Chip's Challenge Level Pack 2
Chip's Challenge Level Pack 2, often abbreviated as CCLP2, is the first community level pack for Chip's Challenge 1 released on 9 February 2002. It contains 149 levels taken from many custom level sets available and was assembled by Dale Bryan.[1] CCLP2 was followed by CCLP3 8 years later. A Lynx-compatible version of the set, titled CCLXP2, was released 2 June 2015.
Number of levels | 149 |
---|---|
Release | 9 February 2002 |
Difficulty | ***** |
CC1 • CCLP1 • CCLP2 • CCLP3 • CCLP4 • CCLP5 CC2 • CC2LP1 |
HistoryEdit
After Chip's Challenge 1 was released, its creator, Chuck Sommerville, sought to make a true sequel, known as Chip's Challenge 2 (CC2). The game was completed; however, due to copyright issues unveiled in 2002,[citation needed] it was believed that it could never be released. The official sequel would not be released until 28 May 2015.[2]
Given the copyright issues surrounding CC2, CCLP2 was assembled by the community to effectively serve as a replacement for CC2 using CC1's engine and mechanics.
CharacteristicsEdit
Among all the Chip's Challenge community level packs, CCLP2 is above all known for its use of invalid tiles, often related to very crude cooks. For example, Block Away! uses a lock pyramid in front of the exit with only one safe path through it, which is complicated even further because one of the keys is not used in the correct path.
Solving similar puzzles such as Blocked Trap will reveal that the default for most CCLP2 invalid tile puzzles, and indeed any such puzzle in order to adhere to the "rule of 90/10", is that the resources given to Chip will hint as to the solution and that the first vestiges of the solution will hint as to the remainder of it. Discovering one safe lock in Blocked Trap will instinctively lead to a continuous trek north through all the remaining safe locks; such devices are the reasoning why, even with such devious puzzles, CCLP2 remains an easier set than CCLP3.[citation needed]
More common glitches such as the Controller and Boss Glitch are generally absent from CCLP2 except in the earliest custom level sets. Levels such as Trapped remain busted under this glitch, as they were developed before there was a large pool of resources on Chip's Challenge and its occasional coding flaws.[citation needed]
ReceptionEdit
At the original CC Zone, a poll out of 13 voters yielded a 3.85/5 star rating, placing CCLP2 as the least favorite community level set to date. Its main improvement over CC1 was more diverse, less overly homogenous levels, with J.B. Lewis praising its Sokoban levels for being "a bit more interesting than On the Rocks or Pain."
Frequent complaints included the use of invalid tiles, with Mike Lask thereby downgrading the levelset to a 4/5, and occasional advanced tricks such as After the Rainstorm and its ram that casual players are unlikely to have knowledge of even with the help of AVI solutions.[3] Many Chipsters such as Tyler Sontag have also observed that many levels in CCLP2 perhaps shouldn't have made the cut, such as Mazed In or Exit Chip. Rock Généreux, while in obvious assent with this reasoning, noted that the set contained only "10 really bad levels max" and should be respected for its "extremely good" compositions such as Cloner's Maze.
List of CCLP2 levelsEdit
StaffEdit
CCLP2 did not have a particularly large cast of staff members; however, there were a great number of level designers who contributed their levels to the project.
The information below was originally provided in the official HTML document packaged with CCLP2.[1]
Name | Role |
---|---|
Dale Bryan | Project Coordinator |
Anders Kaseorg | Voting Coordinator |
Warwick Anderson | Staff Advisor |
Hallgeir Flø | Playtester |
List of designersEdit
Name | Number of Levels |
---|---|
Tyrethali Ansrath | 32 |
Dave Borgman | 21 |
Dale Bryan | 11 |
Paul Hobden | 8 |
Anders Kaseorg | 1 |
Mike Lask | 2 |
Hank Lin | 1 |
Luc Longpré | 1 |
John Matthews | 3 |
Anne Olsen | 6 |
Rolf Redford | 4 |
Eric Schmidt | 28 |
Christian Ståhl | 12 |
Anders Pemer | 2 |
David Stanley | 5 |
Drew Thomas | 7 |
Kyle Wightman | 3 |
Drake Wilson | 2 |
Top 10 CCLP2 playersEdit
Current as of March 16, 2020
- Melinda score - At least 6,051,350; +1 each is possible on Well of Wishes and Teeth, as well as at least +7 on Keep Trying.
- Highest known bold score - 6,051,260
# | Player | Score | Bold count |
---|---|---|---|
1 | David Stolp | 6,051,180 | 145 |
2 | J.B. Lewis | 6,050,970 | 146 |
2 | Jeffrey Bardon | 6,050,970 | 145 |
4 | James Anderson | 6,050,830 | 144 |
5 | Andrew Bennett | 6,050,660 | 132 |
6 | chipster1059 | 6,050,090 | 129 |
7 | Evan Dummit | 6,049,870 | 119 |
8 | Larry Jackson | 6,049,440 | 117 |
9 | Paul Gilbert | 6,049,220 | 118 |
10 | Warwick Anderson | 6,049,010 | 98 |
See also: Top 10 CCLXP2 players
TriviaEdit
- CCLP2 is the only community level pack that has no untimed levels.
ReferencesEdit
- ↑ 1.0 1.1 "Chip's Challenge Level Pack 2 - the second in a series". Richard Field's Chip's Challenge Page (Internet Archive). Retrieved 16 June 2019.
- ↑ Grayson, Nathan (28 May 2015). "23 Years After It Was Made, Chip's Challenge 2 Is Finally Out". Kotaku. Retrieved 16 June 2019.
- ↑ Smith, Paul. "Level 112 in CC2 - After the Rainstorm". Chip's Challenge Forums (Internet Archive). Retrieved 16 June 2019.
External linksEdit
- Download CCLP2
- The full high score list, what the records are, and who set and confirmed which records. Maintained primarily by James Anderson and Tyler Sontag.
- Jimmy Vermeer's list of the high scores on all CCLP2 levels, an archive of an older high score site which has not been updated since 2006.