
69 So Many Chips! XUVJ 300 Dale Bryan
70 Killer Spiral RXQR 300 Tyrethali Ansrath
71 Mads' Rush II DLSN 60 Anne Olsen
72 Checkerboard I IXWO 999 Dale Bryan
73 Bumble Boy UWHY 279 Eric Schmidt
74 Chip Search DJTP 300 Dave Borgman
75 BuggyWall LPXZ 150 Paul Hobden
76 Fire Bugs UMXP 300 Dave Borgman
77 Madd Maze FHQW 300 Paul Hobden
78 The Search for the Exit MGGX 350 Dave Borgman
79 Cra-zy UEIF 120 Drew Thomas
80 Frost Swirl MEWB 400 Tyrethali Ansrath
81 Just Enough OSFN 500 Dale Bryan
82 The Block Stops Here LIXA 300 Dave Borgman
83 Warehouse I EDLH 600 Tyrethali Ansrath
84 Crypts of Aganorak LXYA 500 Tyrethali Ansrath
85 Follow the Glacier Brick Road TNMK 350 Tyrethali Ansrath
86 Creative One-Ways IMOL 350 Eric Schmidt
87 The Walker Machine CBYD 50 Hank Lin
88 Don't Get Lost SLXW 400 Eric Schmidt
89 The Ghetto Defender WGON 450 Christian Ståhl
90 Marjolaine's Maze TDGB 280 Christian Ståhl
91 Tutti-Frutti WKUD 750 Anders Pemer
92 Abandoned Mines NNDI 500 Tyrethali Ansrath
93 Exit Chip WJNL 500 Eric Schmidt
94 Checkerboard II HQTG 999 Dale Bryan
95 Learn UCNC 350 Tyrethali Ansrath
96 Glider and Fire OZLU 500 Rolf Redford
97 Roller Coaster DCOR 470 Eric Schmidt
98 Loop GKUP 120 Anne Olsen
99 One-Block Sokoban MYTU 372 Eric Schmidt
100 Torch RNDG 400 Tyrethali Ansrath
101 Hard As Rock DAYI 999 Christian Ståhl
102 Chip's Fight UYXS 450 Christian Ståhl
103 Island Hopping SWKX 500 Paul Hobden
104 Pyramid EDCX 400 Tyrethali Ansrath
105 Yet Another Puzzle SDMU 500 Eric Schmidt
106 Bounce ROIR 350 Tyrethali Ansrath
107 Joyride I JNYS 26 Christian Ståhl
108 Tricks ZYIT 400 Dave Borgman
109 Blocked Trap OSCZ 600 Dave Borgman
110 It's a Kind of Magic TJWI 500 Tyrethali Ansrath
111 Monster Factory LXZP 450 Eric Schmidt
112 After the Rainstorm QOHJ 300 Eric Schmidt
113 Oorto Geld II EFWS 720 Drew Thomas
114 Joyride II NPCP 100 Christian Ståhl
115 Counter Clockwise EQOF 400 Tyrethali Ansrath
116 Turn Turn Turn BSUK 500 Dale Bryan
117 CircleMaze XCNR 500 David Stanley
118 High Security QGBZ 250 Paul Hobden
119 Teeth NLMM 350 Eric Schmidt
120 Frost Rings IKKU 350 Tyrethali Ansrath
121 Flame Boy FBOZ 300 Eric Schmidt
122 Warehouse II WSPI 999 Eric Schmidt
123 BlockSlide LYZC 800 Anders Kaseorg
124 Paramecia NOEW 340 Eric Schmidt
125 Blocks 'n Bombs YOAP 300 Paul Hobden
126 Dodge! HYDL 200 Eric Schmidt
127 Escape from Chipkatraz VFTY 200 John Matthews
128 Fantasy Island ZJKJ 400 Drew Thomas
129 Miscellaneous CNVO 600 Tyrethali Ansrath
130 Frozen Birdbath FTRA 400 Drew Thomas
131 Time Bomb WAAO 300 Eric Schmidt
132 Captured EIHS 300 Eric Schmidt
133 Block Maze KBIA 999 Tyrethali Ansrath
134 Microcosm HWTD 400 Tyrethali Ansrath
135 Zartacla FJZR 500 Tyrethali Ansrath
136 Switch Hit UURS 600 David Stanley
137 Iron Mysticus VFYY 500 Tyrethali Ansrath
138 Patrolled VJRI 600 Tyrethali Ansrath
139 Frostbite FKES 400 Tyrethali Ansrath
140 Keep Trying PIIR 600 Eric Schmidt
141 Oracle II GVAM 999 Dale Bryan
142 Chomper Romp WAYT 600 Dale Bryan
143 Trapped MZFU 500 Tyrethali Ansrath
144 Wormwood FXIX 600 Eric Schmidt
145 Gauntlet MAER 500 Dale Bryan
146 Run-a-Muck HBSF 500 John Matthews
147 Cloner's Maze IAQO 999 Eric Schmidt
148 Neptune XDXW 600 Luc Longpré
149 Key Color FJMS 600 David Stanley

Staff[edit]

CCLP2 did not have a particularly large cast of staff members; however, there were a great number of level designers who contributed their levels to the project.

The information below was originally provided in the official HTML document packaged with CCLP2.[1]

Name Role
Dale Bryan Project Coordinator
Anders Kaseorg Voting Coordinator
Warwick Anderson Staff Advisor
Hallgeir Flø Playtester

List of designers[edit]

Name Number of Levels
Tyrethali Ansrath 32
Dave Borgman 21
Dale Bryan 11
Paul Hobden 8
Anders Kaseorg 1
Mike Lask 2
Hank Lin 1
Luc Longpré 1
John Matthews 3
Anne Olsen 6
Rolf Redford 4
Eric Schmidt 28
Christian Ståhl 12
Anders Pemer 2
David Stanley 5
Drew Thomas 7
Kyle Wightman 3
Drake Wilson 2

Top 10 CCLP2 players[edit]

Current as of March 16, 2020

# Player Score Bold count
1 David Stolp 6,051,180 145
2 J.B. Lewis 6,050,970 146
2 Jeffrey Bardon 6,050,970 145
4 James Anderson 6,050,830 144
5 Andrew Bennett 6,050,660 132
6 chipster1059 6,050,090 129
7 Evan Dummit 6,049,870 119
8 Larry Jackson 6,049,440 117
9 Paul Gilbert 6,049,220 118
10 Warwick Anderson 6,049,010 98

See also: Top 10 CCLXP2 players

Trivia[edit]

  • CCLP2 is the only community level pack that has no untimed levels.

References[edit]

  1. 1.0 1.1 "Chip's Challenge Level Pack 2 - the second in a series". Richard Field's Chip's Challenge Page (Internet Archive). Retrieved 16 June 2019.
  2. Grayson, Nathan (28 May 2015). "23 Years After It Was Made, Chip's Challenge 2 Is Finally Out". Kotaku. Retrieved 16 June 2019.
  3. Smith, Paul. "Level 112 in CC2 - After the Rainstorm". Chip's Challenge Forums (Internet Archive). Retrieved 16 June 2019.

External links[edit]